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  • Tedd's Admiral Hipper/Prinz Eugen Serious GB2 Support Ship Guide, 11" and 8"

    04. 20. 2010 11:45

Teddyyoo
Post to be unedited.
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  • Re : Tedd's Admiral Hipper/Prinz Eugen GB2 Grind Guide

    06. 20. 2010 23:50

Teddyyoo
"I never questionned the spread of the guns, I know quite well its perfectly usable.

What is however a bit more subject to contreversy is the efficiency of the setup.

Your damage output is considerably reduced, mainly as the reload is way shorter on
the 8""
The damage output over time of the 11" is actually very close to the 8". As shown
by the screenshots, it is 1/3-1/2 of the 11" damage output with almost the reload
time the same. The difference is that the 8" is a dual mount, so therefore the
damage output (remember: to a BB1) is greater by 1.5-2x, with shown lesser range.

"the range of the 11" is quite nice, but you cannot keep a full 11" setup with high
level crew. What you gain in range, you lose a lot in speed. The damage
output/salvo stays about the same, but a full AA battery with AA gunners, lvl 80
gunners, C34-s N and support crew will effectively nuke your speed, if it doesnt pass
the max displacement."

In my tests, I maintained 27/44, capable of keeping up with BB's and able to
maneuver.

"The role of a CA in GB never changed. It is there to support BBs, it has at best a
second zone role. For that role, the 8" works much better."

It is an unorthodox role of support: supporting in taking down the big guys.

"Also about DDs going in the middle of the map, im quite often forced at a point with
my BB to withdraw slightly from the battle line to nuke a DD that is lighting our team
up to the enemy BBs and making things a bit harder than they should be."

Doesn't happen on Bismarck. Of course, I do not know the situation on Nelson.

"Losing speed, mean losing your ability to quickly move on the battlefield, and if you
are good at it, sneak around and maybe get a nice distracting opportunity against
another BB."

See other point.

"The requirement to use the setup are also hard to reach at level.

BVE Elite BO with C34N at lvl 60, I spotted the shell alright, but the lines were a bit
short for the max range. So no way a non-BVE lvl 45 AH BO with a CA FCS rather
than a BC FCS will be able to exploit effectively the extra range the 11" offer. That
range is your sole advantage on the 8", and if you have trouble capitalizing on it, it
gives you a slower on the reload, slower on the speed and same damage per salvo
ship."

See screenshots. Not BVE, not even boosted, half experts, but yes, level 61. You
can see where the shells would have landed. With a level 45 BO with <100 rookies
and no vets, the results should be similar. And the damage per salvo to a BB1 is
greater by 1-1.5x.

"Which is why you see most comment here seriously questionning the downside of
this setup.

If you want to make guides for a setup, it is important you note all the effect that
setup have on the playstyle."

I see what you were going for here, though it took me awhile xP I'll post them.

"So unless you have a BO that has been massively vetted, I,d avoid that setup, the
sole Pro cannot be used efficiently enough."

See other point

"Do not post a guide if you do not want to be subject to the community criticism btw.
I am not flaming you, I'm merely analyzing the points of the guides and expressing
why I disagree with them. "

I am fine with criticism, it helps me become a better player. After conducting the
tests, I did a game in a Moltke with 8" and found they're good for the "traditional"
CA role, however for the role created by the 11" hipper, the 8" does not do the work.

  • Re : Tedd's Admiral Hipper/Prinz Eugen GB2 Grind Guide

    06. 20. 2010 19:30

Verfallen
I never questionned the spread of the guns, I know quite well its perfectly usable.

What is however a bit more subject to contreversy is the efficiency of the setup.

Your damage output is considerably reduced, mainly as the reload is way shorter on the 8"

the range of the 11" is quite nice, but you cannot keep a full 11" setup with high level
crew. What you gain in range, you lose a lot in speed. The damage output/salvo stays about
the same, but a full AA battery with AA gunners, lvl 80 gunners, C34-s N and support crew
will effectively nuke your speed, if it doesnt pass the max displacement.

