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  • Scharnhorst/Gneisenau Strategy please?

    08. 02. 2009 17:28

HPMcDoogle
Well, im in my Scharnhorst, soon to be Gneisenau and i face a common problem.
Im dying way to much, and earning 0 attack score on average.

My usual tactic is sto stick with the bigger ships who head north or south and act as
a small ship deterrant (which doesnt seem to work, since most small ships always
rush center) and when i do, im the first one to die because i'm picked out easily from
the larger ships (this is merely seconds after they send the scout and i down it with
my AA).

i made a mistake a very long time ago with a bad BO and now im suffering because
of it (Base +11, bad guide lines) but im also lacking range to hit other targets.

Can someone who knows how to truly use the potential of the Scharnhorst/
Gneissenau give me tips on what i can do to survive longer than a minimum of 1
minute, and at least break 1k or 5k attack points?
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  • Re : Scharnhorst/Gneisenau Strategy please?

    01. 07. 2010 08:54

shadows354
Mmm fast rush i think its the beest.

Starting the battle u can stay middle. Shotting low lvl spare ships (FF DD CA CL and noobs
BB1). When u finish that work i advice go north and use ur mind. When the enemy team get
blind rush Ftw :D xD Btw u can get 1shotted this way <.<

  • Re : Scharnhorst/Gneisenau Strategy please?

    01. 06. 2010 12:12

muymuy501
Follow the bigger ships and escort them. AA first then if someonew wanders
through your range, shoot them.

AA when possible. Patience is key with KM at this stage since there are a lot of
ships that can outrange your. If you are getting shot mostly, use the 11's st and
practice using the 14.96 afterwards. 14.96 have good damage but have a little
short on the range department.

  • Re : Scharnhorst/Gneisenau Strategy please?

    12. 14. 2009 09:33

Rehor
If you can out-range and out-speed your opponent, damage becomes less of an issue.

  • Re : Scharnhorst/Gneisenau Strategy please?

    12. 14. 2009 06:38

Kogard
Agree with CbnBulldog.
And will try HHE/LHE config. I'm setting my Scharn with HHE/AP now, I believe the AP
shells makers isn't that much different from LHE.

It's sad to see ppl blindly believing the term 'HHE is fail in KM', in certain ships
they're better than LHE.

  • Re : Scharnhorst/Gneisenau Strategy please?

    12. 11. 2009 13:20

CdnBulldog
What I've learned (and I'll be the first to admit that I still have tactical brain farts) is
that coming through the Scharn and low-level Gneis ships is to keep 3 binds of LHE in
my primary locker and 1 bind of HHE in my secondary.

The 'normal' loadout is AP in secondary, but the fact is that if you're encountering an
AW enemy, you'll probably be dead before you can really do much anyway. Note that
this changes quickly as your crew, ship and personal skills evolve.

Now, with the LHE/HHE load out, do everything you can to keep your enemy OFF
your range markers. If it gets close enough to get on to your range markers, then
you should be hauling away at best speed and use your HHE to until he's back out of
range (or you're flotsam).

If a sub surfaces inside your markers, empty your LHE into him and switch to HHE
until he's resolved.

This sort of offsets the spread you're fighting with by increasing the damage done by
individual shells.

As you gain experience and levels, your spread will improve and you'll find yourself
closer to a more traditional configuration.

IF you end up brain dead (watch me when I'm tired), you'll have so much fun going
toe-to-toe with another ship that you won't realize that you've moved too close and
there's no escape. KM ships are just too brittle to do that.

Rule of thumb: If your BO is close to 'at level' in the Schar and Gneis, do everything
you can to keep the enemy OFF THE END of your range marker.

Inside the range marker, use your HHE and do everything you can to stay alive
and/or pound the other guy (be wary that your angles change and that can mess
you up too!)

c.

  • Re : Scharnhorst/Gneisenau Strategy please?

    12. 10. 2009 12:27

Rehor
KM = Haul ass in the other direction.

  • Re : Scharnhorst/Gneisenau Strategy please?

    12. 10. 2009 09:46

Elisiss
we are not here to persuade or blaming you~
just sending a message that "from most of the players' experience, HHE is a fail"
the logic is just you are not using one of your two ONLY advantages of KM~
that is you are not using your range, you might be using your speed though.

the 11"N do have BB1-2 range (saying BB3 range is too much). that is very good for
BB1.

but, if you think the HHE could help you alot in attack,
1.) the other BB1s have greater firepower than you do, even with better range

2.) with that 11" spread and crappy damage, I would change them to 14.96" LHE
instead of using 11" HHE. =_=
(another ...err...what is this setup I should call?)

