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  • Discussion: Charlemagne (BB6)

    04. 05. 2011 11:16

mailman
Please leve your thoughts here...

There's already a small speed increase requested.

MM
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  • Re : Discussion: Charlemagne (BB6)

    05. 15. 2011 13:33

richardphat
Not, to be a jerk, but is RS in NY teaching that AW is the way to go?
I mean common, most people aw in RS aw their KM, UK 3 or 4 guns. That's what I
see most of the time. The only people that doesn't messed their set up are
chrishansen, will,mariou, vbsurfer and few other.

MN isn't meant to "I take hit with armour". It isn't meant to be play like UK. It's I
AA, rush dodge and shoot.
MN is not UK gameplay. If you want AW, you chose and level a wrong nation.


If it were to be AW effectively, you can forget its 72k damage and nerf it down to 50-
60k, and it won't have decent AA at all.


Oh yea, it isn't meant to be a fantastic ship in HA. In short, it will be the worse bb in
HA. If you think charlemagnes will be fantastic ship in HA, you've been deceived.

  • Re : Discussion: Charlemagne (BB6)

    05. 15. 2011 13:05

SSNAKEBOY
To fix MN B6

All B6's need to be comparable with subtle differences that make that boat better or
worse. You don't see the MN B6 in HA's because it inferior...which is a shame. I love the
concept.
- Need to be able to armor it
- range sucks

Those 2 changes alone will put it on the front line.

  • Re : Discussion: Charlemagne (BB6)

    05. 14. 2011 22:34

silentsubusa
wow! long debate.

to me it seems like 3 things.

1. its ugly.

2. its not yellow, even though it looks like a moldy carrot.

3. its seems fat. (the project 24 is even fatter!)

  • Re : Discussion: Charlemagne (BB6)

    05. 13. 2011 06:12

ljsevern
You can't boost the submergence of any of the BB6's due to the way max displacement
works.

It doesn't need a turning force buff (i don't think, but again, I would have to have it
playtested).

42 and a spread buff + Ammo buff is fine.

  • Re : Discussion: Charlemagne (BB6)

    05. 12. 2011 15:27

darkangel2
hey my idea is this for this make
42 knt top speed
1+ ACC on 120guns
more space for T slots
1 + for turning force and the last thing more def (boost) against the he shells

  • Re : Discussion: Charlemagne (BB6)

    04. 27. 2011 03:02

shamo
i just tried the new charlie that goes 42 knots and its close to blockshotting.
looks nice. thats gotta be pretty fun to play in a gb (like the qv)

still not so sure about HA ( i still think the only way u can do some damage is pop a
smoke and launch in hoping to not get sunk in the process)

can we please do something for the aa angles and make them the same as the
richelieu? (every bb6 but the charlie has the best aa angles of the nation)

  • Re : Discussion: Charlemagne (BB6)

    04. 25. 2011 09:00

Gtdawg
I haven't read the thread other than the first couple posts, but can we get all three
guns on the same control? I would very much like to have them all controlled by the
same letter.

Also, it suffers the same problems that all the other MN BBs have. It has low ammo, the
spread is horrible, and the range is ridiculous (being outgunned by ships 1-2 tiers
lower).

The damage is supposed to balance that, but it doesn't go fast enough nor does it have
a good enough spread to make up for the fact that any BB56 can kill you once you try to
get in range.

  • Re : Discussion: Charlemagne (BB6)

    04. 23. 2011 17:22

ljsevern
Have you not been reading my posts fox?

"It either needs, 1 more bind, 42 knots, and a much better spread."

That is what I have said.

  • Re : Discussion: Charlemagne (BB6)

    04. 23. 2011 14:32

richardphat


MN bb6 is obviously less competitive in bb room or HA tile, hell, ask a rushing ship to
line fight against real line fighter.
Tells me who will perform more successfully, the answer is obvious.

It is like lot player in NF whining for H44 being useless in GB since it is not a GB ship.

To fix and tweak it, is another story.

  • Re : Discussion: Charlemagne (BB6)

    04. 23. 2011 12:00

f0xd1e
Lukas the ship is complete crap against other BB6 or in a BB6 room setting weather
it be a normal room, or HA....its complete utter garbage im sorry

the thing when at max range eats 6-7 shells from an L2, a full H44 salvo,
i havnt tested SY, or MONTY im pretty sure SY could.

the thing is a BB5 fighter the way it is right now...

It either needs, 1 more bind, 42 knots, and a much better spread.

or 1 more bind, 39-40 knots, more range, better spread.

come play mine if you dont believe me.
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