Its seems like nobody wants to touch ss balance because they feel like SDE would have to do a total redesign .... but does it really have to be that way ? Surely we could just change some values and drastically improve SS gameplay ?
there is no variety, out of 24 subs there are only a few of note, the km ss3/4, and the ijn ss4, all the others are so similar that they might as well be the same ships, whats the point in having 24 ... soon 30 or 36 submarines when theres so little difference between them ?
some changes that could add variety/nation traits
proxy torps : should maybe not be limited to KM, these should be optional for anti sub, and possibly should be made faster,less range and do less damage
splash damage : its huge, way too huge, these should also be a type of torpedo with either limited speed/damage/weight (number of torps you can fit)
torpedo speed/range : again, you can make new torpedos and adjust the current ones to add alot more variety
Ship speeds : you could have sprint subs that are very fast yet less air time, then slow subs that stay underwater for ages ... variety.
diving : As far as im aware, all subs pretty much dive in the same amount of time ... why ??? again .. lets have variety and change it up.
turning force : smaller subs should turn better than bigger subs .. duh ... atm its hardly noticeable
bulge : i know this isnt very realistic but ss5 and 6 should be hard to sink by other subs, it wouldnt do much against HH and depth charges but it can be interesting for ss vs ss ... maybe .... who knows its an option worth exploring
with all these you could formulate nation traits that would add variety to the SS gameplay, as well as balance it at the same time, atm every sub has every advantage here and then some, and now they will be introducing new subs that compound that problem
so is it worth coming up with some changes and testing or do we have to wait for a complete redesign by SDE ?
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