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  • Mog Question

    11. 04. 2005 20:36

madlightnig
I was thinking what is so great about the mog and should i get it or just keep my
oyodo. If you have info on the mog tell me thx
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  • Re : Mog Question

    11. 08. 2005 20:20

chizhang
jap's spread is just pure bad

i have lvl 73 gunner with 1500 acc ability

my spread on mog is still pretty bad

  • Re : Mog Question

    11. 08. 2005 20:10

chiddler
Mog's are so hard to fight. You have to range them so very delicately, holding that
extra cm of range KM get in a CL.

Fun.

  • Re : Mog Question

    11. 07. 2005 12:31

mixmkz
you do talk alot of smack for some one i killed in 4 salvos when you had gold
gunners -.-"

  • Re : Mog Question

    11. 07. 2005 11:29

desolate
-=smacks enwhy and mix's heads together=- you both sucks at mog and cv so
shuddup :P

The mogami has the lowest of DP of the CL2 but makes that up in speed.. the size of
the guns.. the range of the guns.. and the reload of the guns for being such large
guns... and also by the speed of the boat... I reccomend you get it because at level
40 you get the 7.9"C D which is the most common of the guns since it reloads
relatively fast and holds 4 binds.. don't put anything but maybe repairers on your T
slots cause those are Really useless in my oppinion

good luck!

  • Re : Mog Question

    11. 07. 2005 08:15

SteelfireX
Wait till you get 7.9 c d...

always stay at max range with light HE, you will hit ~550s

USE IT AS SOON AS YOU GET 7.9 C D

i think it is lvl 40...

but i did 20k attack at that level easily, now i can do a lot more with my lvl 57s :P

  • Re : Mog Question

    11. 07. 2005 07:18

ypsylon
Mogami is a very good ship but it must be used properly.

1st. I think you should not use Mogami with 7.9" if you have not @ least 40 lvl
gunners.
2. Try to play in no torp room. Put everyting (armor) in the deck.
3. When you reach lvl 42-44 and your gunners are good +11/+11 base and 75% of
ability bar is white play CL/CA. It will give you a much better exp from a game ~2k+.
4. If you like Op.Crash drop 7.9" and put 6.1D triples. With a good reload time (3.9s)
and reasonable dmg you can take whole DD with one salvo. But you must be
prepared to see how your shells bounce back from armor whored Siriuses and Edins.
5. If you like 6.1" (and I like it too) the best way is to keep enemy @ distance
between 50-55 degree. Your guns do much dmg there.
6. Truth is you must use 7.9" to survive so only on early stages of Mogami play with
6.1".
7. Use scouts. I hate launching process but scouts are your advantage.
8. If your gunners lack of experts mission whore them. Belive me playing this dull
Mission 110 is worth of time but you also lose quite a lot of money to resupply ammo.
9. DONT play Mogami if this is your only ship! Mogami is expensive as hell to resupply
and repair. If you dont have enough money grind them somehow :)
10. Dont use torps. Its a semi-CA ship, youre not DD here.
11. In all welcome rooms put your ship at the back.
12. When equiping ship for All Welcome put everyting in bulge. With 70 bulge you can
take even 10 torps (depending on type) and still fight.
13. Have @ least 2 rep. guys on board. Its not DD.
14. To fully equip and armor Mogami you'll need ~800k.

Well there is certainly more but for the start its enough :)

  • Re : Mog Question

    11. 07. 2005 06:28

blink
i think the spread does get alot better with lvl. im about 54 now and my shells cluster alot. i also use the 3x 6" guns and
that will take out any DD or Cl/CA that gets to close. its really funny to see a whole bunch of dds come up close in an op
con lol

  • Re : Mog Question

    11. 05. 2005 17:28

madlightnig
thx peps

  • Re : Mog Question

    11. 05. 2005 16:29

SWPIGWANG
now if only one of your vet can lend me $$ for hosho......

meh, mogami's spread don't really get that much better with level, so only reload improves
significantly.......

  • Re : Mog Question

    11. 05. 2005 16:10

mixmkz
its ok

your lack of mogami skill is made up by CV skills.

if you ever see my mogami CV, its pathatic lol
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