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  • Discussion: DD/CL

    01. 09. 2011 10:05

mailman
Please use this topic to discuss the Soviet DD/CL/CA class of ships.

I started with this topic since these ships are least affected by bad crews. I hope to
have the crew issues sorted as soon as possible. In the meantime we may be able to do
something useful witht he smaller ships.

What do you think about them ?
What do you like and what don't you like about them ?

Should changes be made,?
If yes, why and how ?

personal opinion:
DD1: this one seems fine. I wouldnt change to much here.

DD2: The 2 5.1 sets confuse me a bit. The higher level one looks like the weaker one. In
effect there's not much difference to be noticed in battle. I would allways go for the one
that looks like an actual turret... It is quite a bit short on Displacement. I could not
fit much on the T spots with all sailors loaded. It would need a bit more (350-370 tons).
Speed seems ok, with full loadout (and you wont be able to get it lighter by much).
Durability could use some work, maybe raise to 7400 ? Turning force down to 28 or 29.

DD3: Leningrad needs a gunspace increase from 50 to 57... that way it would be able to fit
the dual 3.9" guns with 3 binds of ammo. The tashkent can use the dual 5.1" and later the
dual 6.1" .. it seems strange that the leningrad with 3 R spots wouldn't be able to use
dual guns and would be stuck to the low level 5.1 singles and the 6" single. Both of the
DD3 could use a small speed reduction, though not to much, since engineers wont be really
effective at this level, so the standard calclulation of 1.7*base speed wont go here.
Turning force for both should be around 30...

CL1: The Bogatyr seems a bit weak on the R-positions. At level there's really not to much
that can be used. The dual 6" come around the same elvel, but with only 2 turrets that's
not much effect. The T-positions can be used quite ok for AA with the 'minizini' guns. The
turning force could be reduced a bit, maybe from 27 to 24. It is not my favorite ship, but
I wouldn't change to much here.
The Svetlana is definately the better choice here, even though it is 2 levels higher.
Little bigger gunspace, and 6 R-positions instead of 2... Can use 6" duals also.
Displacement is a bit low, could use some extra if you want to use equipment on the
T-positions. Speed seems ok to me (with at level crew).

CL2: Pallada has a bit of the same story as the Bogatyr... At level there's the second set
of dual 6" . Same AA options, not to great, but not a disaster either. Turning force might
need a small nerf.

Edit:: after reading some suggestions: Maybe increasing the gunspace on Pallada (and maybe
Bogatyr also) to allow it to fit the triple 6". At the same time lower the level of those
guns so that they will be available earlier...
  Index

  • Re : Discussion: DD/CL

    01. 20. 2011 00:40

Gedis
what was the reason to nerf svetlana's R slots? now it can load only 11 binds for
minizni's, another nerf to already questionable AA...

  • Re : Discussion: DD/CL

    01. 16. 2011 10:35

angus725
Even I'd much rather have more T slots in this case.

For a DD, unless you're a DDX, you probably want as many torps as possible. It's fu
playing a sima.

  • Re : Discussion: DD/CL

    01. 16. 2011 07:33

Nikv
Leningrad

5*130/50
2*76/55
2*4-533

http://img834.imageshack.us/img834/2940/0780001a.jpg

http://img84.imageshack.us/img84/1083/c2aef61087271.jpg

  • Re : Discussion: DD/CL

    01. 16. 2011 07:30

mailman
We wont be switching T slots into R slots...

If it is not historically correct, then that's unfortunate, but the layout will stay the same.

  • Re : Discussion: DD/CL

    01. 16. 2011 07:00

Gedis
oh man, just tested DD Leningrad after i read some books and looked into the
drawings, it's tottaly different(armament wise)!

3xR slots should have been 5, 6xT slots should have been 4 at most(actually there
should be only 2)

angus, may you please look at it?
btw i tryed to build up RL setup and screenshot it, but before changes aren't done,
you can't even do that :(

just a little bit explanation, 1st T slot just after the cabin, should be R slot, last T slot
in the upper rear at center should be R slot.

  • Re : Discussion: DD/CL

    01. 14. 2011 17:22

angus725
I'm going to post things I find out of place from these ships in this thread in little posts
as I find them...

Bogatyr right now has larger T slots (65) than the Pallada (40), even though the
Bogatyr is a higher level.

DD Tashkent can use the lv 42 7.1" CA guns. Can also use single 8"s. With low level
crew, it can AW with over 11" belt apprently. Not too concerned about the dual 6" as
long as it has DD/CL range. DDX can also use 5x dual 6"s, so I'm not too concerned. It
does make the 6" duals worthless on the bogatyr, not that it matters.