The role of a CA in GB never changed. It is there to support BBs, it has at best a second
zone role. For that role, the 8" works much better.


Also about DDs going in the middle of the map, im quite often forced at a point with my BB
to withdraw slightly from the battle line to nuke a DD that is lighting our team up to the
enemy BBs and making things a bit harder than they should be.

Losing speed, mean losing your ability to quickly move on the battlefield, and if you are
good at it, sneak around and maybe get a nice distracting opportunity against another BB.

The requirement to use the setup are also hard to reach at level.

BVE Elite BO with C34N at lvl 60, I spotted the shell alright, but the lines were a bit
short for the max range. So no way a non-BVE lvl 45 AH BO with a CA FCS rather than a BC
FCS will be able to exploit effectively the extra range the 11" offer. That range is your
sole advantage on the 8", and if you have trouble capitalizing on it, it gives you a
slower on the reload, slower on the speed and same damage per salvo ship.

Which is why you see most comment here seriously questionning the downside of this setup.

If you want to make guides for a setup, it is important you note all the effect that setup
have on the playstyle.

Exemple:

11" vs 8"

Pros:
-range

Cons
-Weight (read reduced speed)
-reload (read lesser damage output)
-at level spread (thus the requirement for 75+ gunner. But this also add to the weight issue)

So unless you have a BO that has been massively vetted, I,d avoid that setup, the sole Pro
cannot be used efficiently enough.

Do not post a guide if you do not want to be subject to the community criticism btw. I am
not flaming you, I'm merely analyzing the points of the guides and expressing why I
disagree with them.

  • Re : Tedd's Admiral Hipper/Prinz Eugen GB2 Grind Guide

    06. 20. 2010 13:10

Teddyyoo
Screenshots:
(Include the Copy.jpg with the line above it)

Damage Tests (2x8"C-34L vs 1x11" C-28L and 1x11" C-34N, All using AP or all
using LHE):
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201254290430-
Copy.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201254190366-
Copy.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201252460821-
Copy.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201252420326-
Copy.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201252260470-
Copy.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201252180837-
Copy.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201251560470-
Copy.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201237460800-
Copy.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201237210072.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201235270944.jpg

The damage tests were conducted with AP and LHE, and show that the 8" deals out
about 1/3 to 1/2 the damage of the 11" to an unarmored BB1. I realise the tests
aren't perfect, being belt shots, but it's what I could do to have as many constants
as possible. I can't get a fleetmate to test with BB2345 at the moment, however I
believe the 11" would still deal good damage up to BB3 while the 8" might damage
some BB2 but would not damage past 150 to any BB3 (except BSM).

Range Tests (2x8"C-34L vs 1x11" C-28L and 1x11" C-34N):
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201233520586-
Copy.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201233440080-
Copy.jpg

I was surprised by the range tests, I expected the 11" to have a lot more on the 8",
however they still outrange them by a good AH length and a half or two.

1x11" C-34N Spread Tests:
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201303450666.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201303390434.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201303330505.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201303260635.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201303190130.jpg

This test of five consecutive fires of the 11" C-34N using AP clearly shows that
excellent
grouping is easily possible using the gun.

2x8" C-34L Spread Test:
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201326380968-
Copy.jpg

I only took one SS because after the first shot I decided no additional ones were
necessary. The spread of the dual 8" was equal to that of the single 11". Both
tests were conducted using level 106 10/10 BVE gunners with a level 86 11/11 BVE
Seaman.

Time for the test with the ol' average level 63 11/11 boosted not-VE gunners
w/Seaman! Hooray!

1x11" C-34N (only the fourth level they could use them!)
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201339200167.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201339040888.jpg

I didn't take any more screenshots because these gunners took so long to reload.
You can tell it's pretty atrocious.

2x8" C-34L
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201333050335.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201332430702.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201332360534.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201332290847.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201332220807.jpg
http://i726.photobucket.com/albums/ww268/Teddyyo/NF1006201331040236.jpg

Terrible spread, worse than 1x11", but they're both just total crap with these
gunners =.=


I didn't have any gunners in between, so I couldn't test spread further.

