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  • How many vets & experts should we have?

    06. 05. 2011 09:01

Napoleon1
How many vets & experts should we have? for the sailor to be the best?
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  • Re : How many vets & experts should we have?

    06. 05. 2011 11:38

Blazer4show
100 Vets + full experts on gunners is plenty to cap by end game. Over 100 Vets will give
you room to trim for weight.

There is a repair cap, but for any nation running AA you'll likely need over 150 vets on
your reps to reach it by end game.

There is a speed cap but no OH endurance cap. The more vets on engineers (up to the 40%
cap) the better. More OH time is extremely useful. As long as your hitting the speed
cap, generally speaking your engineers are fine (100 Vets and a few levels above ship
level is usually sufficient). Also keep in mind rep/rest value on engineers adds to the
ships ability, but engineer value on other sailors does not.

Best sailors you can have will be full experts and 40% vets, +12 or elites (+15 for
sailors using pot value).

  • Re : How many vets & experts should we have?

    06. 05. 2011 09:58

phantom3553
if you play for free, 100-110 vets is enough as long as you have a good base, but if you
invest then 150+ vets is for you and experts full experts

  • Re : How many vets & experts should we have?

    06. 05. 2011 09:54

Spenat123
140vet optimal for gunners
100-140optimal for support
150+vetsfor great gunners
180+ vets for best support
Full experts . that i heard
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