Minizinis can be a higher level, as they have CL or so range with insane reload for DDs.
Good damage too. Suggest level: 42

  • Re : Discussion: DD/CL

    01. 14. 2011 14:00

Gedis
can some one plz explain to me, why would someone would use bogatyr/palada?
just because of 2x6" triples?
what if there were no T slots... just unify T slots to R slots, so that front and back
guns could be duals or tripples while those unified T slots would carry singles of
same call of what's on front or rear, and problem solved.
you would have decent gun boat or aa boat(if GA's of single AA guns would be
matched to dual's of the same call)

  • Re : Discussion: DD/CL

    01. 14. 2011 10:39

angus725
Can the Pallada use 8" duals?

For level 38, 2x trip 6" seems to be a little weak.

  • Re : Discussion: DD/CL

    01. 14. 2011 01:57

mailman
DD and CL data has been modified a bit today...

both bogatyr and pallada now can mount the trip 6"... I forgot to ask them to modify the
gundata, so that will happen next round (level etc).

  • Re : Discussion: DD/CL

    01. 13. 2011 21:37

jselcano
I classed 8 lvl 50 sailors for this test: 2 BOs, 4 armament sailors (later gunners),
2 support sailors (not engineers nor repair yet). In order to use the ships'
displacement properly, I ghosted them removing rookies and experts down to
10 rookie sailors each and 110 to 120 vets. All tests on DDs were made with this
ghosted crew!

Storozevoj (lvl 12)
* DD FCS I.
* DD HEAVY ENGINE I
* 4Rx40. At level gun: 1x3.9" 1939 (6 bins ammo). Above level 1x3.9 1936 (6 bins)
* 4Tx34. DC: space OK. Torp: 45-36Nx2 (6 torps e/mount). Non prem HHx5 (2 bins)
Good speed (38/50 with full crew and fully loaded @1968 displacement).
Don't change anything. It's good as it is.

Gnevnyj (lvl 18)
* DD FCS I
* DD HEAVY ENGINE I
* 4Rx46. At level guns: 1x5.1" 1936 (2 bins) and 1x4.7" 1905 (3 bins)
* 4Tx34. DC: space OK. Torp: 45-36Nx2 (6 torps e/mount). Non prem HHx5 (2 bins)
Good speed (36/48 full crew and fully loaded @ 2003 displacement).
It does not offer any relevant advantage over the Storozevoj other than the
heavier guns.
Only 5 more points of maximum displacement than Storo? Turning force is
greatly enhanced over the Storo's.
Don't change anything. Good ship.

Leningrad (lvl 24)
* DD FCS II
* DD HEAVY ENGINE II
* 3Rx51. Low level guns: 2x3" 1939 (9 bins). At level guns: 1x5.1" 1936 (4 bins) and
1x5.1" 1913 (3 bins).
* 6Tx37. Torp: 53-38Ux3 (6 torps in 3 launchers and 9 torps in the other 3
launchers). Non prem HHx5 (3 bins).
Good speed with the 2x3" 1939 mounts (36/48 full crew and fully loaded @1958
displacement; with either of the 1x5.1 mounts the max speed decreases 1 knot
(36/47 @2064 displacement).
Call it the puny Kita. Those 6 triple torp mounts can wreak havoc at short distances,
Unfortunately, the torps max range is only 10000 at low speed, good enough only
for Blitz, but not GB, where a HH setup would be much more suitable. The R spaces
and available mounts are disappointing for gunning any kind of foe other than FFs!
Enhanced turning force is welcome since it's clearly a torping DD.
Consider providing either a choice of longer ranged torps (around 20000) with
reduced damage (5000 dmg?) or simply increase R space to take a double 2x3.9"
with enough ammo (3 bins). Other than that, it has proven a fun little ship due to
the 6Tx37. One thing to consider as well with this little ship is to provide a suitable
dual 3" AA mount with some 1.20 secs reload to mount on those T spaces. The
current single 3" mount (GA seems to be 42? carries less than no punch!. Any of
these characteristics (not all of them, of course) would enhance this ship greatly
without making it overpowered.

Tashkent (lvl 26)
* DD FCS II
* DD HEAVY ENGINE III
* 3Rx75. At level guns: 2x5.1" B2LM 1936 (lvl 26) or 2x5.1" B2U 1936 (lvl 28)
(both 5 bins). Above level 2x6" 1898 (7 bins)
* 4tx34. Torp: 45-36Nx2 (6 torps e/mount). Non prem 5xHH (2 bins)
Good speed with 5.1" duals (36/47 full crew and fully loaded @2590 displacement).
Regular speed with 6" duals (35/45 full crew and fully loaded @2831 displacement).
Good performance. The 5.1" dual mounts are far from being heavy weights but can
present a good fight; the 5.1" B2U set seems to be a bit more inaccurate than the
B2LM set. the 6" dual mounts come available at level 36 but would be slow
reloading and, particularly, inaccurate. The 4T spaces pack quite a punch for Blitz.
It's clearly a fast transition ship (even superfluous) since the ECL Chapayev is
available at level 25.
Don't change a thing.

This is my first impression of the VMFSSSR DDs. CLs next.
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