Actually all planesman are capable of making you start out with full air. As long as you have 90% of your total aloud amount of recruits filled it will work. And following BB's in the beginning is actually not the best idea because they will complain that you aren't providing sonar protection and that your not scouting and that your not being Overpowered (remember thats our job). For subs to return after fighting a sub is not always the best idea because if you start back and an enemy sub engages you then all you have are rear torps to defend yourself. When you fight an enemy sub you kill it and keep going, (unless your crippled). This is also the wrong place to put this. Oh and easy and fast. Unless your good at killing subs then its not fast and not easy! SS1 isn't fast, not that i know of. Oh can you fix the grammatical errors so i can understand what the last part says. "if the is an enemy sub, you can launch, take enough air for a single battle and return. its easy, fast and efective. Um well if you kill the sub and you BB's rush and win. you turn back, Games over and you have less than 30k attack. By SS standards thats fail. For me this is what i do: SS1=40k+ attack average. SS2=60K+ attack average. SS3=100k+ attack average. SS4= 120k+ attack average. Requesting a lock. This should be in the "Tips and Tactics" section, because this works for all subs, not just KM subs. Oh and this may be long and boring but this is only to help you to make good posts on here. This is not to criticize you. Best regards, Scmoo472// OverPowered $$4 :P
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