Fighter rework would be an extremely difficult task to work with.
With the unintelligent ability patch, they "balance" without taking in consideration and stupidly buff without testing at all, no aaw test or other planes bombers,scout.
I am telling this, if we dont rollback and keep working with the new fighter system, good luck looking the good value to nerf the AP defense for the fighter.
Because then you would need to reduce from 20-30 AP defense down to 10-20.
This sounds utterly retard but you got no choice to do it, when fighter true ability is almost 2 or 3 or 4 times higher than bombers ability.
As a result, the unintended supernatural resistance buff was made. Though this is a level based game, the point is not to turn into almost god like mode for higher cv players.
Correct me if I am wrong, but if a lower cv control and micro his planes against a non skill higher cv, the lower cv should be able to win "in a specific context". But with this failure ability patch, good luck killing the planes even with micro or outnumber.
Yet, we didn't talk how a simple T1 or any other T2,3,4 could hump a high aaw ship with no problem. Wasn't the AAW of a ship prevent for planes to fighter camp?
Especially US ship who are meant to have best aaw in order to prevent planes from fighter camping way easier against them. Now you could see fighter at sea lvl next to a sodak, with no problem .
Yet, you are able to do it with poor maintained crew which is absolutely wrong.
Also, didn't Soblue said there appears to have no caps in fighter ability now? Tell me how we're going to balance it.
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