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  • Crew and Nation Guide for New BB Players

    02. 03. 2009 20:17

SaddleRocker
So you are a new player, or want to make a new crew and want to do it right this
time, then this is the guide for you.

I beleive that some nations are easier for new players and some are very technical,
better for experianced players.
I am going to list from easiest to hardest nations. I will give some general attributes
of each and pros and cons then list what crew I think is best....

Some general information to consider:
-GUN ANGLES - 45 degree angles used by IJN and US can be a bit tricky, but hit hard.
KM UK and MN use between 30-40 degree angles which can be easier for hitting
your target.
-AA - AA is a very nice thing to have, IJN KM and MN have good AA and US has some
useable setups. UK has no worthwhile AA for its BB's. BUT AA can be hard to manage
in the heat of battle.
-ENGINEERS - Engys are the single most important support sailor there is, I
reccomend 4 engys for every nation, 5 or 6 for UK ( dont slack!)
-RESTORERS - Restorers are useless at high levels. Restorers give you SD, good in
low level ships but if you have the proper crew you dont need one for a BB. You will
have 900SD without one if you have the correct crew.

UK
UK is a good nation for new players because of the lower gun angles and it does not
have AA which is sometimes a distraction. UK has very good repairs and restorers so
you can acheive a good repair rate and 900sd faster than other nations. Also it has
an extra support slot on most of the BB's making it easier to level supports up.
Because UK does not use AA it leaves room for 2 more supports than other nations.
UK also has very good firepower, but the least range (Except BB5, L2 has more
range than Montana). And lastly UK has the ability to armor or speed whore
giving you more options on how to run your BB's
MY CREW RECCOMENDATION: (For BB5)
2 Main gunners. (Get accuracy stats and class as reload gunners)
4 Repairers
6 Engineers (If you cannot BVE your crew at all you can use one Restore for SD, but
not reccomended)
Scout
(Bare minimum is 5 engineers 3 repairs)
(For BB6 same amout of sailors as BB5, so 6 engy 4 rep)

KM
KM is also a good nation for newer players. The gun angles range from 30-37
degrees making it maybe the easiest nation for landing shells. KM has the smallest
size guns for each ship class, that combined with the low angles make KM the
weakest hitting nation. KM has good AA, good engineers, and the best range.
CREW RECCOMENDATION:(For BB5)
2 Main gunners
2 AA gunners
4 Engineers
3 Repairers
Scout
(Bare minimum is 4 engy 2 rep or 3 engy 3 rep)
(For BB6 5 engy 3 rep and 2 AA)

France (MN)
France is an interesting nation. Gun angles are low, 30-40 degrees. French ships are
fast with good AA. The AA has roughly the same range and reload as IJN, but its a
bit weaker. You will need REGULAR GUNNERS for MN AA. Hitting power of the BB1,
BB2, and BB5 are great, but the BB3 and BB4 are front gun only setups with low
firepower. MN gets many quad guns, but none truly blockshot. MN has ok engineers,
between IJN and US, but repairers are tied for worst with KM. Gunners are good
also, between IJN and KM
Crew Reccomendation: (For BB5)
2 Main Gunners
2nd set of main gunners for AA (use neuts with reload ability)
4 Engineers
3 Repairers
Scout
(Add an extra engineer for the BB6 requirements)

US
US is a fairly balanced nation. It uses 45 degree angles and good sized guns. You
have a choice with AA for US. you can make RLD gunners and use the "D" variant 3"
or 5" guns for AA, or you can level 2 more supports and not use AA like UK. Although
US is "Balanced" when you get to BB5 you get the most firepower but the least
range.
CREW RECCOMENDATION: (For BB5)
2 Main gunners classed as accuracy gunners
2 RLD gunners for AA (add an extra engy and rep if you dont want AA)
4 Engineers
3 Repairers
Scout
(Bare minimum again is 4 engy 2 rep or 3 engy 3 rep)
(For BB6 use 5 engy 3 rep and 2 AA, or 6 engy 4 rep no AA)

