1. That depends on what all you want to do. If you're planning on going with every ship type you'll need:
BB: 2 +14 pot for BO's 4 gunners (I like 11/11 personally) some combination of rep/eng (I like 4/4, some like 3/5, +12 if you can get em, 11's are fine though. +11 bomb for scout (or you can get one with a high aircraft stat and hope that eventually SDE makes it do something, wouldn't count on it though)
SS: 1 BO (stats don't really matter, you'll probably end up ghosting him anyways when your crew gets fat) 2 +11 torpers (the torp stat caps out really fast so you don't need to waste time/money trying to get +12's 2 +14/15 pot for sonarman and planesman Possibly a restorer, but I'm counting on both the SS5-6 having more sailor slots and SDE putting in a lower SD cap on subs, so I don't bother with one. And possibly a gunner, also not really necessary
CV: 1 BO (preferably high rep/res) some combination of at least 8 pilots ( high ftr/bomb stat for fighter pilots, high bomber for bomber pilots, I use a 6 ftr/ 2 bomber combination but it's up to you.) +15 pot medic
And since KM reps suck, try to get some of these sailors with a semi-high rep/res stat, it helps.
2&3: If you have the money, go for it. I don't find elites worth it, and that the money is better spent on boosts, vets/experts. Also, KM already gets a +2 to both acc and rel upon classing so elite gunners definitely aren't worth it.
4. KM BB's have the longest range, godly AA, low damage, low angle guns ( lower hang time makes aiming easier, but makes it harder to punch through armor), can't take damage as well as other nations, tend to have average speed, and tend to be played more defensibly because they're not very good rushing ships.
I've never owned a PBB but from what I've seen in game the AD is easily the best PBB there is.
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