thebeing
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I'm a newcomer to the game, so treat my advice with an extra pinch of salt. I played a year or two ago to first CA level, now started again from beginning and almost back there. This post, on second glance, is somewhat offtopic so I'll make it into a new thread.. was originally in response to "what to choose EMDEN or Koenigsberg" but I derailed myself. The post isn't in a logical order either, bit of a mindflow combined with returning to fix/add things I mindflowed on earlier :P
I'd want to hear some advice, comments on my reasoning, etc.. just some generic discussion.
-- I chose not to pick Spaehkreuzer as the main attraction seems to be in the remodel which counts as a CL, has 6.75" dual gun instead of the Z99 dual 5.9" (available two levels earlier) but two barrels less of them in total.. but only if you have higher level gunners. By the time you have those, you can have a koenigsberg too, even if you level a second BO (or close). The SpaehD40 is also a bigger (and I suspect slower) target than the Z99 so the DP advantage it has is diminished.. yet it also has higher HE/AP defense and I have no clue how those work.
So I went with Z31, didn't remodel it to save on cash, didn't sell my old ships as I upgraded (keeping it as an option in case I ran out of creds in future), loved the z99.. played blitz a lot, got credits, bought Emden for Anti-air, started second BO, took same ship path (the Spaehkreuzer path still doesn't seem useful, and this way I could save money again). The Z31 wasn't very enjoyable, much like Z1 before it wasn't. This can of course be due to lack of experience.. I also used auto FCS for those two, with Z99 I started using aiming FCS (the longer ranged guns let me keep ships on one side of me or outside retaliation range easier, thus less work for my fingers).
Didn't even start using the Emden right away as I didn't have the level 30 AA gunners yet.
AA in great battles is great exp, but I found my credits and points lacking. The credits/exp ratio of blitzkrieg is better than great battles as is the points/exp, in case you have trouble affording a new ship by the time your BO level reaches it, or your crew is threatening to overlevel before you have the points to upgrade them all. These problems can of course be solved by loans/gifts from strangers/friends, but personally I don't like feeling indebted to anyone (I feel indebted even if you give gifts), hence my 2 BO approach.
Blitz battles also have less waiting time and are over faster than Great Battles, so while you can get 10k+ xp from AAing in GB, you could maybe do two Blitzes in the same time and get 10k credits.
Small _napkin math_ session: How big should the credits/exp ratio be to be able to afford next ships, when you have level 28 BO, Emden and spent all your credits on that Emden?
Assumptions off the top of my head: You win 50% of the time. AAing in GB gives you 10k xp per win, 1k per loss, so an average of 5.5k exp. You add 25% on top of ship hull price to get engines, weapons etc. Not using Premium so no exp/credit bonus for games lasting over 5 minutes.
Required exp, credits, games to level up, credits needed per game: Koenigsberg -21543 exp, 201.25k creds, 4 games, 50.3k credits per game M Project -142733 exp, 281.25k creds, 26 games, 10.8k credits per game Type II SS -142733 exp, 337.5k creds, 26 games, 12.9k credits per game Admiral Hipper -401503 exp, 980k creds, 73 games, 13.4k credits per game Deutschland -492003 exp, 770k creds, 90 games, 8.6k credits per game
Now, even keeping in mind this is just napkin math, the common suggestion of going for AA in Great Battles to gain credits for your next ships just doesn't seem right, if you want to use those ships as soon as you are able to. If my assumption of average 5.5k exp per game is anywhere near correct it definitely looks like you can't get the required amount of credits. This can be alleviated to an extent by selling your old ship of course, most notably for the Koenigsberg.
From my memory the highest amount of credits I've gotten from a match was some 2.5k credits from shooting down planes and then 5k or thereabouts. That's a winning match where I did especially well. There are plenty of the matches where I don't get to shoot down more than a few planes, if any at all so it'll be relying on shared exp/credits.
Also from my memory, Blitz seems to have around 1/1 ratio of exp/credits, the napkin math above would require AA in GB to have 1/2 or worse exp/credits ratio, and I just don't see it happening, not with an Emden at any rate.
-- atm have level 40 gunners (1 game from 41 :P), 39 AA gunners, 38+27 BOs, assorted engineers,repairers at levels 15-35, scout at 36 and a sonarman at 30 (for use with AA emden+depth charges) and am not using Premium subscription.
I find it quite surprising that my gunners aren't that much higher than my higher BO, because I've kept them in the support/T slots even when I did AA with the Emden apart from a few games. I'll probably put AA gunners to rest from my non-AA ships once they reach level 42 and the second awesome (or so I hear) KM AA gun set.
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With my heaviest crew (even if it makes no sense, just for testing purposes) the Emden with the level 30 AA guns in R slots, depth charge launchers in T slots, the speed is 39/48 and there is 697 displacement left to use on armor/whatnot. using full displacement lowers the speed to 36/44. I went with DD Finder I FCS, as accuracy revision doesn't (to me at least) matter as much for anti-air. Could go with SS FCS for an extra 170 tons of displacement to use, but it doesn't (for me at least) improve speed so I picked the DD Finder as it has biggest search range of available FCS. This will let me spot torpedoes earlier, even if it doesn't help with spotting subs (not sure on this, read a bit conflicting info and haven't tested myself).. thus increases my survivability at least as much as adding bulge would, but with no speed drawback.
Z99 with same crew (minus one support) has 38/51 speed and 71 tons of displacement to use on armor/whatnot. I actually had to remove torp launcher for crew to fit, but the crew is 10+ levels above, so I guess that's fair.. even at-level, the z99 has very little displacement to use on anything else. --
Just bought myself an M Project, still working Blitz for credits/points (most of my points will soon be eaten up by heavy gunner upgrades) in preparation of the first CA. Seems very similar in gameplay to what I had with the Z99 and as Z99 was such a lovely ship the 12 level "grind" between these two ships didn't feel too big. The diminished exp from having high level crews doesn't kick in significantly before you've got dozens of levels higher crew anyway.
So, imo, buy Emden as it will remain a good AA ship to the end, skip koenigsberg because the Z99 can substitute for it until you get to the M Project.
The M Project you can run with triple 5.9" (which are below-level guns even!) or if you really really want range the double 6.75". I tested both briefly now and aiming the 6.75" becomes tricky as my BO isn't anywhere near to being able to mark the 6.75" long range shots, even the triple 5.9" longest range shots aren't marked, and in Blitz taking advantage of range can be a bit troublesome. The further you shoot the worse the spread, combined with having small targets (DD&CL) you're not going to get a whole lot of attack if you utilise range to the max. Triples give 50% more shells and their base fire rate is also around 20% better.
M project has some quirky T slot firing arcs so the AA power of it leaves something to be desired. Compared to the Emden it's also slow with the triple guns you'll be going nearer to 32 knots cruising speed, which isn't enough to keep up with ships you'd want to escort (BBs) since an AA/ASW escort covers vastly more distance than the BB it escorts.. well, at least I find myself darting here and there to get in range of planes that are in scouting range of the BB but outside my AA gun range. Plus whenever you're firing at enemy planes, you _need_ to do some evasive maneuvering if you're the only ship in sight. Way too often I forget and get one volleyed, especially troublesome if you want to be a forward screen (this would be ideal for ASW).
Using AA guns on R slots, like the Emden, probably would give more speed but as the general consensus seems to be the Emden is the best AA CL around, why would you want to do that?
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I'm starting to get distracted now, and having edited that post from a lot of places I've lost my thread of thought. Maybe this was pointless, maybe not. Bit of a new players perspective into early Navy Field/Kriegsmarine?
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