Community - Forum - View old data

Categories :  

Kriegsmarine

  Index

  • scharnhost

    06. 02. 2011 17:17

jumong
my gunners are all boosted..yet shots are dropping like shotguns...how can i obtain block
shots?please guys tell me how?....thanks
  Index

  • Re : scharnhost

    06. 10. 2011 15:34

bobdadog
yeah ^ km guns block shot under 5.9 inch trips, deutschland and P pro 1 blockshot too at
hgih lvl

  • Re : scharnhost

    06. 10. 2011 14:13

phantom3553
i do remember that km has 1 gun that can have tight spread and blocks, i think it was the
5.9" :D

  • Re : scharnhost

    06. 10. 2011 00:45

V2CxBongRipz
You need to level your gunners. It dosnt matter what your base or vets is you wont get a
good spread until the 70s. By that time you will have Gneisenau and 14.96" guns that have
a better spread out of the box.

  • Re : scharnhost

    06. 10. 2011 00:32

bobdadog
summer event coming up. last summer event, I bve'ed my gunner. makes going through
scharhorst a lot easier, like a lot easier, so much so that on the gniesenau i stuck with
the 11 inch long guns, and almost blockshotted

  • Re : scharnhost

    06. 03. 2011 05:29

hiroito
If your gunners are at lvl, then they will suck no matter what you do( KM spread always
sucks). What I would recommend you is to lvl them up in an AA ship or something, so
that they could be at least 4-5 lvls abouve your BO. your spread gets better around lvl
65~ don't worry, but you will never shoot blockshot tho. Also, use the second set of 11"
tripples, they are way better than the first set (The secon'd set N has more range than
the first set Ls I think, read Splid's guide on that)

  • Re : scharnhost

    06. 03. 2011 04:48

MESY
if u use P project 11" L gun, your range will be 32,
about 1.5 short than the scharnhost N gun.

if u mod this ship into BB2, the 14.96" L will be range at 34 (average pbb range),
and its 11" L gun range at 35.x with awful spread.

I don't super vet the gunner, the spread is capped at level.
But I keep the gunner at full of expert, at every level which cost me expert pack :-)
I think this help bullets to align into a line, without any good to the spread.

In my believe,
spread seems to be determined from accuracy when I join game.
alignment between turrent will be calculated once I hit fire.
and the alignment between bullet will be calculated once the bullet hit.

I could see the bullet fly with good spread but when it hit the splash may appear near
another ship, which is awful tho

It will be hard in KM, you could choose to play with AA, and burn the expert you gain in
everygame(gunner & engine), getting demonic sailors in the end

  • Re : scharnhost

    06. 03. 2011 01:05

jumong
thanks guys....

  • Re : scharnhost

    06. 02. 2011 20:52

richardphat
If you use Ppro L gun, they have slightly a better spread at the cost of MEGA range nerf.

  • Re : scharnhost

    06. 02. 2011 17:57

phillipM
all BB1 spread sucks you need to go throught it like all of us :(

  • Re : scharnhost

    06. 02. 2011 17:42

phantom3553
km dont have blockshotting guns, your spread will be tighter at level 100 gunners but
never block, and at level gunners your spread sucks a bit, even boosted try leveling it higher
1