  • Re : Tedd's Admiral Hipper/Prinz Eugen GB2 Grind Guide

    06. 20. 2010 12:04

Teddyyoo
I'm going to consult you in a PM about the overly negative tone of that post, but
let's stick to the facts here:

"Even with "super high gunners" you cannot effectively use the Ppro2 single
11"/C34-s (as
I suppose you are talking about those one since you didnt provide any other
information than "single 11". If it is the 11"C/28-s im sorry to say its barely over the
8" in range, and way under in damage output, while being incredibly heavy)"

Simply untrue. I'll post up SS's later today, when I get back to my computer. The
28L and 34N's have similar range (The 34's have more) with similar damage output.
Keep in mind they are comparable to their triple counterparts, meaning you have
BB1-2 range. A 8" Hipper isn't at much of a disadvantage against an 11" one,
but it has half the range of, say, a 14.96" BSM or O2, therefore it would have to
suicide rush to hope to get attack, and, btw, you'd be useless to the team while
hurting your own exp by dying. By comparison, an 11" Hipper will manage to get in
range easily (remember the singles=comparable to the trips) and squeeze out a
salvo or two before slipping out of range (And your shells actually do something!)

"1st issue is the weight. 2nd issue is the damage. 3rd issue is the ability of an at
level BO to spot those shell, that is so far under that you cannot guess the max
range, shells disappear in mid-air, which make that extra range kinda hard to take
advantage off."

I'll cover the spotting issue: Compare the Bayern to the AH. With the Bayern, it is a
feat to land an 11" shell at max range with an at level BO due to the fact you can't
see for squat. This is not the case for the AH/PE. I myself am currently doing the
Ppro route with a third KM BO, and with no vets and <100 rookies left,
you can spot shells at 32 angle (40 max) with the Ppro1 trip 11"32, with similar
results on Deutschland and its guns with the BO at level. You can see the shells
perfectly fine. If you want to be able to spot them at max, add some vets, though it
doesn't matter too much.

"The 11" are peashotters at best, and gets outdamaged by the 8" setup. Saying
they damage"significantly" rushing BB12 is a lie. Not with only 4 barrel. 9 barrel are
barely enough, so 4? a full salvo = about 3-4k. Same as the 8."

Saying that 8" outdamage 11" to BB's actually IS a lie. As for a rushing BB1-2, 11"
will do 1-2k per shell to a non-AW BB. With the required good gunners for the
setup, you get excellent reload for the 11" with enough spread to land at least half
in your accurate shots. You aren't a BB by any standard, but you can definitely
support a friendly BB against an enemy one, or even finish off a hurt enemy after it
sinks your BB. I have a SS of myself finishing off an Alsace with several salvos after
it killed a friendly BB. Albeit I was in a Deutsch, with 6 barrels instead of 4, but the
idea is the same. Try doing that with 8" guns.

"They are a fun setup at best, especially on a Bayern, but in no way was the AH
designed toeffectively use them."

The BSM wasn't designed for 11", the Scharn wasn't for 14.96", Ppro2 wasn't for
14.96". Yet, it is possible, and I have used them successfully myself. The 11" AH
can be a useful grinding tool, and this guide is for how to grind using the 11" AH
well.

"Also avoid making a guide for a ship saying "you need to have a crew 30 lvl above
it"."

Again, this is for people whose gunners are high level BECAUSE it is a second BO or
maybe they purchased gunners. I call it a 'grind' guide for the ship because it is a
serious setup for passing through usually difficult levels on a GB-wise awkward ship
with ease.

"Even if someone grinded 2 BO, when they get to the AH they will still be in blizt. I
got my KM gunners to 40, started grinding 2 BOs and was out of blizt due to gunner
lvl with PPro and AH 1 lvl away from remodel."

The gunners really shouldn't be from the same created crew as the BO, otherwise,
as you have shown, the gunners aren't high enough. Scold it as you may because
of this fact, but if you come in possesion of an AH and you have the gunners, you
can do it.

"So that mean, in order to use that method of leveling, you'll need a BB crew at BB2
level."