IJN - (Hard)
IJN is the most technical nation in my opinion. It has good AA with very long range
but it is only useful on BB4/5 and PBB and it is hard to hit planes once they get close
to your ship. IJN also uses 45 degree angles. To go along with all that IJN has the
worst supports in terms of ability. Though it does have good firepower and range.
CREW RECCOMENDATION:
2 Main gunners
2 DP gunners (Leave classed as armament sailors until at LEAST lvl 65 then class as
cheif DP gunners)
4 Engineers
3 Repairers
Scout
(Bare minimum 4 engy 2 rep or 3 engy 3 rep)
(For BB6 5 engy 3 rep and 2 AA)

Well I hope I can help some people with this guide.
Im sure there is alot I forgot, let me know if there are some major things, But
basically I was going for a quick reference and some general attributes of the
nations.
If you like it, Reccomend it :)

  Index

  • Re : Crew and Nation Guide for New BB Players

    05. 07. 2011 06:42

CAPTPRINCE
Any link for SN BB Crew guide??

  • Re : Crew and Nation Guide for New BB Players

    07. 27. 2010 00:18

lanthanide
All right, I give in. I'm attaching a sticky to this so any and all new players can just
check this out instead of asking around for what they need for BB.

PM sent to OP re:sticky

Lanthanide

  • Re : Crew and Nation Guide for New BB Players

    07. 24. 2010 07:26

DeathAddict
Remember for IJN that Their BB5 has the Best speed. And that IJN has the Best
bulge because thats really all your going to need for armor. A
Also remember that IJN peirces right through armor and does the same damage with
Non AW and AW ships.
IJN BBs are also the Job that Fit for Ambushing.

  • Re : Crew and Nation Guide for New BB Players

    07. 24. 2010 05:01

Grimwall
Good info you put out in this post nice job.

  • Re : Crew and Nation Guide for New BB Players

    07. 23. 2010 16:19

Hitman0104
I have a UK BB1. If I cannot BVE my crew what supports should I have? and how
many

  • Re : Crew and Nation Guide for New BB Players

    05. 15. 2010 16:10

SaddleRocker
1) Sailors should be no more than 10-15 levels above OR below the level of the ship
they are on. So lvl 93 sailors should be perfect on your H39.

2) Although KM has great engineers, their engine's are not so good. Most Km ships
are slow, the AD is very slow. Not much you can do except level the engineers more
or add another one.

  • Re : Crew and Nation Guide for New BB Players

    05. 15. 2010 11:00

spencer5
Great post! 2 questions for you KM players.
1. If I put my level 92 support guys on my H39 I don't seem to get as much exp as if
I put them on my Bissy. I was told that supports should be up to 10 levels higher
than the ship/BO. Does that matter and if so, what's the point/advantage of that?

2. My eng's are b/v/e and yet I am hard pressed to get any kind of speed out of my
BB's. I used to stay in blitz games until the changes and use a Z99 to waste things.
Everyone talks about KM and speed but I find that KM BB's are slower than just
about everything in game. I was passed by a sub cause the overheat on it was
more than my AD overheat. What can I do to improve my speed.....other than
buying elite eng's????

  • Re : Crew and Nation Guide for New BB Players

    04. 12. 2010 21:20

SaddleRocker
IJN has a diversity of BBs?
Besides Ise they only have one line

  • Re : Crew and Nation Guide for New BB Players

    04. 12. 2010 20:13

Tatertot
You forgot to mention that IJN has the best BB5 and is probably the deadliest nation in
the hands of an experienced player except for maybe KM. You also forgot to mention
the attractive diversity of ships IJN has to offer.

  • Re : Crew and Nation Guide for New BB Players

    04. 11. 2010 08:56

jon_e_mac1
Nice job. Recommended. (Will definitely help when I start playing my UK BB again.)
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