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  • Reduce HH surface attack damage

    05. 29. 2009 07:26

slayer6
If I can put 2 Hedgehogs (HH) on the front of my Z99, along with 1 DC launcher in
the T slot, and still go 83 knots... I should be capable of doing minimal damage...
Instead I can fictory at the enemy, dodge most oncoming BB shells, lock onto an
enemy DD/TWCL and send it to hell in just 2 shots at 2 degrees with my HH...

Consider that each premium HH fires 7 shells, each of a 7.2" calibre shell, which does
a proportionate amount of HE damage to ships... That's 14 shells I can unload in
someone's face instantly... All the while I can keep doing ASW work as I always
have - with DCs and using my speed to stay out of the way of reprisal torpedo
attacks...

It is simply not feasible to have such a high power weapon (against actual ships not
submarines) on a DD with such a low weight that it does not impact on the DD's
speed at all... Using this setup is almost akin to exploiting the game: using an ASW
weapon as a better alternative to gun damage...

My suggestion is to reduce surface (point blank shots) by 50% whilst keeping the
current submerged damage... This can prevent any further abusing of the HH
weapon...
  Index

  • Re : Reduce HH surface attack damage

    05. 16. 2010 15:51

SweenyTodd
asw is overpowered right now, this is because BBs players wont stop whining about ss,
its ridiculously easy to load DCs, fictory rush, and kill subs because you only have to get
within 3 inches to get attack

  • Re : Reduce HH surface attack damage

    05. 16. 2010 13:10

Megadone
Altsein wrote:

*^^^
Nice again another necro.*

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---------------------------------

so...not only you live in your fantasy world, you all so have mental issues?

I diden't necro it, somebody BUMBPED it and delited ther reply(and no not me -.-),
then tfeki16 posted/necroed it.

so gg showing thet you can't eaven flame properlly, guessing your just a fail in all
the things you do :), can't say I feel sorry....since I don't xD xD.

fail more please, it's amusing :).

cheers
Megadone

  • Re : Reduce HH surface attack damage

    05. 16. 2010 11:53

Altsein
^^^
Nice again another necro.

  • Re : Reduce HH surface attack damage

    05. 16. 2010 09:39

Megadone
minertheron wrote:

*point rested HH do not need fixing*

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gj, now it's easier to ignore your suggestion regarding HH's, since you proven you
have no clue... tsk tsk

FYI, why was this necroed? O.o

cheers
Megadone

  • Re : Reduce HH surface attack damage

    05. 16. 2010 03:57

tfeki16
/quote Minertheron

Germany-28 cm/52 (11") SK C/28: explosive charge=HE L/4,2 - 35.27 lbs. (16.0 kg) (these
are equal to the normal HE shells in-game)
Hedgehogs have a explosive charge of 35 lbs. (15.9 kg)
yaaa so you who cry unrealistic just got shot down

/quote

Big balls filled with explosive have the same pentration value as a cannon shell?
Realistacaly speaking of course.

So a rock or even a spoon or a shoe that has the same weight a bullet can kill a man if
thrown at him? (the bullet has no explosive charge its a piece of metal).

Your physics as far as realism is concerned are flawed

+1

  • Re : Reduce HH surface attack damage

    03. 28. 2010 14:12

minertheron
simply no i hate people who whine about this they are good how they are
1. if anything to make it realistic it range should be reduced and damage should be increased.
why you ask....
Germany-28 cm/52 (11") SK C/28: explosive charge=HE L/4,2 - 35.27 lbs. (16.0 kg) (these
are equal to the normal HE shells in-game)
Hedgehogs have a explosive charge of 35 lbs. (15.9 kg)
yaaa so you who cry unrealistic just got shot down

2. so what about you who say the over-power of them make the game less fun
not really it adds the ability for DDs to do more than sit around and spot for BBs in GB
if you use HH tactically against surface ships it helps a lot in GB here is a scenario for you

a BB3 on your team is fighting a armored BB on the other team your BB is using AP shells
to break through the other BBs armor that leaves a chance for a DD with HH to make the run
and assist your BB by packing a HE punch into the BB and even possible switching his
target from your BB to the DD giving a great chance for
A. your BB to run if it has heavy damage
B.switch off AP to HE
C.or just continue to blast the BB with no fir coming back at him to worry about.

point rested HH do not need fixing

  • Re : Reduce HH surface attack damage

    03. 28. 2010 10:15

SirDUCURO
dont nerf.or ss wil go surface every time u shoot on him

  • Re : Reduce HH surface attack damage

    03. 28. 2010 09:12

minertheron
OK i said this in another post in real life if a ship blasted another ship with HH the
damage would be massive the amount of explosives in it is 2 lbs less than the German 11"
guns for the D-land just be happy they didnt cock the damage up to 600-1000
case rested

  • Re : Reduce HH surface attack damage

    03. 28. 2010 08:48

fromage
I don't see how Compassghost was flaming anyone, or how he deserved that ridicule for the
points he made.

Anyway, recommended.

  • Re : Reduce HH surface attack damage

    03. 28. 2010 07:24

Megadone
not recced

I wouled agree if it wasen't for your last paragraph(eww can't spell it -.-),
ther dmg needs to be reduced a LIL not much as far as submerged dmg is concern,
but the prem HH's all so need ther trigger nerfed -.-

unless you see a ship fireing prem HH's and go critical dive at thet point, you will get
owned... wich is just stupid, critical dive all ready does massive dmg, so why in hell
do prem HH's have a full 1s - 1,5s faster trigger then normal HH's -.-


thets faster trigger is just enuf to catch a sub before critical dive....
in other words, if you don't see prem HH's droping in mid air, your dead.


So yeah suggestion is ok and I agree, aside from the last part, hence why no recc :/


cheers
Megadone
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