enwhyoo
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Here is my CV FAQ (please feel free to add any additional information on basics of CV gameplay/stats).
What is the purpose of a CV?
CVs in the current NFNA server serves two purposes: bomb and intercept.
Of the two purposes, bombing is the prevalent one in the current NFNA. The reason for this is because most CV players are using low level CVs (Hoshos, Attackers, Bogues, Oyodos, and the occasional Mogami CV). With such limited plane space, the CV player can only focus on either bombing or intercepting. And as bombing is the more attractive method (gives better experience and credits), that is what people choose. Why is bombing important? Because you help your team. With gunships in most cases the bigger the ship the more damage it would cause in an All Welcome game with all the ship classes. When a team has a CV, the CV can balance or get rid of this threat to the team quickly and with relatively little casualties or risk of sinking.
What is bombing?
For CVs there are two ways to bomb: with dive bombers (DB) or with torp bombers (TB). The advantage of dive bombers is that they can fly through entire ranks of enemy ships, reach their target, do heavy damage, and return. However, DBs are extremely susceptible to enemy anti-aircraft (AA) fire and enemy fighter planes, and are usually unsuccessful against small targets like DD and FF unless the bomber pilot is relatively high level and loaded with experts/veterans. Currently Germany has the best bomb damage, followed by Japan, US and UK tied for third. With TBs, your planes are less susceptible to AA but more susceptible to AAW (automatic anti-aircraft weaponry, shown as the little orange pellets ships shoot into the air when an enemy plane flies by). It is harder for TBs to bomb ships deep within enemy ranks if there are many ships around it as those planes would most likely die before they reach torp launching altitude, but once the zone is clear, TBs are more efficient than DBs as they do more damage. TBs are also more effective overall against small ships since you can launch torps that will cover an area whereas DBs can only bomb on one point, and if you miss that point on the ship (which is very common when trying to bomb a DD) you just wasted a lot of time and some bombs when you could뭭e used it to bomb an easier target. UK torp bombers are the best with high durability and great torps that go fast and do high damage. US torps are high damage but slow. IJN torps are fast but weak, and KM torps are the worst.
What to bomb?
What to bomb will be determined by many different factors. In most cases when you will not be able to see the enemy CVs or BBs, and you are an Oyodo or a CV1, it is best to bomb CLs/CAs. The reason being is because these targets are relatively big (easy to bomb) but dangerous (to the lower level ships on your team). So when your plane space is limited it is always good to bomb targets that would prevent your team from advancing onto enemy territory. As eventually when your team gains more and more of the map, the enemy team is clustered more and more and susceptible to getting more damage from shell spread and from torp spread.
If you are a CV2+, your job is different. Your very first objective is to locate the enemy CVs (whether it is just 1 Oyodo or 5 CV2s) fast, bomb them, and then go for any big target you can find as these targets are more profitable to bomb, easier to bomb, and will be more helpful for your teammates if you bombed the larger enemy ships (ALWAYS BOMB TARGETS FROM BIG TO SMALL; however, many BBs now have very high soft defense, so the trick is to bomb them in groups very fast so they take a lot of damage at once and cannot repair themselves, sometimes leading to a burn-sink, which can help your team even if you don뭪 have the tactical points).
Some CV2+ players would now think 밳ah, I know, bomb enemy CVs first.? Yes, you know that, as well as everyone on your team. The reason though, most CV players don뭪 know. There are many reasons to why people should bomb enemy CVs first, and most CV players would think 뱖ell, if I bomb enemy CV first, then he can뭪 bomb me.? That is correct; however, that is not the main reason. The real reason why CVs should bomb other CVs is because it helps your teammate뭩 survivability, especially the capital ships. As the manual stated, NF is a primarily gun-based game, and as many players have seen the awesome strength of elite BBs, you can easily figure why. Sure, CVs do great damage, but we have an extremely long reload time. BBs do equally as much damage but in 1/10 the time, that is why they are the key assets to the success of your team. If the enemy CV finds and mass-bombs your BB, it will be a blow to the team morale and a blow to the team뭩 efficiency (you뭗 have lost a BB to face off enemy BBs/CAs) and not to mention a huge gain for enemy tactical. So if you found the enemy CV early and you know that you can have a good chance at killing him (if there is no AA cover or fighter cover), even if you are an Oyodo, take a deep breath and go for that enemy CV. Another benefit of bombing enemy CVs is that you will cripple their morale. Take for example the enemy team has a Yorktown. If you and friendly CVs found that Yorktown, rushed in, and sunk him, then the enemy morale would drop tremendously, and when morale drops, so does their will to fight and efficiency in battle drop. This is especially evident with CVs. Once you bombed the enemy primary CV, the others would play a lot more defensively, instead of sending fighters to protect capital ships such as BBs, they just hover fighters above themselves, which makes it easier for you to bomb the BBs and let all the smaller ships push into the enemy territory and rush those CVs.
