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  • Vet conversion increase

    10. 20. 2005 16:54

ldnod
I think fo rthe final duriation of beta test time (assume december??) vet gain increase should be set to maybe 30%-35%

i mean 8% is bad... just horrible...

Release some more incentive to this for the final 2 1/2 months to retain your customer base (assuming not ludacris pay to play price)
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  • Re : Vet conversion increase

    10. 20. 2005 18:48

ldnod
to high? i mean maybe put a cap on max vets in comparison to total raw ability... so that we dont have ppl running around with 500 vets and nothing else on their gunners


and paying credits for vets.. yet another great idea.

  • Re : Vet conversion increase

    10. 20. 2005 18:47

sgtspanky
I'm all in for a little bit of help in th process of making vets. Or any REAL info about making them from TeamNF

  • Re : Vet conversion increase

    10. 20. 2005 18:44

flamingpanda
or do a fix rate for like 50,000 per sure fire conv. I'd do it

  • Re : Vet conversion increase

    10. 20. 2005 18:43

THveteran
The vet conversion is based on the current amount of vets u already have. basing it on lvl would not be good idea. the current vet conversion is really hard to earn vets. but it makes it fair by having vet conversion % by amount of current vets u have. -_-

  • Re : Vet conversion increase

    10. 20. 2005 17:46

langor
I think the conversion rate should be based by the level of the sailor's. Ill give you an example.

Sailors level % Chance
1-10 - 50%
11-20 - 45%
21-30 - 40%
31-40 - 35%
41-50 - 30%
51-60 - 25%
61-70 - 20%
71-80 - 15%
81-90 - 10%
91-++ - 05%

  • Re : Vet conversion increase

    10. 20. 2005 17:00

carmelo
That would be way to high....
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