Another tip I would like to give you about making/using pilots.
First, each pilot can fly a squadren. The size of the squadren depends on the level of your carrier. Most first level flattops can let you launch 5-6 at a time PER pilot.
However, you need to have a minimum of 20 experts when you start to use your pilots otherwise, you wont be able to fly the maximum amount of planes per squadren.
It is really not necessary to put more than 10 veterans on BOMBERS. The reason for this is they are the first ones to be killed when your planes get shot down. To save your experts/veterans though, if you start a battle with 9 bombers, and your down to the last one. DON'T LAUNCH IT. Losing all of the bombers you start with during a battle does two things. First, it creates a bug on the amount of bombs you have, and second, you will lose more experts on all your bomber pilots.
Fighters: Veterans on fighters are more essential, but not as much as with gunners. The same rules apply to them as the bombers as for the amount you can take off and use per pilot.
The more experts/veterans you have on your pilots, the faster your planes will take off and longer they will last in combat.
When selecting a pilot, I would not waste time with using ANY sailor with less than 13 ability, and 11 in aircraft and 11 in Bomber or Fighter.
The reason for this is ability will determine how many RECRUITS he can have as you level him up, therefore giving him the opportunity to get to max ability faster/sooner than one with a lower ability.
I will be posting more tips on pilots as things go on and I learn more.
I have some secret tactics to use when going up against a stronger player/CV.
jnyapple
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