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  • Angus' SN balance thread (excluding SS/CV)

    01. 12. 2011 15:11

angus725
I'm going to try and keep track of a list of changes I want to see or get opinions on.
Ideas, opinions, and people playing the devils advocate is 200% welcome.

And since most of my big threads make it to page 2, I'm going to keep track of things in
a few posts below. As of right now, most of this is theoretical, not in game stuff. I'll try
and make it practical with facts and numbers whenever I get the time and the test
server is up, and I can get some solid information.

Details will be updated as time flows.

Edit: Did I ever mention how NF forums fails with formating? D:
  Index

  • Re : Angus' SN balance thread (excluding SS/CV)

    01. 16. 2011 18:13

angus725
Updated again, now includes BBs.

  • Re : Angus' SN balance thread (excluding SS/CV)

    01. 13. 2011 04:40

Vandergahast
@CA KK lv 42: fast speed with single guns, average with trip 6", slow with dual 8"s.

Actually, dual 8" are lighter than triple 6", therefore it should be:
Speed: average with dual 8", slow with trip 6"

  • Re : Angus' SN balance thread (excluding SS/CV)

    01. 12. 2011 16:31

angus725
Comparing the MZs to the 5.25, not the current ones. >.>

As far as the 6" guns go, it's just double the MZs reload time, which's level and reload
time can be set to different stats to make the 6" guns usable for the main guns of the
ECL.

  • Re : Angus' SN balance thread (excluding SS/CV)

    01. 12. 2011 16:13

Gedis
---------
MZs (3.9" Minizini) should have less range and damage but better reload than UK
5.25"s.

trip 6" AA should have same stats as MZs, but double the reload speed, double the
damage, similar to relation between IJN 4.7 duals - 6.1" As.
---------

totally don't agree with this.
less range and dmg for Minizini? lol? think of this emden range with twise the rld of
the same emden guns and dmg almost twise as weak as emden's...
you can't spam shells, dmg is weak, MN had at least range for these disadvantages...

trip 6? double the reload? xDD they already are slowest AA capable guns...

Oh btw, look at the shell speed of AA guns (you too mailman, look at it)...

  • Re : Angus' SN balance thread (excluding SS/CV)

    01. 12. 2011 15:14

angus725
Guns
---------

Single 3.9" or 5" : level 24, same status as minizini. (AA/HE on DD/CLs)

Minizini (3.9"): level 26 (AA/HE on DD/CL+)

Single 8" 1st set: lv 26 Same range as minizini, much more damage per shell (500-
700?), much longer reload (5-6 sec?). (HE for Tashkent+)

dual 6" 1st set : level 26 standard 6" damage (200-300), standard dual 6" reload
(DDX), DDX 6" range (HE for tashkent+)

trip 6" 1st set : level 32, Minizini stats, double the reload, double the damage per
shell. (AA/HE for Bogatyr+)

dual 6" 2nd set : level 34, similar to US 2nd set dual 6" without AA shells. (HE for
Svetlana+)

trip 6" 2nd set : level 35, average CL range, average reload, NO AA ablities. Similar to
current set of trip 6". (HE for pallada/ECL+)

Single 8" 2nd set : level 38, Similar to IJN 7.9", faster reload. (HE for svetlana+)

dual 8" : level 38. York damage per shell, same reload as 10" guns, same range as
10" guns at 30 degree (30 degree max angle for 8"). Same reload as 10". (HE for
Pallada+)

Single 7.1" : level 42, Less than dual 10" first set range, same DPS as dual 10" on
rurik. Lower shell damage than 10" duals (800-900 per shell), much faster reload.
Above average accuracy revision. (HE for KK+)

Dual 10" 1st set : Level 44, same range as dual 8"s at 30 degree, maxinum angle for
10" guns are 40 degrees. Good damage per shell (higher than KM 11" first set),
slower reload than 1st set 12", same spread as KM 11". Less range than 10" second
set, more than 7.1" single. (HE for Rurik+)

Triple 7.1" guns : Level 47, same range as dual 10", similar reload with baltimore
QF 8" N, no damage change. (HE for Kirov+)

Dual 10" 2nd set : level 52/53. Better damage than P pro 11"s, Less range than 1
set 12" duals. Faster reload than 1st set of dual 12"s and 10" duals

Dual 12" 1st set : Level 56/57, No changes needed.

