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  • latest patch

    04. 27. 2011 01:38

mailman
The server has been patched today.

There are a few things we will need to check, and that will mainly be the Stalingrad changes.

From the patch notes we can see they changed the displacement values to change the 'damage
absorption' (or submergence).

And we will need to verify the 12" guns and see how the armor penetration now is.

MM

P.S. I see they did the easy way out with the 100 and 110 guns... we may need to think
about that still...
  Index

  • Re : latest patch

    04. 29. 2011 19:20

farazelleth
Tested the SU/MN DB&TB Tier 2 damage values against IJN and am glad to report they are
accurate and working as intended. SU is on top for DB with IJN virtually the same with MN
slightly behind. Fuel for all bombers as well as speed for MN T3 fighters I can confirm
has also been properly fixed.


Also just finished Testing submergence with Iowa vs Stalingrad // Iowa vs Iowa and the
results are good.

Average shell damage (30 shells) was 4650 max range against Stalingrad & Iowa so it's
confirmed! Now all we need to do is apply equal tier submergance values to the remaining
French & Soviet BB/CV's and test.

Equal Tier ships from the core nations should all have the same submergance values, ergo
take a core nation BB/CV1-6 + pcv/pbb and apply their values to MN/SU equivalents and let
us test.

  • Re : latest patch

    04. 29. 2011 16:57

ljsevern
The proper ones... Not any of the new ones, the 3.5" or whatever calibre Duels.

  • Re : latest patch

    04. 29. 2011 15:38

angus725
Which MN AA gun?

  • Re : latest patch

    04. 29. 2011 10:16

ljsevern
Can't fit the correct MN AA guns on the Alsace...

  • Re : latest patch

    04. 28. 2011 23:05

richardphat
His formula work. I just check it out.
Check with the L1 using the correct bb engine.

You were just so much naif and interpret the constant as a "constant".

Try harder understanding what's wrong, because I went all trouble trying to figure out
your claim and realize that adalbert formula is still correct, again



Pss, good job mailman.


  • Re : latest patch

    04. 28. 2011 22:58

mailman
speed can be adjusted in other ways than displacement (by adjusting the accelling factor).

If we need to change displacement valuesto alter the submergence, then we can adjust the
speed back afterwards, that shouldn't be an issue.

If the AP hull damage cap is now the same as with Iowa, then the dev did it correct, as I
requested Iowa values on the Stalingrad.

MM

  • Re : latest patch

    04. 28. 2011 20:55

angus725
I have no clue about the displacement-APHC (AP hull cap) relation, but there seems
to be one.

My math:

Find value of C for pre patch and after patch first;

Taking that crew weight has not changed, I took the displacement value
(displacement of normal+engine+fcs+guns+crew, etc) from Hanyizhou's P24; which is
85432. The displacement for the pre-patch would be that number-1500 of the normal
displacement increase.

SHP is: 155485
Pre patch base speed was 22, after patch was 19

Formula for C:
(100*SHP*DPstd)/(DP*Vbase^2)
Where SHP=horsepower of engine, DPstd is standard displacement of ship via in
game, DP is total displacement used, and Vbase is base speed.

Use that twice, once with the old speed+total displacement, once with the new
speed+total displacement, and you get the 2 C values, one for pre patch, one was
post patch (which is before the base speed buff).

Using the old C value, you plug the numbers of new displacement, and the base
speed is now not correct.

  • Re : latest patch

    04. 28. 2011 20:06

richardphat
1-It\s not a the percentage% that change. It's 1500.
Enough to drop 2 base knots, yet if the standard or normal displacement is 99% of being to
change.

In short say 3000 and 4400 are the interval you change the basespeed.
If you're at 2999, an increase of 1500, will make it go directly at 4499, which drop 2
knots directly.


2-
Ok, this sound retarded but can someone explain to me if displacement is related to
submergence.

How does one explain the non change submergence for patch note 2 11 2011 and
2 20 2011?

3-
Also, I'll be straight but care to give me couple example of equation with the value put
in it?
Basically, I doubt in your math and logic.

  • Re : latest patch

    04. 28. 2011 18:07

angus725
I don't see how a change in base displacement of 0.3% could slow a ship down by
2kn. There was also no change in the Standard displacement, we changed the
Normal displacement and the maximum displacement.

The maximum displacement and a "base speed" value is definitely involved, and the
"base speed" value is not a public number.

No where in this equation is there is maximum displacement mentioned.


The C value, however, was changed. Before the Normal displacement change, the C
value was 25889, after the change it was 34101. (pre change speed was 22kn base
speed, after patch was 19kn base speed).

If you then put the old C value into the speed equation, and simply add in the
displacement from the 1.5k increase, the base speed should be 21.81,etc etc, not
19kn.

Adalbert's formula works if the values of ships are not changing, because the C value
remains constant. When Maximum displacement and SDE's "base speed" value are
changed, Adalbert's formula does explain how the C value changes

  • Re : latest patch

    04. 28. 2011 04:40

LILITALY5179
Gotta love how SDE changes one thing and it accidentally ends up affecting 4 others...
hopefully this "submergence" issue is figured out

Also, the Sovietsky Soyuz gun change was a tad annoying, however not at all shocking.
They basically made the guns have the same problem as every other BB5 in the game (save
Alsace) where the 100's are the best and the 110's are useless. Hopefully the future BB5
gun project will make the 110 guns superior to the 100's.
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