Community - Forum - View old data

Categories :  

Suggestions

  Index

  • Issue over KM Range Nerf... (and other issues?)

    10. 18. 2010 13:30

snow_ball
We all know KM has had it's range (possibly) nerfed from what it used to be. There
are those who think KM's range has been nerfed too much, and there are those that
think it's fine how it is. But all KM really seems to have going for it IS its range, and
maybe its speed (or atleast it used to have speed; i cant personally say anything
about the speed, since i havent really payed much attention to the speed compared
to other nations.)

So it's my suggestion for KM's range to be bumbed up a bit, becuase KM does
have the worst shell damage and spread, and all it has is its range. EDIT: IM more
towards other edits listed below, over the range, and either one of the fixes can
solve the possible issues.

BUT I CANNOT fully stand behind this, since I only have an H39 and have had the
H44 rental. But in the time i had the H44 rental, i noticed the range wasnt as good...
you should be able to out range a L2, monthy, or SY and not have them be able to
be in range with just a small movement up, OR barely moving at all.

SO, please give reasons and examples for WHY or WHY NOT KM's range is too
nerfed, and if you think KM's range needs to be bumped up a bit, reccomend it.

*side note: since i can't fully argue this point, there is no reason to flame, say
anything negative, or anything like that to me. Just give your reasons and examples
for or against the KM range nerf, and (if needed) argue your point's amongst the
others.*
*another side note: i have been more swaded to the turnning force, shell
damage/ shell damage inconsistancies being fixed, or speed being adjusted. If any
of those are adjusted, the range shouldn't be an issue. I will just keep the origional
idea for others.*

EDIT:
From what i have read, it seems to be a 50/50 split over the range issue compared
to the other nations. Some have quoted the skill needed to run KM, which is a valid
point. Km is harder to suceed in, and that could be the part of the issue. While
others have quoted how when facing another BB5 in an H44, they can be hit easily.
Which is another good point, if KM is supposed to have the best range, why doesn't
the H44 match up with that standard?

*The topic of shell damage has come up, which can be possibly
bumped up, or atleast discussed.

*The Topic of ship turnning force come up aswell, this can be discussed and possibly
changed aswell.

*The idea of increasing speed instead has been tossed arround aswell.

Range issue has been well covered. Try moving on to the other issues... like the
inconsistancies in the shell damage, turnning force, and possibly other issues?
  Index

  • Re : Issue over KM Range Nerf... (and other issues?)

    06. 04. 2011 12:40

straswa
Fully agreed. Buff KM!

  • Re : Issue over KM Range Nerf... (and other issues?)

    06. 04. 2011 10:19

heatrr
I cannot count how many times I have witnessed and experienced firsthand, while in
my L2, H39s driven/played by competent users/players that have wrecked utter havoc
in BB rooms against BB5s .... simply with their AA and knowing when to engage and
when not to, ultimately sinking those targeted BB5s.


Ahhhh, the memories of those evil harshing H39 players....good times indeed.

  • Re : Issue over KM Range Nerf... (and other issues?)

    06. 04. 2011 08:48

Monarch
And this in the true face of the NF Community. I see future TNF and Forum Mod material in
here.

I just hope that I never said anything quite this pants on head retarded.

  • Re : Issue over KM Range Nerf... (and other issues?)

    06. 04. 2011 06:12

ljsevern
Erm, snow_ball, L2 ranges both Montana and H39.

Why?

Montana is a BB5 with 70K+ damage output

H39 is a BB4.

  • Re : Issue over KM Range Nerf... (and other issues?)

    06. 04. 2011 03:32

SirDUCURO
simple..they nerf km and buff mn-sn...future italy will be more strong then all nation to
make players to invest in new nation..$$$

  • Re : Issue over KM Range Nerf... (and other issues?)

    06. 03. 2011 22:28

snow_ball
mnpopeye, the H39 has more/even range than the L2. It's actually about on par
with the monthy. You just need to not chase the L2's. Fire, then drop back... Thats
how you have to play KM.

But on another note... God dam... Why do people keep bumping this tread...?!?!? I
though it died a year ago 0.0 I think im actually ashamed to see it being bumped
again... But i guess its good to keep it arround so people can see all the info on it,
and learn about KM.

But on the note of range... If im not mistaken.... the H39 and the H44 have about
the same range... if not exactly the same. (The 44 might have a cm or two more...
but if the h39 is dropping back, it can hit a 44 without the 44 being able to hit it. (if
the 44 is going at it, or in a straight line, or is too slow in the drop back.)

*Disclaimer*
I have not tested an H44 and an H39's range at a sit still yet. I have only noticed it
from in game play during GB2s.

  • Re : Issue over KM Range Nerf... (and other issues?)

    06. 02. 2011 12:04

ljsevern
I do hope that is sarcasm MNPopeye...

  • Re : Issue over KM Range Nerf... (and other issues?)

    06. 02. 2011 08:34

mnpopeye
i agree.. the h39 needs more range... we have shells that just dont hurts! we have a armor
that dont protect! we need at least range and speed.. i believe that if speeds increases
from 40 knots to 42.. or 41 its fine.. the L2 kills h39 with just 1 full shoot... we need
a better ship..

  • Re : Issue over KM Range Nerf... (and other issues?)

    06. 01. 2011 17:39

vanity
Schizer please stop bumping this thread.

If you have issues discuss it on the ttf forum with us. Ljsevern is there too.

http://www.toiletflushers.net/nf/viewtopic.php?f=41&t=2928

  • Re : Issue over KM Range Nerf... (and other issues?)

    06. 01. 2011 04:57

ljsevern
Spread at level isn't an issue for overall balance.

Damage? Low damage is a KM trait.

This thread is about KM range. There is no problem with KM range. Feel free to get on your
real account though.
1 2 3 4 5 6 7 8 9 10 Next Last