Teddyyoo
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I'm going to consult you in a PM about the overly negative tone of that post, but let's stick to the facts here:
"Even with "super high gunners" you cannot effectively use the Ppro2 single 11"/C34-s (as I suppose you are talking about those one since you didnt provide any other information than "single 11". If it is the 11"C/28-s im sorry to say its barely over the 8" in range, and way under in damage output, while being incredibly heavy)"
Simply untrue. I'll post up SS's later today, when I get back to my computer. The 28L and 34N's have similar range (The 34's have more) with similar damage output. Keep in mind they are comparable to their triple counterparts, meaning you have BB1-2 range. A 8" Hipper isn't at much of a disadvantage against an 11" one, but it has half the range of, say, a 14.96" BSM or O2, therefore it would have to suicide rush to hope to get attack, and, btw, you'd be useless to the team while hurting your own exp by dying. By comparison, an 11" Hipper will manage to get in range easily (remember the singles=comparable to the trips) and squeeze out a salvo or two before slipping out of range (And your shells actually do something!)
"1st issue is the weight. 2nd issue is the damage. 3rd issue is the ability of an at level BO to spot those shell, that is so far under that you cannot guess the max range, shells disappear in mid-air, which make that extra range kinda hard to take advantage off."
I'll cover the spotting issue: Compare the Bayern to the AH. With the Bayern, it is a feat to land an 11" shell at max range with an at level BO due to the fact you can't see for squat. This is not the case for the AH/PE. I myself am currently doing the Ppro route with a third KM BO, and with no vets and <100 rookies left, you can spot shells at 32 angle (40 max) with the Ppro1 trip 11"32, with similar results on Deutschland and its guns with the BO at level. You can see the shells perfectly fine. If you want to be able to spot them at max, add some vets, though it doesn't matter too much.
"The 11" are peashotters at best, and gets outdamaged by the 8" setup. Saying they damage"significantly" rushing BB12 is a lie. Not with only 4 barrel. 9 barrel are barely enough, so 4? a full salvo = about 3-4k. Same as the 8."
Saying that 8" outdamage 11" to BB's actually IS a lie. As for a rushing BB1-2, 11" will do 1-2k per shell to a non-AW BB. With the required good gunners for the setup, you get excellent reload for the 11" with enough spread to land at least half in your accurate shots. You aren't a BB by any standard, but you can definitely support a friendly BB against an enemy one, or even finish off a hurt enemy after it sinks your BB. I have a SS of myself finishing off an Alsace with several salvos after it killed a friendly BB. Albeit I was in a Deutsch, with 6 barrels instead of 4, but the idea is the same. Try doing that with 8" guns.
"They are a fun setup at best, especially on a Bayern, but in no way was the AH designed toeffectively use them."
The BSM wasn't designed for 11", the Scharn wasn't for 14.96", Ppro2 wasn't for 14.96". Yet, it is possible, and I have used them successfully myself. The 11" AH can be a useful grinding tool, and this guide is for how to grind using the 11" AH well.
"Also avoid making a guide for a ship saying "you need to have a crew 30 lvl above it"."
Again, this is for people whose gunners are high level BECAUSE it is a second BO or maybe they purchased gunners. I call it a 'grind' guide for the ship because it is a serious setup for passing through usually difficult levels on a GB-wise awkward ship with ease.
"Even if someone grinded 2 BO, when they get to the AH they will still be in blizt. I got my KM gunners to 40, started grinding 2 BOs and was out of blizt due to gunner lvl with PPro and AH 1 lvl away from remodel."
The gunners really shouldn't be from the same created crew as the BO, otherwise, as you have shown, the gunners aren't high enough. Scold it as you may because of this fact, but if you come in possesion of an AH and you have the gunners, you can do it.
"So that mean, in order to use that method of leveling, you'll need a BB crew at BB2 level."
No. Just the gunners need to be a high level. The supports and AA can be any level you want-- well, the AA needs to be level 30 for the 3.46 C32 or ?42? for the optimal KM40.
"And in this BB crew, you find AA gunners, that you can place on an emden, and AA away. you are way more useful to your team, and you level faster."
Yes, yes, yes, no, and no. If you are skilled with AA, your 6 barrels can take down anything- your AA is half an emden, think like that. And, since you should be carrying KM40's, the range is greater with more hitting power. Not to mention you can attack ships along with planes.
"Should for support slot reason, you want to use AH, then do so with the 8" The AH cannot effectively attack BBs, and if you do, 11" or 8" will have bout the same effect: a nuisance, but not deadly, but might give the distraction needed to your friendly BB."
See earlier points. You are not a nuisance, you can really hurt things an 8" AH can't. You can finish off a BB or help someone else kill a BB.
"Your main targets are going to be the rushing DD that gives visual to the opposing team, and that your BB doesnt have the time to deal with because he is busy holding the battleline."
Find me a rushing DD that gets within range of an 8" AH on the main battle lines (NOT EARLY IN MIDDLE xP) every five games and I'll give you this point.
We aren't in GB1's anymore, we are in ubersharedbuffEXP GB2 where range is king. The BB's will shoot at EVERYTHING in range in no particular order. If you have terrible range, you get terrible attack. Simple.
"For players looking for a good AH/PE survival guide in GB, I would suggest sanktpauli one, as it really covers what is a CA job in GB1/2.
topic has been stickied for a reason :
http://www.navyfield.com/board/view.asp? Num=129603&Sort=A04&Order=re_upday&PageSize=20&Page=1&Ctg_1=&Ctg_2=& Ctg_3= "
That guide and this have no relation but the ship. His guide was also made pre- GBII, when BB's let the little guys fight and sticked to eachother, something no longer the case. That guide, while being excellent, is for a setup sub-par when you have amazing gunners.
"But make no mistake about it, since you have "decent AA guns" in that setup, best way to level is using those on an emden and swatting planes away. Way more useful than whacking the random DD that comes close once in a while and trying to AA using 6 barrel that aren't exactly greatly positioned on the ship (workable, but not great)."
If you want to play the same ship for 27 levels doing the same specific job, be my guest. You'll learn nothing about KM, or any nation, really. I frown on players that choose such a route, CL's and CA's can be a lot of fun and by just rushing through, you lose out on the ships that help develop your skill (rather, build on it if it's your second BO.)
Tedd.
Edit: Fixed formatting.
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