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  • My Take on SN/MN and my ideas.

    05. 28. 2011 18:01

f0xd1e
I have been very busy and havnt seen keeping track with what has been going on
patch note wise, but from the actual in game server ive just begun playing alot now,
and i will post what i notice and what i think needs to be fixed.

SN ships.

SN BB1-2

I dont run into the SN BB1 enough, TBH so i wont really say much i figure most
people use PBB, or PCA to lvl past it to BB2.

BB2

They arent overpowered they are pretty average BB2s from what ive seen, and
played with mine that i had. Dont need to big of an overhaul.

BB3

Kronshadt seems to be fine, i dont see many of them (because the IM is so
rediculously overpowered) but from what i see they seem to perform good, and from
what ive asked people who have one, they seem to enjoy it.

IM however, is completely overpowered and a broken ship. as i posted in another
thread people prefer to use this BB3 to lvl to BB56 beacuse its just so much more
effective then the BB45. It has range, dmg, godly spread, small sprite/hitbox. Now,
the hitbox/sprite cannot be changed from what i understand so thats fine, also i
guess you guys have already nerfed the submergence on the test server which is a
good start, after talking to angus, i guess changing the range, dmg is hard because
it uses the the same data as the BB4 and kronshadt? well if you cant change the
shell information how exactly is accuracy determined? is it a stat that is tied into the
gun set? the shells? the FCS? all of the above? if you cant change the FCS because
the kron,stalin use the same one...is it possible to change the accuracy stat of the
gun itself? if it has bad accuracy, even with good dmg, range if you cant hit the
target as effectively wouldnt you be nerfing the effectiveness of the ship? also 39
knots is too fast for it.

Stalingrad BB4 - good ship, i wouldnt say too overpowered with 16s, the 12s are a
little rediculous with the armor penetration and range i feel like something needs to
be done i just cant think of a good solution for the 12s at the moment.

Sovietsky Soyuz BB5 - the 110 guns are completely OP, the normal guns are okay,
the 110 guns shouldnt have amazing damage and H44 range from what i
understand...i think the BB5 Sovietsky Soyuz can be fixed possibly with a simple
range adjustment of the 110 quad guns to have Montana range, and the normal
trips to have range somewhere near SY, or L2? this would give the option for long
range, normal damage output, or the low range/high damage output. (speeds may
need to be adjusted for this too work, probably by adjusting gunset weight)

Project 24 BB6 - Ive only seen like 1 of them in a battle....cant really comment on it.
==============================================
==============================================

MN BBs

BB1 - Effective as BB1s, certainly not the best ones but certainly not the worst
*cough* alaska *cough*

BB2s - Lyon, Normandie these are how i thikn the IM should be balenced as, they
both have small hit box, one has a high firepower output with 4 quads, but slow,
with Lyon, and the other is a little smaller, with 3 quads, and a little faster with 39
knots. Now these are even tho have the potential to be overpowered are not.
Reason being? Their spreads, they keep them in check they have the potential to
land huge salvos if the spread is tight, but other times its really bad. needs more
consistancy as its pretty bad more the it is good, even at lvl 120.

BB2 Paris, Lorraine - the BB1 remods are pretty good alternatives to the Lyon and
Normandie, they have more range, and a little quicker of a reload, but sacrafice the
high damage output for the things mentioned above, they are also faster, only thing
i wish is that the at lvl spreads are more consistant usable (this is a recurring theme
with MN, their spreads are consistantly bad most of the time, and is by far the
biggest weak point of their ships unfortunately)

BB3 Strasbourg - At lvl this ship is extremely difficult to use, i skipped it by using
Normandie to BB4. i hated it i thought it was the worst BB3 in the game and
rightfully so when the spread is wider then an H44s length. However i recently
replayed it while lvling a CV crew, at lvl 120 its actually half decent, the spread is still
inconsistant and random but it becomes usable, its an effective BB3 at this lvl and i
enjoyed it much more, i think if the accuracy gets fixed it could be a good BB3.

BB4 Reich - Many things about this ship, for one, the shell damage sucks...(the MN
shells are progressively weaker per tier, the MN BB2 guns have more base damage
then the BB34 guns, and the BB3 guns have more base damage then the BB4 guns)
At lvl spread i wish was more consistant, it was either good, or absolute crap, as a
rushing ship, i think its size hurts it a little bit its quite fat and i would like to see its
accuracy fixed as well as a speed buff, to 47 knots without AA and 45 with AA (which
i think you guys patched?) that will allow it to rush in get some hits, dodge, and get
out.

