So you are a new player, or want to make a new crew and want to do it right this time, then this is the guide for you.
I beleive that some nations are easier for new players and some are very technical, better for experianced players. I am going to list from easiest to hardest nations. I will give some general attributes of each and pros and cons then list what crew I think is best....
Some general information to consider: -GUN ANGLES - 45 degree angles used by IJN and US can be a bit tricky, but hit hard. KM UK and MN use between 30-40 degree angles which can be easier for hitting your target. -AA - AA is a very nice thing to have, IJN KM and MN have good AA and US has some useable setups. UK has no worthwhile AA for its BB's. BUT AA can be hard to manage in the heat of battle. -ENGINEERS - Engys are the single most important support sailor there is, I reccomend 4 engys for every nation, 5 or 6 for UK ( dont slack!) -RESTORERS - Restorers are useless at high levels. Restorers give you SD, good in low level ships but if you have the proper crew you dont need one for a BB. You will have 900SD without one if you have the correct crew.
UK UK is a good nation for new players because of the lower gun angles and it does not have AA which is sometimes a distraction. UK has very good repairs and restorers so you can acheive a good repair rate and 900sd faster than other nations. Also it has an extra support slot on most of the BB's making it easier to level supports up. Because UK does not use AA it leaves room for 2 more supports than other nations. UK also has very good firepower, but the least range (Except BB5, L2 has more range than Montana). And lastly UK has the ability to armor or speed whore giving you more options on how to run your BB's MY CREW RECCOMENDATION: (For BB5) 2 Main gunners. (Get accuracy stats and class as reload gunners) 4 Repairers 6 Engineers (If you cannot BVE your crew at all you can use one Restore for SD, but not reccomended) Scout (Bare minimum is 5 engineers 3 repairs) (For BB6 same amout of sailors as BB5, so 6 engy 4 rep)
KM KM is also a good nation for newer players. The gun angles range from 30-37 degrees making it maybe the easiest nation for landing shells. KM has the smallest size guns for each ship class, that combined with the low angles make KM the weakest hitting nation. KM has good AA, good engineers, and the best range. CREW RECCOMENDATION:(For BB5) 2 Main gunners 2 AA gunners 4 Engineers 3 Repairers Scout (Bare minimum is 4 engy 2 rep or 3 engy 3 rep) (For BB6 5 engy 3 rep and 2 AA)
France (MN) France is an interesting nation. Gun angles are low, 30-40 degrees. French ships are fast with good AA. The AA has roughly the same range and reload as IJN, but its a bit weaker. You will need REGULAR GUNNERS for MN AA. Hitting power of the BB1, BB2, and BB5 are great, but the BB3 and BB4 are front gun only setups with low firepower. MN gets many quad guns, but none truly blockshot. MN has ok engineers, between IJN and US, but repairers are tied for worst with KM. Gunners are good also, between IJN and KM Crew Reccomendation: (For BB5) 2 Main Gunners 2nd set of main gunners for AA (use neuts with reload ability) 4 Engineers 3 Repairers Scout (Add an extra engineer for the BB6 requirements)
US US is a fairly balanced nation. It uses 45 degree angles and good sized guns. You have a choice with AA for US. you can make RLD gunners and use the "D" variant 3" or 5" guns for AA, or you can level 2 more supports and not use AA like UK. Although US is "Balanced" when you get to BB5 you get the most firepower but the least range. CREW RECCOMENDATION: (For BB5) 2 Main gunners classed as accuracy gunners 2 RLD gunners for AA (add an extra engy and rep if you dont want AA) 4 Engineers 3 Repairers Scout (Bare minimum again is 4 engy 2 rep or 3 engy 3 rep) (For BB6 use 5 engy 3 rep and 2 AA, or 6 engy 4 rep no AA)
IJN - (Hard) IJN is the most technical nation in my opinion. It has good AA with very long range but it is only useful on BB4/5 and PBB and it is hard to hit planes once they get close to your ship. IJN also uses 45 degree angles. To go along with all that IJN has the worst supports in terms of ability. Though it does have good firepower and range. CREW RECCOMENDATION: 2 Main gunners 2 DP gunners (Leave classed as armament sailors until at LEAST lvl 65 then class as cheif DP gunners) 4 Engineers 3 Repairers Scout (Bare minimum 4 engy 2 rep or 3 engy 3 rep) (For BB6 5 engy 3 rep and 2 AA)
Well I hope I can help some people with this guide. Im sure there is alot I forgot, let me know if there are some major things, But basically I was going for a quick reference and some general attributes of the nations. If you like it, Reccomend it :)
|