every sailor add to the rep rate. Some people choose to take elite reps as gunners for KM since they cap out pretty early, even as 9/9 base, with decent vet.
I personnally im not convinced on seaman efficiency for BB, but I do know some who swear it helps. I'm pretty happy with a 5/3 setup (engy/rep) for a BB6 crew tough.
Note that 3 reps will not hit you the rep cap, unless you supervet them (mean 250+ there) but you'll have a decent rep rate. All sailor add to rep, as its not like engine ability that is sorely the field of engineer.
SD and Rep works from anything anywhere on the ship with no penalty. shown ability x (4xvets ammount) x (xpert ammount) = true ability added (unless i fucked up the equation no idea where)
tbh you dont need absolutely a rep capped ship. sure its nice, makes you get back on the battle fast even if you took a major beating, but you as KM you can avoid those most of the time. a 175-200 dp/s rep rate is somewhat a good ammount to have at 120.
One last thing: NEVER sacrifice AA gunner with KM to more support...saying its dumb is being way too nice.
|