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  • BB6 Armour Value Changes.

    04. 25. 2011 14:03

Splid
Nebraska:

Deck Armour (per 0.1")

283 tonnes ----> 690 tonnes.


Kaiser:

Deck Armour (per 0.1")

319 tonnes ----> 760 tonnes.


Amagi:

Deck Armour (per 0.1")

301 tonnes ----> 790 tonnes.


QV:

Deck Armour (cost per 0.1")

Credit cost of QV armour decreased to 0.9% of current values.



These changes will nullify the ability of the BB6s (except QV) to AW effectively. They
will still bounce some ships but should allow both QV and Kaiser to penetrate them at max
angle.

Thoughts?
  Index

  • Re : BB6 Armour Value Changes.

    05. 28. 2011 13:14

Splid
Grow up and go away.

Thank God that the winds are changing around here FINALLY.

  • Re : BB6 Armour Value Changes.

    05. 28. 2011 12:01

angus725
- Flaming is defined as posts which are designed to personally berate or insult
another, and is not permitted.
- Attacks against forum moderators are not permitted. If you disagree with an action
taken by a moderator, you can send your complaint via PM to a moderator where it
will be reviewed.

Need I quote more?


On topic,

Practical and usable range is directly related to handtime and turning force when
rushing, running, and in a line battle.

The only time it is an advantage is when a ship is running, which does not happen
often is a line battle, HA or BB room.

In the 2 other times, if you're trying to sink or damage another ship (in a line battle),
you're going to have to turn into the enemy's range (in any ship) or hope that they
are
stupid and sail in a straight line while you swing.

Range advantage is only an advantage when you can swing, and the enemy dodges
the same distance you swung, and you can hit the enemy and they cant hit you.


The 39kn lv 110 gun Sovietsky is unintended. I discovered that it is possible to go 39
too late for it to be fixed before being patched to live servers. Same problem with the
40kn 12" stalingrad.

  • Re : BB6 Armour Value Changes.

    05. 27. 2011 22:30

KINGS11
Why can't I insult when you flat out deserve it. We've told you numerous times Hang Time
is not a balancing tool as it works both ways but you insist on using it. I have nothing
positive to be said when you post utter crap like that, and frankly considering we are
supposed to be working for a balance, not testing your new wonderful idea of the day, no
one else should.

The SN bb4 and bb5 prove that. A new set up for the bb5 has just been discovered that
gives it 39 knots and it has Charlemagne Range. You created this situation for yourself
and insist on using your terrible and proven wrong theories but continue to use
them. Get some thick skin or stop now.

  • Re : BB6 Armour Value Changes.

    05. 27. 2011 21:32

angus725
You can correct me and post your reasons why you don't agree, but you cant insult me
here. Your post has been edited.

  • Re : BB6 Armour Value Changes.

    05. 27. 2011 20:53

KINGS11
No. IMO, range=base range+(speed*turning force)-hangtime-hitbox size.

Your equation looks pretty Angus, I see where your attempting to come from yet again,
but it's not right.

  • Re : BB6 Armour Value Changes.

    05. 27. 2011 19:09

ljsevern
I can hit ships with my H44 without being hit...

  • Re : BB6 Armour Value Changes.

    05. 27. 2011 18:22

SadisticOne
So, it really doesn't have a range advantage then does it? You have to manipulate
the ship to achieve it.
What I meant was if a ship is MEANT to have more range then another slinging
shells should not be considered, just a straight line, ship to ship.
Also ship size plays a big part. If the H44 was to have it sprite made smaller its
range wouldn't increase as such but hitting without being hit would improve., would
it not?
Also as a point of interest, when the H44 had its Sprite made smaller many moons
ago now, was the range nerfed a bit to compensate?
But maybe this doesn't change because the sprite changes as a whole, not just the
outside perimeter of the sprite so to speak.
Hope your not confused because I think I just confused myself..

  • Re : BB6 Armour Value Changes.

    05. 27. 2011 17:01

ljsevern
I still say Nebby and Amagi should have their ranges switched...

  • Re : BB6 Armour Value Changes.

    05. 27. 2011 16:03

angus725
@above

No. IMO, range=base range+(speed*turning force)-hangtime-hitbox size.

For example, while the Amagi has less range than the Nebby, it can easily defend
against the Nebby when it pushes due the the huge amount of turning force the amagi
has.

And all of this requires players to have some skill to be able to swing their shells.

  • Re : BB6 Armour Value Changes.

    05. 27. 2011 15:26

SadisticOne
How about : "Skill should not be taken into consideration when discusing range"
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