It's also much easier if you plan to have a BB6 and CV6 of the same nation, as you can skip on levelling up some sailors.
A BB6 has 14 slots, while a CV6 has 12. So if they were of different nations, you would need to level 26 sailors. But sticking with the same nation, you probably need between 20 to 22.
Let's break down the necessities.
For a decent crew BB6, you generally need 1 BO, 2 main gunners, 1 scout and any combination of 8 support sailors (e.g. 5 eng/3 rep). 12 sailors in total, which leaves 2 slots empty.
For the CV6, supposing you go for 7 pilots, and add to that 1 BO and 2 main gunners, that makes 10 sailors in total with 2 slots empty. But remember, you already have a pair of main gunners from your BB6 crew so you can pull that over. For the remaining 2 slots, you could fill it with an engineers, once again from your BB6 crew.
Now, remember you still had 2 slots empty on your BB6? Just pull over 2 pilots from the CV6 crew, put them on the T slots, and you're good to go. Heck, you could even skimp and go with 7 support sailors, and pull over 3 pilots instead.
So in the end, all you need is basically these: 2 BOs 2 main gunners 1 scout 7 or 8 supports 7 or 8 pilots
Around 20 sailors. Simply interchange them on your BB6/CV6 to fill up the empty slots. I've ditched the AA gunners for I never felt them to be worth wasting two slots on.
Yes they're helpful, but not the be-all-end-all to be successful, especially in the chaotic GB environment, that some would make it seem. I would rather use those slots to level other stuff.
Of course, this short cut setup means you won't be the best equipped ship out there. But going back to the GB environment, best equipped often counts for nothing, as lots of other factors, e.g. competent CVs, subs, dumb flags, etc, help decide the outcome.
Nonetheless, if you have good situational awareness and are able to recognize opportunities and pounce on them quickly, this setup is more than enough to reap you excellent EXP returns.
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