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  • Adalbert's guides on ability

    07. 06. 2007 15:41 PST

Adalbert
As all my "formula-posts" have been recently bumped, I was approached to put
them all into one post so it could be stikied... here it is.

These guides contain advanced information. If you are just starting to play the
game please go ahead and read Obst's guides on www.nf-guides.com. That
webpage gives you all the information you need to start with. If you have done that
and
are still curious about some details, go read ahead.

Since it has quite some information, I divided it into several parts, that are posted as
replies by myself.

0) Ability - how they are calculated / base stats
1) BO's Potential - guideline length / marking distance
2) Accuracy - where's the cap, how is it calculated
3) Reload - where's the cap
4) Torpedo - reload cap
5) AAW - chance of shooting down planes at horizontal and vertical distances with
auto fire
6) Repair - Repairrate and Burnrate
7) Restore - SD
8) Engine
. A - General
. B - Overheat time
. C - Base speed
. D - natural overheat speed
. E - overheat speed with crew
9) Aircraft - not yet posted
10) Fighter - not yet posted
11) Bomber - not yet posted
12) Special Sailors
. A - Sonarmen

If you have questions or remarks to any of those posts - please send a PM to me.
Also if you think that you have found a mistake, please contact me directly as it most
probably will just be a misunderstanding and I don't want an obsolete discussion in
this post as it just blows it up and might scare ppl away.
I have not included all "proof" in this post - if you are looking for some numbers how
I came up with the formulas, feel free to look for my old posts from between 2005
and now,
and you will find more information in there.
  Index

  • Re : Adalbert's guides on ability

    05. 07. 2011 18:03 PST

weldon12345
HAHAHAHAHA LOL I WISH

  • Re : Adalbert's guides on ability

    04. 23. 2011 23:45 PST

Briztama
i hate math -_-

  • Re : Adalbert's guides on ability

    04. 23. 2011 16:04 PST

JuergenSchT
Nice post.

But how have things changed in three years for fighter and bomber abilities?

  • Re : Adalbert's guides on ability

    04. 19. 2011 18:59 PST

grimreaperjr
Very helpfull, well done :)

  • Re : Adalbert's guides on ability

    04. 11. 2011 11:53 PST

Benser33
So, aircraft skill does... nothing?

  • Re : Adalbert's guides on ability

    04. 08. 2011 10:14 PST

Konstanza
1 engi = 100.0% = 100/1 = 100
2 engis = 70.7% = 141/2 = 100 + 41
3 engis = 57.7% = 173/3 = 100 + 41 + 32
4 engis = 50.0% = 200/4 = 100 + 41 + 32 + 27
5 engis = 44.7% = 224/5 = 100 + 41 + 32 + 27 + 24

well.. some explanation would help I guess :

Your first engi works at 100% of his ability. If you add a second engi they both work
at
71% of the combined ability or (71% * ability *2) = (142% * ability). Now you can
write
this differently. Assuming you want your first engi to be 100% efficient still - the
second one is only (142%-100%)=42% efficient. So :

1st engi = 100%
2nd engi = 42%
3rd engi = 32%
4th engi = 27%
5th engi = 24%

So a 5th engi appears to be working at less then a quarter of his ability only - for
speed
freaks only.

Now to make it clear again - this last part is not the way overheat speed is
calculated!
It is only another way to interpret the formula if you have engis of the same ability.


----------------


IS THIS INFO STILL VALID ?

  • Re : Adalbert's guides on ability

    04. 08. 2011 00:37 PST

PrathikNS
Thanks Adalbert... truly an awesome guide... Cheers. :))

  • Re : Adalbert's guides on ability

    03. 21. 2011 17:43 PST

LTDeino
thanks

  • Re : Adalbert's guides on ability

    03. 21. 2011 17:22 PST

LTDeino
thanks

  • Marc Anton

    03. 20. 2011 11:37 PST

B_O_S_S
Hi Marc,

1.329.420 is a number of true ability for your gunners to reach the accuracy cap (for
LVL70 gunners).
4706 is just a constant, do not be confused by it.
True ability can be count by different ways, the simpliest is probably:

true ability = skill percentage * displayed ability * max crew

Not sure, how did you get 3132. Isn't it (skill percentage * displayed ability) of your
gunners? If so, you are a half way "home". Just multiplay it by max crew (see above).
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