No. Just the gunners need to be a high level. The supports and AA can be any level
you want-- well, the AA needs to be level 30 for the 3.46 C32 or ?42? for the optimal
KM40.

"And in this BB crew, you find AA gunners, that you can place on an emden, and AA
away. you are way more useful to your team, and you level faster."

Yes, yes, yes, no, and no. If you are skilled with AA, your 6 barrels can take down
anything- your AA is half an emden, think like that. And, since you should be
carrying KM40's, the range is greater with more hitting power. Not to mention you
can attack ships along with planes.

"Should for support slot reason, you want to use AH, then do so with the 8" The AH
cannot effectively attack BBs, and if you do, 11" or 8" will have bout the same effect:
a nuisance, but not deadly, but might give the distraction needed to your friendly
BB."

See earlier points. You are not a nuisance, you can really hurt things an 8" AH
can't. You can finish off a BB or help someone else kill a BB.

"Your main targets are going to be the rushing DD that gives visual to the opposing
team, and that your BB doesnt have the time to deal with because he is busy
holding the battleline."

Find me a rushing DD that gets within range of an 8" AH on the main battle lines
(NOT EARLY IN MIDDLE xP) every five games and I'll give you this point.

We aren't in GB1's anymore, we are in ubersharedbuffEXP GB2 where range is king.
The BB's will shoot at EVERYTHING in range in no particular order. If you have
terrible range, you get terrible attack. Simple.

"For players looking for a good AH/PE survival guide in GB, I would suggest
sanktpauli one, as it really covers what is a CA job in GB1/2.

topic has been stickied for a reason :

http://www.navyfield.com/board/view.asp?
Num=129603&Sort=A04&Order=re_upday&PageSize=20&Page=1&Ctg_1=&Ctg_2=&
Ctg_3= "

That guide and this have no relation but the ship. His guide was also made pre-
GBII, when BB's let the little guys fight and sticked to eachother, something no
longer the case. That guide, while being excellent, is for a setup sub-par when you
have amazing gunners.

"But make no mistake about it, since you have "decent AA guns" in that setup, best
way to level is using those on an emden and swatting planes away. Way more
useful than whacking the random DD that comes close once in a while and trying to
AA using 6 barrel that aren't exactly greatly positioned on the ship (workable, but
not great)."

If you want to play the same ship for 27 levels doing the same specific job, be my
guest. You'll learn nothing about KM, or any nation, really. I frown on players that
choose such a route, CL's and CA's can be a lot of fun and by just rushing through,
you lose out on the ships that help develop your skill (rather, build on it if it's your
second BO.)

Tedd.

Edit: Fixed formatting.

  • Re : Tedd's Admiral Hipper/Prinz Eugen GB2 Grind Guide

    06. 20. 2010 03:22

Verfallen
Ok.


Even with "super high gunners" you cannot effectively use the Ppro2 single 11"/C34-s (as
I suppose you are talking about those one since you didnt provide any other information
than "single 11". If it is the 11"C/28-s im sorry to say its barely over the 8" in range,
and way under in damage output, while being incredibly heavy)

1st issue is the weight. 2nd issue is the damage. 3rd issue is the ability of an at level
BO to spot those shell, that is so far under that you cannot guess the max range, shells
disappear in mid-air, which make that extra range kinda hard to take advantage off.

The 11" are peashotters at best, and gets outdamaged by the 8" setup. Saying they damage
"significantly" rushing BB12 is a lie. Not with only 4 barrel. 9 barrel are barely enough,
so 4? a full salvo = about 3-4k. Same as the 8.

They are a fun setup at best, especially on a Bayern, but in no way was the AH designed to
effectively use them.

Also avoid making a guide for a ship saying "you need to have a crew 30 lvl above it".

Even if someone grinded 2 BO, when they get to the AH they will still be in blizt. I got
my KM gunners to 40, started grinding 2 BOs and was out of blizt due to gunner lvl with
PPro and AH 1 lvl away from remodel.

