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  • sub sailors

    08. 20. 2010 13:55

ColdBluSteel
could someone please tell me what are the best sailors to put on your subs?
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  • Re : sub sailors

    08. 27. 2010 01:25

FrankieValon
Just one thing: engine ability only works on an engineer (and only on an engineer it
contributes to your speed or overheat etc...)

Repair and restore work on all sailors, meaning that for example a planesman with
15 potential (which is the stat that determines the air recharge) which also has a
nice repair and restore will give a nice bonus to your subs soft defence and repair
rate in addition to it's air recharge.

So if possible always aim for sailors who are high in their primary stat (which makes
them good) but also in repair and restore (which can make them excellent and more
difficult to find).

That's also why great engies are more difficult to find and more expensive, since you
are looking for three strong stats, engine, repair and restore.

Hence reps are easier since you only need a decent repair and restore stat on your
sailor making them less hard to roll.

But maybe I'm not really staying on topic.

Greets

  • Re : sub sailors

    08. 27. 2010 00:57

Alex99
you could also have 1 repif you wanted to

  • Re : sub sailors

    08. 24. 2010 17:08

askldjgowirg
pom poms are the nick name for UK machine gun like AA gunners. they are basically like
the auto AAW except they are manually controlled and are installed onto the T slots.


km SS4 has guns like that loaded on the R slots, except they are also able to fire HE
rounds

  • Re : sub sailors

    08. 22. 2010 12:44

PringleMan5
Also I DID try doing some forum searches on this but it seems to be common knowledge. What
are Pom Poms?

  • Re : sub sailors

    08. 22. 2010 09:14

flateric15
The main ability for planesmen and sonarmen are POTENTIAL.

Engine/restore/repair abilities are also useful, since all sailors abilities count in the
end. And km subs are meant to go fast.

  • Re : sub sailors

    08. 22. 2010 09:08

PringleMan5
Here is a better question that seems to not be answered by the search function.

Obviously your Torp men are Torpedo ability, and your BO is potential, but what ability
should you aim for with your planesman and sonar? Does it matter? Should you look for
sailors that start with a high engine and restore skill?

  • Re : sub sailors

    08. 22. 2010 06:18

Gguy
Planesman and Sonarman requited, 2 torpers also and use engineer for more speed. The gun on SSs
not very good so u shouldn't bring gunner (expect KM SS4).

  • Re : sub sailors

    08. 20. 2010 20:46

askldjgowirg
i usually get oven roasted chicken with swiss cheese, roasted. and i get honey mustard,
mayo, and chiptole.



you need 2 torpers, a BO, a sonar man, a planesman and a engy on tier2+ subs

also 2 gunners are optional for SS4 to use the pom poms



next time, use the search function
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