Change level 58 2nd set of dual 12"s to level 61.

BB2+ gun balance will be in the ship descriptions itself, as there is only 1 set of guns
per ship exccluding the BB4.

  • Re : Angus' SN balance thread (excluding SS/CV)

    01. 12. 2011 15:11

angus725
BBs
--------

BC1 Andrel Pervozvanny lv 57 (level needs to be increased, as this ship is made for
GB right now, and it would unbalance blitz even more than it already is)

Uses lv 57 set of dual 12"s , level 61 set of dual 12"s with BB1.5 range, and another
level 61/62 set of 12" guns with 40 degree angle, but same/similar range as the
second set. (20 degrees max angle for first 2 guns sets).

Can use a mixture of 6.1" AA guns with Minizinis for great AA (bad firing arcs though).
Durability needs to be nerfed, as right now it is one of the most durable of the BB1s,
and smallest also. Firepower is fine, as it is a very small ship. Once MN gets nerfed,
this ship should fit in line with the other nations. Do note that this IS a pre-
dreadnaught, and one of the oldest BBs in NF (with mikasa, and SN EBB1, the
Borodino class). Speed is fine.



BC2 Izmail lv 67
Can use both 12" set on Gangut and 14" for Izmail (the Izmail set of guns should
have a 30 degree max angle to make up for a "weaker" (in firepower) BB3). Needs a
slight gun space buff to accommodate the 14" trip with 5 binds of ammo once it's gun
space needed is increased so the Gangut cannot use them. 42kn OH with 12" guns,
40 OH with 14". Fragile, fast, slightly higher firepower than Fuso/Ise with 14" guns.
DP can be changed to 17,500-18,000. Being easier to speed cap than Gangut could
also be an advantage of the "weaker" BC line.



BB2 Gangut lv 66 (level needs to be increased back to 66. These are BB2s, not
repulse style BB 1.5s, nor does SN have a low level for it's tier advantage like UK.
Level should not be a deciding factor between the 2 lines, preference of playstyle
should)

Can only use Gangut 12" and below, which has a 40 degree high angle, which should
be the style of the entire Gangut line until the BB6. 37kn OH with 12" guns. DP buff
to 20,000-20,500 is possible due slow speed and lower firepower. Slower, more
durable, less firepower, smaller than Izmail. A difference of over 2.5k DP will be
noticeable once the 2 BB2s have the same submergence value, as with SD, the
difference with be close to 5k+, the difference between being oneshotted by a fuso
or not)



BB3 Imperatritsa Mariya (IM) level 77 (increase from 75, as this ship should be quite
powerful as a BB3, as one of the few BB3s that have 12 guns)
Uses a level 77 set of 12" guns, which has better damage than Izmail's 14" guns
(overall salvo damage similar or slightly lower than to Vanguard/Fuso with 16"s).
Range half way between Nelson and O pro to make up for the slightly lower
firepower than ships with 12x 16" guns. Decent/average spread, 40 degree high
angle. 37kn OH with level 77 12"s, 40kn with Izmail guns, 42Kn OH with Gangut
guns. Similar durability to Nelson.




BC3 Kronshtadt level 78/79 (this ship is also quite powerful, a level closer to the
current Hood would help balance)
T slot space needs to be reduced to same as stalingrad or slightly lower. Can use
level 78 set of 12"s that will block shot with level ~90 Acc. capped gunners, great
spread with at level acc. capped gunners. Minimally less or the same range as the
Hood 15", lower damage per shell than the IM to compensate for it's good spread
and range (overall per salvo damage should be similar to the PoW with 2 blocking
quad 14"s). 45 degree max angle in contrast to the 30 of the O pro II and Izmail.
Similar reload to O pro II 15"s. 44 kn OH with level 78 guns and AA, 45kn without AA,
42kn OH with level 77 guns used on IM. Less firepower than IM, much faster,
much better spread. DP should be low for BB3, combined with a new and lower
submergence value, it should be similar or very slightly lower than the Hood's ability
to take damage. Overall somewhat similar to a cross between a B65 and a Hood.
Taken to the extreme, it goes 47kn with 2x level 78 or level 77 trip 12". Supports are
right now at BB4 amount (7), needs to be decreased to 6.




