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  • KM AA gunner 10/10 good enough?

    01. 04. 2011 06:16

RickyRungail
I was thinking of making another pair of AA gunners (already have my mains for BB, they're
just too heavy for leveling purposes now). Ideally, the +12 reload is always sought after
but then I do have the nation's bonus from +2/+2, so by default I already get a +12. In
addition, the KM guns themselves (the first one I get) have already a microsecond of
reload time.

While we are on this, after I class them as AA gunner, is it better to just leave them as
gunners and not class them anymore as the only thing I get beyond that is an AAW bonus. Or
is it better to class them on Rapid fire gunner for a slight better spread? or even all
the way?
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  • Re : KM AA gunner 10/10 good enough?

    01. 04. 2011 17:41

aingeal
4.1 now have the same rld as the km40.

Also why use 10/10 when its really easy to have 11/11 or 10/11?

But yah, they will cap. so long as you BVE them.

  • Re : KM AA gunner 10/10 good enough?

    01. 04. 2011 09:59

richardphat
2 700 000 true reload if you want to make your life easier.

Should be around 90-100 if you class all the way. My 11/11 did the same but it was classed
late because I love blockshotting with KM aa.

  • Re : KM AA gunner 10/10 good enough?

    01. 04. 2011 07:09

Blazer4show
10/10 will still cap, Rld will be slightly slower leveling up and will cap out later.
Depending on which AA guns you use you will likely still be ahead of other nations.

3.46s rld at .8 seconds and cap at under .4
4.1s rld at 1.72 seconds and cap around .8
KM40s rld at 1.2 seconds and cap around .6

Point of it is, with the 3.46 you reload rather quickly to start with and the difference
between capped and base is not a huge difference. I used 11/11s on first crew and had no
issue with them.

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