Since I've got Oyodo, I've been enjoying NF alot more, plus my credits are alot more then what they used to be while using the mogami/agano. So to try to help any new Oyo users out there who haven't a clue at what they're doing I'm going to post this on setups for the ship itself, the pilots as well as some tactics.
So without further ado;
What you'll need:
One Oyodo CVE
CL Aiming FCS: You should be starting to learn manual in the tsukikei so that by the time you're in the Agano/Oyodo, you can reliably hit something.
IJN CV Engine VI (Heavy): Gives a good speed of 30/51, which should be good enough to reach the hotspots.
Armaments:
R Slots: (Lvl 32) 6.1''/ 60 Type 3D (LHE and HHE Ammunition): When you start with the Oyodo (assuming you've got BAD lvl 33 TBs) you're going to run out of planes fast. So if you run out of planes, you've still got the ability to dish out some damage
T Slots: -(Lvl 34 AA) 3''/ 60 Type 98 A: These guns have a good reload speed, however their range is limited, which translates into only being able to protect yourself and ships in your immediate location. **Optional, Use if you don't have fighters** -(Lvl 36 AA) 4.7/ 45 Type 10 A: These AA guns, which give the IJN a good long-range AA punch, are excellent to use to snipe scouts and passing bomber formations (assuming they're not heading for you).
Stay away from Torpedoes with the Oyodo, you've got to get close to an enemy to use them (unless you've got Long Lance torpedos). If you've got a pesky DD shooting you, blast him with your main battery and call for some help (DO NOT LAUNCH PLANES.. his AAW will chew them up)
Planes: (Lvl 40 TB): Yes I know you're happy you've finally got planes that can attack ships, but wait a few more levels and you'll be even happier. Grinding to lvl 40 with the T1 TBs is grueling. The payoff is alot better though, you've got planes capable of making it through 3 seconds of AAW and can come home afterwards.
(Lvl 40 Fighter): Use these fighters mainly to pick off scouts and low level Torpedo bombers and Dive bombers, stay away from other nations fighters, they'll chew you up.
(Lvl 25 Scout): Some people will flame you as a n00b Oyo driver for having a scout, however when I load up my TB's and FPs, i've got enough space for 1 scout, why not use him? You never know which BB or CA will need one.
Armor:
Deck: N/A: It's too heavy and expensive. Belt: 0.2-0.4: Use this to (supposedly) double the effectiveness of your bulge, any more is just dead weight. Bulge: As much as you can fit. Try not to drop too low in speed. Bulkhead N/A: Once again, too heavy, speed and range is your lifeblood
Strategy and Tactics: First and foremost, low level IJN ships (IMO) are better suited to support the main battle line. The same applies to the Oyodo. You haven뭪 got the plane space to shut off a whole air space nor the right planes to do so. Secondly you don뭪 mount a complete main Battery to crush anything by yourself. Thus, what can you do? Support areas that are going to collapse, or areas that have a heavy enemy presence. (One important thing to do in the Oyodo is to get used to your fighting style, a good place to learn is blitz)
Blitzkrieg: In here, your presence can be more keenly felt (especially if its uneven CVs). Scouts from Gun ships don't stand a chance against your fighters (if you've got them) however stay away from enemy fighters if they do appear! Your TB bombers are whats gonna rake in the cash though. In Blitz you've got lower level ships who haven't got good AA (save for the US). So prey mainly on CLs (Mogamis are very good targets!) and some CAs. If your going to attack a BB, launch from outside the AAW range, yes you'll probably miss some of your shots, but you may get hits and more importantly, you don't lose planes! The main idea of aerial torpedoing in the Oyodo is to support the line, so in other words, take out or damage key ships who are leading the rush into your territory.
If the opportunity arises that you've lost your planes, you can again support the main line with your Main Battery and your AA guns. the 6.1'' usually don't have enough range to outrange many CLs, so take out the charging DDs. Every little bit counts.
Great Battles:
In here, you're really the last pick of the team, nobody really wants you cause you're taking up that valuable CV slot, show em what your made of!
In GB, the main thing is to support the Flanks with your "mother CV" in other words, pick a CV on your team and trail them and support the Flank their attacking. Basically copy the tactics used in Blitz, but apply them to that flank only. If enemy fighters appear, run. Do not charge right off the start but ready your planes and stay in the rear, if you see a large thrust appearing on the enemies flank, follow cautiously. Hopefully you can last the round and gain lots of XP, Credits and Points.
This concludes the Oyodo guide, if you have any comments, suggestions please post. Flamers don't post unless its constructive.
Thanks for reading,
Krauts08
(Edit: Messed some of the post up from transition from Word)
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