BC4 Stalingrad lv 89
Uses a last set of trip 12" guns at level 89, or a set of a trip 16"s at level 91 (notice
how original BB4s get Ns at level 89, then Ls at level 91). The 12" guns have H39
range, block shot at level, similar damage to the current H39's full salvo (once H39's
damage is buffed slightly, the stalingrad should be well balanced with H39) and more
than Kronshtadt with 12" gun's full salvo. 45 degrees high angle. 44 OH with the 12"
guns, 39 with 16" guns which has between L1 range and Iowa range and have
slightly more than Iowa damage (40 degree max angle). The ship would be the
crossover between the Kronshtadt (with 12") and the IM (with 16"). Moderately
fragile for a BB4 (around Iowa and Yamato) with more speed. The Hood of the BB4s
with 12", Cross between Iowa and L1 with 16".

Current submergence needs to be reduced greatly, weight of guns (both sets)
decrease, damage on both sets decreased, angles re-adjusted.




BB5 Sovietsky Soyuz, level 103
With level 100 guns, this ship should be the soviet advantage-disadvantage ship. L2
range, L2/SY damage, L2 spread, 40kn OH, **Worse than Kaiser turning force**, SY
durability, 45 degree high angle. With this setup, the ship is an extension of a buffed
stalingrad, but has seemed to have it's rudders jammed.

With level 110 guns: slightly lower than Monty damage (same as Alsace), 40 degree
max angle, 39kn OH, same **Worse than Kaiser turning force** (combined with
39kn should make it seem like the engine stalled when it tried to turn), L2 spread
again (to balance it out with the eventually balanced 110 guns), and current H44
range (as hopefully the H44's range and/or damage will be eventually buffed). With
this setup, the SS (haha, pun not intended), will be part of the Gangut line of BBs,
while still pushing the Izmail BC line of players to now comply with the Soviet
disadvantages so the BB6 can have 1 set of guns and playstyle.



BB6 Project 24 level 120
Guns will be Nebby-Kaiser range, current Amagi damage (taking that Amagi spread
will be eventually buffed), 45 degree max angle, 37kn OH, Kaiser turning force. Same
DP/Submergence as Amagi. Nebby spread. The absolute definition of The SN
advantages and disadvantages. In HA and BB6 rooms, this ship will be ranged by the
kaiser as the kaiser has a lower max angle; be balanced and line-battled against the
Amagi and Nebby, as the Amagi and Nebby is both faster and has a better turning
force; and completely dominate rushing charlemagnes (once it's properly balanced)
and QVs.

  • Re : Angus' SN balance thread (excluding SS/CV)

    01. 12. 2011 15:11

angus725
CAs
--------

CA KK lv 42
Gets 7" singles at level 42, which has good range, good damage per shell, amazing
reload (thus have similar DPS with Rurik's 10"), good spread due to good gun
accuracy revision to make up for only 4 shells. Both sets of trip 6" guns can be used.
Dual 8" can also be used with decent ammo at the cost of speed, range, rate of fire,
and displacement. Fast speed with single guns, average with trip 6", slow with dual
8". Good AA, T slots should have same space to mount minizinis. Cannot TW due to
very limited torp space, but makes an excellent ASW/AA CA. Displacement increase
needed. Increasing cost to 500k is possible to balance out CA costs at level 42.

CA Rurik lv 44
At level 44, 2 gunsets become available. Dual 10" 1st set, dual 8". The maximum
angle of the 10" guns are 40, the 8" guns will be 30. At 30 degrees, both gunsets
will have the same range, but at 40 degree, the 10" will have more range
than the single 8" guns. A slow reload will make the DPS similar to the KK with 7.1".
The 8" guns will have York 8" damage, and reload the same as the 10". Displacement
increase also needed. Trip 7.1" guns can be used. Slow ship. Increasing cost to 600k
is possible to balance out level 44 CA costs.

