ljsevern
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1) Charlemagne T Slots
"With the current patch, the Charlemagne (MN BB6) can use trip 6" guns on it's T slots. It can hold 10 binds with the first set, and 4 binds with the second set.
My personal opinion is that this is too much T slot firepower. But, if you compare it to the SY/Alsace's current T slots, it is not too much of an improvement since it cannot hold the quad 5.1"s.
I want to reduce the speed of the Charlemagne to 40kn if the player is using the trip 6" guns to make the use of trip 6" guns on it's T slots less popular by increasing the normal displacement by ~1500 to 2000 tons. Note, each trip 6" gun weights around 500 tons with ammo. The Alsace also goes down to 40kn OH with 3 turrets, 120 crew, with the quad 5.1"s+dual 5.1"s."
>>> Honestly? The Trip 6" isn't that good range wise and is very slow reload wise. But I have no problem with increasing the weight so the ship loses speed due to it.
"One of my other reasons with the large buff to the T space of the Charlemagne was to make enough room for AA shells for the new dual 5.1" guns. But since they share shells with the quad 5.1"s (which were buffed so they hold 80 shells per bind), we could reduce the T space of the Charlemagne back down to ~93 and still have more than enough ammo on the dual 5.1"s (~8 binds, which equals to ~16 binds on original nation AA guns)."
>>> Could be worth testing it. We don't need them changed to test the setup, as we can just use duels on all the slots.
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2) 2 Gun Alsace Setup.
"Alsace speed problem; the ship can go 47kn OH with 2 guns, full ammo, 120 crew (minus 1 gunner). I don't think this was intended? If it is to be brought down to 44kn (or 45kn, on par with SY), it would be a very complicated process. A decrease in gun weight will make the number of guns less important to the speed, but will increase the amount of armor you can fit. A increase in normal displacement will reduce both the speed of the ship (which would increase due to the lower gun weight), and reduce the amount of armor you can fit on the ship; but it will require at least 2 or more changes, as the ship will most likely not go 42/44 (or 45) with 3/2 turrets, and with/without AA. Testing with 2 guns is 110% needed."
>>> Remember, we can up the deck armour weight, reduce the gun weight. With the submergence it has and small size, it shouldn't go 47. Drop it to 45, with displacement changes to bring the submergence to between Montana and Super Yamato.
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3) Richelieu
Richy speed. It currently goes 45OH without AA, 44OH with AA. An almost non- existent difference. The intention of the speed buff was to increase it's survivability by increasing it's turning ability via speed. In a GB situation, the Richy with AA would be non less than an absolute monster. It can shoot down any scout with dual 3.5"s, any fighter/bomber with dual 5.1"s, sink smaller ships/SS with it's back R slot guns (quad 5.1"/trip 6"), and has the speed to destroy any opposing BB that stands in it's way. It also has a APHC of 3032, almost 1000 less than the H49/Yamato. I'd rather see a turning force buff to 21 (equal to the Strasbourg), and the speed reduced by 1kn. A submergence nerf to ~4000.
>>> The main problem with the Richy is lack of being able to battle test it. Remember, the duel 3.5's have POOR damage, IJN AA is still better at scout sniping. I would like to see how it plays with 45 and AA, as AA should be standard for MN. I can't advocate any turning force change until i've played with it, but it should rely on dodging more than submergence. As I said before the patch, we could try the speed buff, if not try the turning. If the speed buff hasn't worked, reverting it and the turning buff would be correct. Submergence wise, it should be between US and IJN
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4) Strasbourg
Strasbourg can now be tested since the speed is now correct. The only problem I currently see is it's normal displacement; it can go 47OH easily with a lower level crew; is that something we want? or is that something that is overpowered? Range must be tested to make sure it's below average of the BB3s, spread can be improved from my tests, but it should not be a copy of the PoW. Small T slots can be changed to 86 space; it can currently hold trip 6" with ammo. Submergence needs to be looked at.
>>> How low level crew? If it is below 100, it shouldn't be a problem; most the BB3's sacrifice some speed when putting on a high level crew. As said before, I would have to test them myself, but in theory no objections if things are how you say they are. I'll be able to take a look tomorrow.
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5) Others
PBB Dunkerque needs to be looked at, along with the EBBs (both EBBs).
>>> Goes without saying ;)
BB1-2s. I think I may have over done the T slots; they can hold dual 3.5"s with more than enough ammo, but should they hold the dual 5.1"s with ammo? Submergence, range still need to be changed.
CAs have the same problem as the BB1-2s; dual 5.1" guns. Should they be used on the T slots of CAs?
>>> I haven't tried the 5.1's, but gut feeling i'll say no. 3.5" are sufficient.
Changes that need to be done NOW:
BB Strasbourg: T space (small): 93 -> 86 (No trip 6" on small T slots of strasbourg)
PBB Dunkerque: T slots (large): 118 -> 153 T slots (small): 74 -> 86
>>> You should probably explain what guns and how many binds these can use with these changes.
T slots (large): default gunset: lv 30 x2 5.1"/45 Model 1932 -> MN Lvl 45 4x 5.1"/45 cal Model 1932 A T slots (small): default gunset: lv 30 x4 5.1"/45 Model 1932 -> MN Lvl 33 x2 5.1"/45 cal Model 1932 A
>>> What do you mean with these? And why are you swapping the large for small? No objection with the level changes though.
base speed +2
(same T slots, speed as Strasbourg, in fact, these old PBB T slot guns can be literally removed because they've been replaced in the AA role by these A guns, and in the HE role by the normal quads+duals)
>>> What is the current speed of the dunkerque with an a 120 crew, and importantly given its a PBB, with a level 70/80ish crew? When suggesting the speed change, you need the current and new speeds).
ECL Reynaud R: 71 -> 70 (yes, the difference of 1 determines whether the ship can or cannot use the dual 5.1"s)
>>> Surely they would be able to fit the duel 5.1's but with no ammo? To be honest, the Reynaud could be nerfed with the gunslot angles changed. But again, with the CA's, I would need to try the 5.1's. If they aren't overpowered, I can't see why they shouldn't be on it.
PCL Gamelin R: 127 -> 153 (quad 5.1" or dual 8"s)
>>> Reasons for the change?
APA Belfort R: 59 -> 70
>>> Reasons for the change?
lv 120 quad 18.89" guns for BB6: -1 to accuracy
>>> You should clarify that the spread change was mistakenly done twice, and that you are just correcting that. May need to be done again depending on the result.
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6) "or" changes:
MN Lvl 15 x2 3.5"/50 cal Model 1926: reload time: 1.56 -> 0.8 (same as other nation's spamming, very short range guns, do note that these guns do less damage than other nation's spamming guns) or stay as useless guns in general
>>> As long as it isn't overpowered, no problem. What is the range and damage like? Do they hold HE ammo.
PCA Mandel T: 62 -> 86 (if it is to use the dual 5.1"s) or T: 62 -> 70 (if it is to not use the dual 5.1"s and only the dual 3.5"s)
lv 25 x2 3.5"/50 cal model 1929 A: AA shells per bind: 50 -> 60 or lv 25 x2 3.5"/50 cal model 1929 A: AA shells per bind: 50 -> 80 (if ships are going to have 70 space to limit the use of dual 5.1"s, then a shell/bind buff is needed; as 70 gun space only allows for 6 binds)
>>> Not sure why a ship would need to be restricted from using the dual 5.1's when they can use the duel 3.5's, unless the duel 5.1's are overpowered.
And a list of things I'd like to change can be found in post #2
>>>> I'll comment on those tomorrow
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