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  • Testing report May 20th.

    05. 20. 2011 18:11

angus725
Oh SDE. *insert rage here*

SDE has ignored the 20110503NFNA test server patch.

Which means all the T slots (therefor AA) can not be tested (once again), CAs are still
broken, SN submergence changes are reversed, gun damage changes for certain
guns are undone, 5.1" AA guns can now fit on more things then it should.

Currently, these things NEED to be done.

1. BB Charlemagne: T space: 95 -> 115
Or:
Leave it as it is.

2. BB Alsace: Cost: 2895000 -> 4200000
3. BB Alsace: T space: Large: 112-> 153
4. BB Alsace: T space: Small: 57 -> 86
5. BB Richelieu: R space back: 112 -> 153
6. BB Richelieu: T space: 57 -> 86
7. BB Richelieu: base speed: increase with 1 knot (18556 -> 17428)

Since the Richy is now the Richy (1939), the remod should either be created with the
same slots as the Richy pre R-T swap, or the name changed back.

8. BB Strasbourg: T space (large): 120 -> 153
9. BB Strassbourg: Normal displacement: 9750 -> 13622
10. BB Strasbourg: T space (small): NO CHANGE
11. BB Lorraine: T space: 73 -> 153
12. BB Paris: T space: 71 -> 70
13. BB Lyon: T space: 71 -> 70
14. BB Normandie: T space: 71 -> 70
15. BB Bretagne: T space: 71 -> 70
16. BB Courbet: T space: 71 -> 70
17. CA Suffern: Reduce Base speed -3
18. CA Suffern: T space: 33/38 -> 70
19. CA Tourville: Reduce Base speed -3
20. CA Tourville: T space: 33/38 -> 70
21. CA Algerie: Reduce Base speed -3
22. CA Algerie: T space: 56/38 -> 70
23. PCA Mandel normal displacement: 6287 -> 11000
24. CL Duguay Trouin: Engine Space: 130 -> 135
25. CL Jeanne D Arc: T space (all): 33/14 -> 54
26. CL Emile Bertin: T space(small): 38 -> 46
27. CL Emile Bertin: T space (large): 59 -> 64
28. CL La Galissonniere: T space (all): 59/38 -> 68
29. PCL gamelin: Engine Space: 161 -> 130
30. DD Le Fantasque: increasebase speed +2
31. CV Liberte: R space: 104 -> 86
32. CV Arromanches: R space: 70 -> 86
33. CV Joffre: R space: 66 -> 105
34. CV Bearn: R space: 66/33 -> 64
35. CV Dixmude: R space: 43 -> 70
36. PCV Daladier: R space: 62 -> 86

PCA: Mandel: T: 62 -> 86

Dunkerque:
T slots (large): default gunset: lv 30 x2 5.1"/45 Model 1932 -> MN Lvl 45 4x 5.1"/45
cal Model 1932 A
T slots (small): default gunset: lv 30 x4 5.1"/45 Model 1932 -> MN Lvl 33 x2 5.1"/45
cal Model 1932 A
base speed +1


Submergence is under discussion, thread will be up tommorrow

- Gunset -

1. MN Lvl 100 x4 18.89"/45 cal Model 1936 : Accuracy: +1
2. MN Lvl 91 x4 14.96" /45 cal Model 1935: Light HE Damage: 1265 -> 1330
3. MN Lvl 91 x4 14.96" /45 cal Model 1935: Normal HE damage: 1335 -> 1365
4. MN Lvl 79 x4 13"/50 cal Model 1934: Gun weight: 7000 -> 5064
5. MN Lvl 65 4x 5.1"/45 cal Model 1932 A: Required Space: 89 -> 140
6. MN Lvl 65 4x 5.1"/45 cal Model 1932 A: AA Shells per bind 50 -> 80
7. MN Lvl 65 4x 5.1"/45 cal Model 1932 A: Level: 65 -> 45
8. MN Lvl 42 x2 5.1"/45 cal Model 1932 A: Required Space: 48 -> 68
9. MN Lvl 42 x2 5.1"/45 cal Model 1932 A: Level: 42 -> 33
10. MN Lvl 15 x2 3.5"/50 cal Model 1926: max angle 40 -> 85
11. SN Lvl 36 2x 6"/57 B-38 MK-17 Pattern 1938: reload: 4.32 -> 4.16
12. SN Lvl 36 2x 6"/57 B-38 MK-17 Pattern 1938: maxinum angle: 45 -> 85


MN lv 25 x2 3.5"/50 cal model 1929 A: AA shells per bind: 50 -> 70
MN Lvl 15 x2 3.5"/50 cal Model 1926: reload time: 1.56 -> 0.8

lv 25 x2 3.5"/50 cal model 1929: Usable gunner class: Arm. Sailor -> Gunner
lv 32 x2 3.9/55 cal Model 1945: Usable gunner class: Heavy Gunner -> Gunner
lv 34 x3 6"/55 cal Model 1930: Usable gunner class: Heavy Gunner -> Gunner
lv 37 x3 6.1"/50 cal Model 1920: Usable gunner class: Heavy Gunner -> Gunner
lv 46 x3 6.1"/55 cal Model 1926: Usable gunner class: Gunner -> Heavy Gunner

Torpedo launcher:
MN 21.65" 19V x 1 Launcher: required level: 2 -> 13

-Angus
  Index

  • Re : Testing report May 20th.

    05. 25. 2011 10:26

ljsevern
Great. I'll work on updating the "Patch Notes Alternative" thread, and i'll repost it so I can
edit it after each patch (I originally made it but Angus posted it).

  • Re : Testing report May 20th.

    05. 25. 2011 09:49

mailman
@lukas

It should be. Sde fixed the error so it all should be correct now

  • Re : Testing report May 20th.

    05. 25. 2011 09:33

angus725
Bah, SDE ninja fixes >.>

  • Re : Testing report May 20th.

    05. 25. 2011 07:52

ljsevern
So is the patch notes thread up to date?

  • Re : Testing report May 20th.

    05. 24. 2011 00:45

mailman
The patch was not ignored... some changes are still there.

SN submergence changes are still there exactly as they were requested for instance.

Something went wrong, but they did not remove the complete patch that came before this one.

We will be fixing this before a new request will be sent, otherwise it will cause major
issues for the live patch.

MM

**Edit aargh my bad, dev fixed it apparantly...lol

  • Re : Testing report May 20th.

    05. 23. 2011 13:37

angus725
This list here includes the last patch of changes, and adds a few more. If you send in
the previous week's changes, that'll only confuse SDE...

  • Re : Testing report May 20th.

    05. 23. 2011 11:04

mailman
Better would be to revert the previous patch and apply the latest patch again but now properly first.

After that we can work on new changes. If we don't do this, then it will probably fail once we go to the live servers
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