So that mean, in order to use that method of leveling, you'll need a BB crew at BB2 level.
And in this BB crew, you find AA gunners, that you can place on an emden, and AA away.

you are way more useful to your team, and you level faster. Should for support slot
reason, you want to use AH, then do so with the 8" The AH cannot effectively attack BBs,
and if you do, 11" or 8" will have bout the same effect: a nuisance, but not deadly, but
might give the distraction needed to your friendly BB.

Your main targets are going to be the rushing DD that gives visual to the opposing team,
and that your BB doesnt have the time to deal with because he is busy holding the battleline.

So I am sorry to say, this guide cover an aspect of the AH playstyle that is considered
inefficient for reason listed many times in this topic.

For players looking for a good AH/PE survival guide in GB, I would suggest sanktpauli one,
as it really covers what is a CA job in GB1/2.

topic has been stickied for a reason :

http://www.navyfield.com/board/view.asp?Num=129603&Sort=A04&Order=re_upday&PageSize=20&Page=1&Ctg_1=&Ctg_2=&Ctg_3=

But make no mistake about it, since you have "decent AA guns" in that setup, best way to
level is using those on an emden and swatting planes away. Way more useful than whacking
the random DD that comes close once in a while and trying to AA using 6 barrel that aren't
exactly greatly positioned on the ship (workable, but not great).

  • Re : Tedd's Admiral Hipper/Prinz Eugen GB2 Grind Guide

    06. 20. 2010 00:59

Teddyyoo
Oh yes, I remember those days too....though I wasn't around for more than three months before GB2 became
the mainstay of NF. Unfortunately, that time is gone, and we must adjust. As stated earlier, the 8" provide
increased damage output over time to <BB targets. However, they will not hit as much on a BB (usually
between just 50-100 per shell of popup damage) as on a CL/CA, where it averages between 300-700 per shell.
Coupled with the poor range in GB2 (It is, after all, a CA gun) the 8" aren't much of an asset to the team. The
11" deliver solid range along with the hitting power (for a CA) to be a fantastic team asset. Your AH/PE can be
the extra 'punch' a friendly BB needs to overcome an opponent.

As for the weight issue, yes, it can be problematic on the AH. You can downgrade a tier (L->N on first set or
N->D on second) to fit a few extra sailors, though. Once you get to the PE, however, you can fit your sailors
(within reasonable restrictions, of course [you shouldn't be running lv120 on AH]) on every slot with the top-
tier 11" of your choosing.

  • Re : Tedd's Admiral Hipper/Prinz Eugen GB2 Grind Guide

    04. 29. 2010 03:13

DeadEye1989
I preferred my 8" duals and back then my gunners were at level. But this was before the
super-boosted GB2 over-kill and I had my GB's which meant all the little ships rushed out
into the center to dual while the big boys played with each other. So I was free to hang
in the middle and fire away. Regardless my gunner's couldn't hit squat with the 11"s and
my BO was banging his head against the steering wheel watching the fail.

  • Re : Tedd's Admiral Hipper/Prinz Eugen GB2 Grind Guide

    04. 25. 2010 18:58

Teddyyoo
The 4.1 A's have much less range. And the KM40's hold plenty of ammo, what on
earth are you talking about?

  • Re : Tedd's Admiral Hipper/Prinz Eugen GB2 Grind Guide

    04. 24. 2010 23:30

Bart133
You forgot to mention the 4.1" A for AA. They fit waay more ammo than the KM40s,
enough that I never run out on Hipper/Eugen, and they have the same reload and
golden angle with nearly the same damage per shell.

  • Re : Tedd's Admiral Hipper/Prinz Eugen GB2 Grind Guide

    04. 23. 2010 06:13

Teddyyoo
Not true. Running full displacement, it wasn't hard to keep up.

The 11" do fine against DD/CL, which almost always rush in the beginning if they rush at all, in which case they
get pwned instantly. If they manage to get in range with their guns at all, you should use an alternate setup,
because you either cannot aim well, or your gunners aren't good enough. The single 11" are, in fact, the best
KM <BB weapon at blocking except the 5.9 trips. "How do singles block lolol" They hit right on where the lines
are.

Tedd.
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