BB5 Alsace - My favorite BB5 to date, very fun to use, smaller sprite then other BB5,
however its DP is disappointing it seems that one good salvo and your SD is dead
and you are sitting at the back repairing....as a ship that has the worst BB5 range,
this kinda disapppoints me as your forced to play aggressive and rush to get your
attack yet your penalized because of this. As with all other MN BBs the biggest thing
that hurts this BB is the spread, compared to other BB5s the spread is absolutely
atrocious at times, completely random most of the time, and then othertimes quite
tight and effective, theres no consistancy at all. Also its armor penetration and
ammo is crap. I mean with 4 binds of ammo you cant cary AP unless you wanna run
out of HE, even at MAX angle i think a nelson can bounce it.....

BB6 Charlemange - Whats there to say? as is, this BB6 is pretty much worthless.
Going in a line, at max range a L2 can land half of its salvo on you, it has BB5 range
imo...or allows a BB5 to hit it because of its giant hit box. in combination with its
huge hitbox/sprite, its horrible range, and horrible spread the ship is extremely
frustrating to use, not to mention its ammo, it is also a ship that you must sacrafice
possibly running out of HE to carry AP, even at MAX range/angle L2/L1/QV bounces
you i mean either buff its speed to 42-44 knts OH, and fix its spread or buff its
range, and fix its spread, and keep the 39 knots. either or, keeping it the way it is, is
absolutely crap. this BB6 is useless.

MN has crap armor penetration, and ammo problems, ammo problems of all things
shouldnt be a limiting factor in a video game....

  Index

  • Re : My Take on SN/MN and my ideas.

    05. 31. 2011 02:37

Pitt_Possum
Lorraine and Paris (the bb1 remodels) have bb4 support slots, numberwise. Lorraine is a
very strong ship, its the pbb, the MN pbb is not. The thing is better than anything up to
BB5, an better than most nations BB3. I didnt play Paris enough to comment on it, didnt
liked the gun layout on that one.

Also the MN BB1 can use BB2 guns making em very strong, in comparison to all the other
BB1, together with their small hitbox.

Edit: also MN engine space needs a fix, the CA engine is the one working best for almost
all MN BB.

  • Re : My Take on SN/MN and my ideas.

    05. 29. 2011 13:21

angus725
Seems to be reasonable.

  • Re : My Take on SN/MN and my ideas.

    05. 29. 2011 11:56

f0xd1e
what do u think about my other ideas on the ships tho?

  • Re : My Take on SN/MN and my ideas.

    05. 29. 2011 10:04

V2CxBongRipz
Maybe its the spread that seems to give them more. Like i said though I do not have much
experience v Kronshadt since not too many people seemed to pick it. I do know both sets of
14.96" BB3 guns range IM though and Kronshadt seemed to be alot harder to fight then the
IM in KM BB3s. Same problem of similar ranges with huge differences in damage output and a
high submergence.

  • Re : My Take on SN/MN and my ideas.

    05. 29. 2011 10:01

f0xd1e
Same caliber guns i blieve, with the same data for the shells

but different gunsets.

kron guns are 45 degrees i think

IM are 40 degrees.

i believe they are supposed to have the same range.

  • Re : My Take on SN/MN and my ideas.

    05. 29. 2011 09:24

V2CxBongRipz
Sorry, copy/pasted the wrong shipname, I meant Kronshadt. Cant be bothered to learn these
new shipnames.

  • Re : My Take on SN/MN and my ideas.

    05. 29. 2011 09:04

f0xd1e
@ bong.

Strasbourg is not russian so it wouldnt use IM guns

however

I do not think that the Strasbourg guns outrange the KM 14.96" BB3 guns.

  • Re : My Take on SN/MN and my ideas.

    05. 29. 2011 08:31

V2CxBongRipz
Does Strasbourg use the same guns as IM? The couple of times I have faced one in a BB3
room they seemed to range both KM 14.96 O and B gunsets (not chasing).

  • Re : My Take on SN/MN and my ideas.

    05. 29. 2011 00:10

richardphat
Right now, 40k for imperatrista on our live server.

Right now, 60k+ for imperatrista in the test server with 20" deck piercing ability.

  • Re : My Take on SN/MN and my ideas.

    05. 28. 2011 22:42

f0xd1e
Whats the damage output on the BB4 12" GUNS?

the only flaw that ive heard from them is that they can penetrate armor insanely
easily and like go thru any amount of it.?

is there a way to just seperate the IM guns from the rest of them? thru the gunsets
itself instead of the shells?
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