CA Kirov lv 47
Uses the trip 7.1" guns, which has similar stats as the baltimore's QF 8" guns,
more range to make up for a lower damage per shell. Able to use 1st set of 10" guns
by being one of the slowest CAs (8" guns can also be used, but low range).
Speed will be fast with the trip 7.1" guns. Limited torp space to prevent TWing,
making a good ASW/AA CA. Even T slots can hold the Mini's with good ammo. Cannot
AW effectively, but can hold a high level crew. Increasing cost to 650k-700k is
possible to balance out level 47 CA costs.


CA Maxim Gorky lv 53
Uses a lv 54 2nd set of dual 10" guns, with better damage per salvo than the P pro,
with similar range. Average speed with 10" guns, faster than Kirov with 7.1" guns,
similar AA to Kirov, VERY LIMITED torp space (Enough for effective DC use or 2-3
salvos of 2x 3x torps). Remodel cost can be increased to 200k-250k to balance out
one of the highest leveled CAs.


PCA Lv 54

  • Re : Angus' SN balance thread (excluding SS/CV)

    01. 12. 2011 15:11

angus725
Overview:

I believe Soviet's should have a few advantages and disadvantages through out the
levels and ships, here's my theory:
General Pros:
-Long/Above Average naval gun range
-Good shell damage
-AA guns are true DP (Dual Purpose) guns (no need for DP/AA/MG gunners here)
-Good CAs
-DDs/CLs with good torp slots
-Mediocre AA, usable but not great. Somewhat similar to US.
-Most ships make decent or great AA platforms

General Cons:
-Higher level DDs
-Some CLs have bad gun slots
-Very low manoeuvrability
-Usually bad speed

Neutral:
-Average durability (UK>US>SN=IJN>KM>MN) (also varies with ship)

I also believe in the BC concept for NF. A battlecruiser with a large armament should
have very low durability, high firepower, and decent speed (Izmail=Hood+firepower-
speed). A BC with a smaller armament is even faster.

DD-CLs
---------

DD1 Storozevoj level 12
Decrease cost by 3-5k

DD2 Gnevnyj level 18
No change needed

DD4 Tashkent lv 26
Able to use all the guns from DDs before it, plus minizinis for AA or HE/AP. No longer
able to use single 7" guns, but a DD/CL ranged 8" single will be available at level 26.
Slight displacement buff could be used. Can use the first set of dual 6" also.

Leningrad lv 24
Include a set of single 3.9" (or 5") with same stats as minizinis at level 24 for AA.
Cannot use dual 6". 500 DP buff could be used. Increase cost to 60k.

Bogatyr, level 32
Uses 1st set trip 6" as main guns (level 32 guns), and has an option to either TWCL,
AA with a set of single 3.9" (or 5") with same stats as minizinis at level 24.
FCS would be CL FCS 2 to make up for only 6 shells. Able to use single 8" for
svetlana. Needs a buff to gun R slot gun space so it can use more than 4 binds of trip
6", nerf to T slots to the same as the pallada.

Pallada lv 38
Uses 2nd set trip 6" guns as the ECL (level 35) or dual 8" at level 38, also able to
use single 7" for KK at level 42. Uses CL FCS2. Can TWCL or AA CL with single
3.9"/5". Increase in cost to 300k-350k is possible to balance out level 38 CL costs.

Svetlana lv 34
Uses 2nd set dual 6" guns at level 34, or single 8 at level 36. Can TWCL, but not as
effective as bogatyr line, faster than bogatyr line. Can also use the Minizini's
for AA. This ship will be similar to the US Oakland. Cannot use single 7.1" guns.

ECL Chapayev lv 35 (level subject to debate, personally, I find it right around this
level, 10 levels above other ECLs due to era (1950) and AA capabilities)
Able to use both sets of trip 6" at level 32 (has AA, worse HE/AP range+damage) and
35 (no AA, better HE/AP). Limited torpedo space, cannot TW but makes an effective
ASW boat, fast but cannot be AWed effectively, able to use a high level crew.
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