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  • trade releated issue

    05. 13. 2011 08:32

f444ran
well i am new to us compared to other classic nations. the thing i that i want to buy a
pair of gunners in 40-50 lvl. while searching the trade in game i did come across some
of them.however when i tried to calculate the base i am confused due to different
classing nature of their gunners as both acc-acc,acc-rel,rel-acc,rel-rel. so how do i
calculate base of them?


P.S: iam going for cv only as i have bb crew in other nations.
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  • Re : trade releated issue

    05. 14. 2011 19:35

KingCong
"er.....wrong"

lol wut?

if I have a heavy reload gunner how could I have classed it acc-acc or rld-acc?

  • Re : trade releated issue

    05. 14. 2011 02:15

megabstr
download the nf calc and you can find the combination of how it was classed thru trials
and errors.

but yes, just dont buy a pair of rld rld rld gunners for your main guns (even tho at lvl
95 a 9/12 rld-all-the-way gunner will still give you good trip12" spread O.o . no so good
for higher level guns tho hehehe)

  • Re : trade releated issue

    05. 14. 2011 00:35

ningbo888
Hmm```to make it simple, just compare all of them, buy the highest staus one.

For gunners, u donot really need high base (10/10 will do just fine), u can max the
ability at the end, no matter how other people classing them.

  • Re : trade releated issue

    05. 13. 2011 19:02

megabstr
"You can cancel 2 of them by telling us what they are now, e.g. if they are heavy reload
they can't be acc-acc
obv."


er.....wrong

  • Re : trade releated issue

    05. 13. 2011 15:24

KingCong
^^ that is the calculator ive been mentioning. I assume that if you know about bases
you know about this.

  • Re : trade releated issue

    05. 13. 2011 15:00

Jion
you may want to take a look at this:

http://www.navyfield.com/board/view.asp?Num=166695&Sort=D07

  • Re : trade releated issue

    05. 13. 2011 09:24

KingCong
Well, you have 4 choices.

You can cancel 2 of them by telling us what they are now, e.g. if they are heavy reload
they can't be acc-acc obv.

Then with the other 2 options, just toss them in the base calculator and one will give
you a reasonable value like 11/11 or 10/12 while the other will be ridiculous like 8/14.
Or something 13 when it obv isn't elite.

If it is still is unclear, put the bases in the calculator and take note of the ability of each
combination and compare them to your sailor ability. This will give a more accurate
grounds. Even if they were classed late by a lvl or 2 the numbers should be within 4 or
5 out of a few thousand.
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