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  • Best H44 Support

    03. 17. 2010 18:59

DW1968
What's the the best support group for H44? Right now I have 4 engies, 1 restore, 1 repair
and a scout so have 1 spot open. Running all around level 100 supports with 1 engie at 97.
Heard adding a seaman would help overall, heard another engie for overheat and repair for
guess what repairing. all comments welcomed
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  • Re : Best H44 Support

    03. 21. 2010 08:56

Verfallen
id rather have 200 vets on my engies x5 and 3 rep, than 200 vets on 2 rep and 6 engies
x110 vets tbh. Reason is, 6th engy gives only OH time and no OH speed since it doesnt stack.

I normally take about 30-40k damage in an average GB with H44, so i have no need for rep
cap. I however play real close to the critical zone where you get oneshotted, so I need
lots of OH to ensure I dont lack it in a critical moment.

  • Re : Best H44 Support

    03. 20. 2010 15:00

Audessy
It's always better to have longer overheat than the enemy than being rep capped with
KM. Staying ahead of the enemy bb allows you to slingshot better and avoid all
damage.

I used to run 3 reps on h44. After running some tests between 2 and 3 reps the
difference was minimal. Not even worth it imo. But then again I'm using elite reps 200
vets roughly.

Tested versus a Lion II at point blank firing 2 guns. Results: About 8 seconds difference.

  • Re : Best H44 Support

    03. 20. 2010 13:13

JosephLittle
"But who would be dumb enough to put 300+ vets on virtually all members of their crew?"

Idk, you would have to indeed be REALLY stupid to do that.

  • Re : Best H44 Support

    03. 20. 2010 12:59

aingeal
someone with 350 vets on the gunners would I say...yes I've seen it lol.

  • Re : Best H44 Support

    03. 20. 2010 05:46

slayer6
Danita:
"When I meant 3 reps aren't gonna get you to the repair cap, I meant 3 reps and the
rest of the crew.

I ran a rough numbers check on Splid's repair rate numbers and only with 300+ vets
on ALL sailors ( with 11/12 rep on all crew, including gunners/BO) did it come close
enough to the repair cap with 3 reps."

But who would be dumb enough to put 300+ vets on virtually all members of their crew?

  • Re : Best H44 Support

    03. 20. 2010 05:46

MESY
i have 6 Engine, 1 seaman, 1 scout for the support slot in H44

and i have 6 Engine, 4 repair, 1 scout for the support slot in kaiser

compare yourselve to mine

  • Re : Best H44 Support

    03. 19. 2010 23:09

aingeal
I dare hope you simply forgot the

/sarcasm

line in the end of your post and aint talkin seriously -,-

  • Re : Best H44 Support

    03. 19. 2010 02:29

SirMoric
Scrap the AA-gunners, scrap the scout.

Just run with engies and reps.

Other people will scout for you, and if you get bombed, just blame the CV's.

rgds

  • Re : Best H44 Support

    03. 19. 2010 01:17

danita
When I meant 3 reps aren't gonna get you to the repair cap, I meant 3 reps and the
rest of the crew.

I ran a rough numbers check on Splid's repair rate numbers and only with 300+ vets
on ALL sailors ( with 11/12 rep on all crew, including gunners/BO) did it come close
enough to the repair cap with 3 reps.

  • Re : Best H44 Support

    03. 18. 2010 18:41

aingeal
every sailor add to the rep rate. Some people choose to take elite reps as gunners for KM
since they cap out pretty early, even as 9/9 base, with decent vet.

I personnally im not convinced on seaman efficiency for BB, but I do know some who swear
it helps. I'm pretty happy with a 5/3 setup (engy/rep) for a BB6 crew tough.

Note that 3 reps will not hit you the rep cap, unless you supervet them (mean 250+ there)
but you'll have a decent rep rate. All sailor add to rep, as its not like engine ability
that is sorely the field of engineer.

SD and Rep works from anything anywhere on the ship with no penalty. shown ability x
(4xvets ammount) x (xpert ammount) = true ability added (unless i fucked up the equation
no idea where)

tbh you dont need absolutely a rep capped ship. sure its nice, makes you get back on the
battle fast even if you took a major beating, but you as KM you can avoid those most of
the time. a 175-200 dp/s rep rate is somewhat a good ammount to have at 120.

One last thing: NEVER sacrifice AA gunner with KM to more support...saying its dumb is
being way too nice.
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