3.) you are not facing all BB4-5s, while they are fighting, they still have some lower
level BB or CA escorting them...shooting those in range for them is rather basic, that
is you, when you rush in.

4.) staying longer in battle doesn't mean you know how to run, but how you hold
lines. I can always "live" longer then you with a FF by running into corners. with HHE
and "run" could gain back you some range to range those rushing...BB1...might be
BB2 with gun angle>40s. IF YOU CANNOT POSE A THREAT TO CHASER, WHAT IS THE
MEANING FOR THE RUN? you can't help the team when you should have the
potential to do so.

yet, if you have "found" a way, that's cool.
every strategy and style...and learning, are from trials ==> experience

  • Re : Scharnhorst/Gneisenau Strategy please?

    12. 10. 2009 00:07

Kogard
"From reading your post, you observed and seemed to feel that every low tier BB will
stick behind BB4/5s. But you forget the fact that once shells start flying, chaos come
in, some BBs might scatter and some blinded or occupied; it's the perfect time to
snoop in and start hitting them then RUN away quickly."

This is what I meant by range is neglible, becoz they less likely to shot u, u still can
get close in range to shot ur Heavy HE and hit harder than using light HE. If they meant
to shot u while u advancing, u'll die no matter the type of your shells.

Btw, how u live longer in a battle doesn't have to do with the type of ur shells, its
simple knowing when to go forward and/or stay behind the line. U still can do a good
amount of dmg, and in my opinion heavy HE is better than Light HE.

  • Re : Scharnhorst/Gneisenau Strategy please?

    12. 09. 2009 20:18

OneLegPirate
@Kogard

Difference in our opinion stem from the fact that you can뭪 see where your light HE
shells are landing as well as difference in playstyles.

// Light HE
When I said the difference b/w light and heavy HE is negligible, I offered a simple
explanation after it. Again: the fact that light HE allows you to stay in the game
longer therefore allowing u to rack up more attacks which will more than offset the
difference created by heavy HE.

The difference in range between light HE and heavy HE is at least 2 ship lengths.
This advantage is significant enough to hit other ships with their shells barely
glazing your hull IF you know how to exploit it.

By the way, I said "11"N with light HE gives Scharnhorst bb2-3 range." I never
claimed that it can match range with a BB4/5 as your post indicated.

// Playstyle
Please do not pigeon-hole Scharnhorst to only AA and ASW duty. It's more than
that. At low level, everything below BB is food. Once gunners give tighter spread,
BB1/2 can be potential food.

From reading your post, you observed and seemed to feel that every low tier BB will
stick behind BB4/5s. But you forget the fact that once shells start flying, chaos come
in, some BBs might scatter and some blinded or occupied; it's the perfect time to
snoop in and start hitting them then RUN away quickly.

Scharnhorst can definitely take on BB1/2. And it can harm BB3/4. I never said you
will live through it. I just said you can do damages especially once their SD is gone.
Otherwise I wouldn't be able to do this with light HE:


If you only use Scharnhorst for AA/ASW, you are better off in a D-land.

// FCS & Sailor Levels
밒 read the thread about shells spread(forgot by who, but stickied), ships FCS
contribute 70% of ur spread, and gunner acc ability(or u may call it level) contribute
30%. That's why I suspect Sharn 75 aiming FCS is worse in shells spread than ur
Bizmarck/Opro2 115 FCS, given the same level of gunner.?

You are referring to Adalbert뭩 Ability Guide. When Adalbert refers to FCS, he뭩
referring to +accuracy revision not the FCS space. In the Scharnhorst, it뭩 +75 but
on Bismarck/Opro2 it뭩 +78 not 115.

If you are comparing a BC and a BB3 shooting the same 11?N then yes, the spread
will be tighter on the BB3.

밃nother reason not to use Light HE is your spread is really bad at this level for high
angle shot. I suspect it bcoz of the Scharn FCS accuracy is bad, even with capped
gunner ability.?"

But we are talking about the grind from Scharnhorst/Gnei to Bismarck hence sailor
level (ability) will be the main factor. KM gunners theoretically hit the cap around
from high 60s to low 70s. Let me show you 11?N spread with lvl 71 gunners on
Scharnhorst, it뭩 much tighter than the spread that lvl 62 gunners are capable of
unless heavily vetted.

PURPOSE OF MY POST? PLEASE USE LIGHT HE in primary slot on your 11" N guns.

  • Re : Scharnhorst/Gneisenau Strategy please?

    12. 09. 2009 10:55

meuhbat
Don't cruise in a straight line...
I love 1shotting km bbs 1 and 2 just cruising middle.
keep moving, and you will stay alive much longer.
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