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  • IJN Repair Rate Calculations

    11. 24. 2009 13:35

Pegleg85
KM is a bit worse (but not much). UK repair is the best, US a close second.

The repair "problem" for IJN and KM comes from a few sources:
1) Repair base ability: UK>US>IJN>KM (+11, +9, +8, +7). UK higher than US because
it has a chief repair which starts to accrue 1 extra sailor for the UK rep from level 65.
Also all UK sailors get +2 for repair thus you can't use the generic engy / BO amounts
below for UK.

2) UK bb don't carry AA. Most US bb don't carry AA. That means 2 bonus slots for
reps.

3) UK bb has one extra support slot to begin with, making UK the best for reps by
far. That is yet another reason why UK is best for beginners.

So I crunched the numbers a bit and here are the results (I created a spreadsheet
for these calculations).

Assumptions: all sailors are BVE with 109 vets
BO Base Rep stat = 9
Engies Base Rep stat = 10
Rep Base Rep stat = 11
No restorers
No Rep from gunners

Please check out the Adalbert's guide to see the graphs on repair ability. To sum up,
the repair rate of the ship is determined by the True Ability of every sailor on board
the ship. The 3 sailors with significant repair ability are the BO, the engies and of
course the reps. Restorers do as well, but this is IJN forum, hence discussion of
restorers not relevant.

The repair cap is at 35,000,000 true repair ability and is 280DP per second. This cap
is a dream for IJN (except for a level 120 Amagi crew with 2 engies and 6 elite,
boosted, 130vet reps). So since this is the IJN forum, lets not even refer to it as a
cap.

There is another important level of true repair ability level and that is 7,000,000. At
7mm the repair rate jumps from 38 dp per second to 78. With IJN, even at level 80
crew, the Yammy will be over 7mm. With Fuso (assuming that you are using one T-
slot for a repairer, 4engy 2rep at level 70 will put you just over this cap.

Over 7mm, the increase in repair rate for an additional unit of repair ability is linear.
The rate is roughly 8sd per second faster per each 1mm increase in true repair ability
(this could be wrong, I guessed at this by eyeballing the graph in the Adalbert
guide).

Here are some shortcuts you can use to calculate your total repair and make your
own engy vs rep comparison.

Engy (109 vets, boosted, 10 base repair)(works for US,IJN, overstated for KM due to
-4 repair at level 65 chf engy although chf engy gets 1 added sailor per level so that
compensates a tad, understated for UK because UK gets +2 rep for all sailors):
lvl50: 567,180
60: 704,686
70: 840,159
80: 988,233
90: 1,147,146
100: 1,317,739
110: 1,501,173
120: 1,695,206


BO (109 vets, boosted, 9 base repair, same levels as above)(same for all navies
except understated for UK which gets +2 rep for all sailors):
50: 643,215
865,985
1,117,875
1,398,885
1,709,015
2,047,230
2,415,530
2,812,950



Reps (109 vets, boosted, same levels as above)(IJN only)(I have calculated for other
navies but not published here, will share for credits ;) )
base rep 10
789,594
1,125,816
1,512,918
1,949,971
2,438,753
2,978,415
3,568,957
4,209,130


base rep 11
830,934
1,181,184
1,584,234
2,040,084
2,548,734
3,110,184
3,724,434
4,391,484


base rep 12
you are too lucky and I don't care about you :)

elites (base rep 13)
913,614
1,291,920
1,727,715
2,219,381
2,767,687
3,373,722
4,035,388
4,754,943


edits:
declaimed ability to use generic engy/BO for UK
adjusted generic engy for KM based upon Chf Engy getting -4 rep but +1 new sailors
per level
11/30/09: Fixed Ability Levels based upon correct boost formula from xHomicide
  Index

  • Re : IJN Repair Rate Calculations

    12. 01. 2009 09:12

Pegleg85
@ioh1: Below 7mm of true repair ability there are several jumps, the biggest one being
at 7mm where the repair speed doubles. That could be what you are seeing. You can
use my rough guestimates or xHomicide's sailor ability calc tool to find out for sure.

  • Re : IJN Repair Rate Calculations

    12. 01. 2009 04:06

ioh1
It looks like the rate jumps a step also at higher rate.
When I swich between 2 repairs, where 1 has 10 Vets more, the repair speed is
increased significant.

  • Re : IJN Repair Rate Calculations

    12. 01. 2009 02:27

Islademalta
Nice work dude!

  • Re : IJN Repair Rate Calculations

    11. 30. 2009 08:51

Pegleg85
xHomicide: I updated numbers using your boost formula. Now my calculations are very
very close to your sailor tool.

  • Re : IJN Repair Rate Calculations

    11. 26. 2009 10:42

TheFaller
@ryuusader

when u saw that difference, were u watching the green bar in top screen increasing slower
in yamato than in nagato, of any other process??! if it was 1st option then the reason is
that, since yamato has more DP, to fit in the same sized-bar, ull notice that yamato is
repairing slower, but in reality is repairing in the same speed, if not faster (since as
some1 stated, u have more support slots)

@xhomicide

i learned that effect on my Geophysics class. because different calculators have different
"memories". when u start using that memory alot of times to get back old results (it's
called the "ANS" key, if u dont understood what i said just now), it will give a slight
different value as if u tried the same calculations with another calculator

  • Re : IJN Repair Rate Calculations

    11. 26. 2009 00:52

xHomicide
http://tinyurl.com/yg33nnn

Your results are reasonably close to the values generated with my calculator. However, I
am interested to know if the small error is in your calculations or in mine.

Check it out, message me if you find the discrepancy.

  • Re : IJN Repair Rate Calculations

    11. 25. 2009 20:06

catsandcradl
Very interesting thread!

Currently I am using Ise and Nagato, but in the AA spots I have Repair sailors...I
guess this means that if I level up to Yamato and put in DP gunners, then my repair
is going to be slower?

  • Re : IJN Repair is not the worst (calculations)

    11. 25. 2009 12:22

Pegleg85
Ryuusader:
Repair rate, burn rate are only related to your crew's total repair ability. One extra
sailor slot on your Yammy so repair rate should be a teeny bit better.

Soft Damage score is also not related to your ship, that is purely a function of the
crew's true Restore ability.

  • Re : IJN Repair is not the worst (calculations)

    11. 25. 2009 12:15

ryuusader
does the ship itself affect the repair rate for each nation?

for example, with my Nagato and 3 repairers, by repair rate seemed much faster than the
same 3 repairers (at higher lvl) on my Yammy... and this is taking into account the extra
DP of the Yammy vs the Naggy.

My Naggy repairs extremely quick - close to 200 dp per second, while the yammy seems to
repair about 120 dp per second - albeit unscientifically tested.

  • Re : IJN Repair is not the worst (calculations)

    11. 25. 2009 07:15

Pegleg85
updated based on comments from V2, thanks

Unless different nations have different repair rates per true repair ability, then KM is
mathematically worse.
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