That is why CVs should never play selfishly or cowardly. Either take a risk and go for the bigger reward, or play calculated and take out strategic targets.
What is intercepting?
Intercepting means that you send your fighters out to shoot down enemy planes (usually enemy DBs) that are coming to bomb a target on your team.
Why intercept? First off, you get good credits from killing enemy planes. Secondly, it would discourage and irritate the person whose bombers you just shot down. Third, would you want your team뭩 only BB to sink from bombers, when the enemy has 2 BBs left? No, because then those BBs would eat away at your team until you뭨e up, and I뭢 sure no one is too eager to taste BB shells. What do you do then? Keep your team뭩 capital ships alive by killing enemy bombers. Currently, some aspects that prevent CVs from protecting friendly capital ships. First off, CVs are afraid to lose their fighters. This is a very common situation when CVs send out fighters to circle around BBs but the fighters are too close and overzealous AA ships shoot down friendly fighters and enemy DBs. Another reason why CVs are unwilling to intercept is because they are afraid of getting bombed themselves. A third reason is just that they don뭪 have fighters. And the final reason is that they are plain ignorant and all they want to do is bomb.
For the first situation I stated above, the best solution is to keep your fighters a bit ahead of the BBs and AA ships. Always be on the constant lookout for enemy planes flying around. If you see planes flying in squads of 3 or 4, estimate where it would head, and send your fighters there. The further out you intercept the enemy planes, the more room there is between your fighters and friendly BBs, and so more time for you to kill the bombers.
When a CV is afraid to send fighters, then that is a CV that will be a lot riskier to play with. Why? Having fighters right above your head solves nothing, fighters need TIME to intercept and shoot down bombers, the higher level the bomer, the more time to shoot him. When your planes are RIGHT above your head, they don뭪 have that time, especially if a CV2+ bombs you, then you뭨e as good as dead. So send those fighters out to shoot them, there is a reason why you as a CV should stay in the back in the shadows and not out there rushing with DDs (no, even Oyos shouldn뭪 go out there).
When a CV doesn뭪 have room for fighters, then you just can뭪 help it. As Oyos only have 8 space, which means 8 DBs, then it is better for them to focus on bombing and having spares to replace killed DBs than to have them run out of bombers early and decide to act heroic and torp; haha, no.
If a CV is ignorant to the importance of intercepting enemy planes, either tell him to be more aware, or just decide whether you want to risk it or not.
Which planes are good for interception?
IJN and USN planes are good for intercepting since they have fast planes that do good damage. As is the case now, many times you would watch your fighters chase enemy bombers but they never seem to kill, why is that you ask? The answer to that is because the pilot is low level or because your fighters are too far away from the enemy planes to do damage, but they would still waste bullets nonetheless, and bullets do run out. The reason why IJN and USN are better at intercepting is because their planes are fast. When you have fast planes, you can catch up to the bombers before your guy runs out of ammo and actually kill the bombers. IJN and USN tier 2 fighters are even better at this since the fighters are actually significantly faster than tier 1 fighters (refer to www.trainworld.us or http://www.tarrif.net/navyfield/guides/fighters.htm), meaning they can catch up to bombers in no time, and do damage quick enough to kill. Do note, however, I am not saying UK or KM planes are BAD at intercepting, that is not the case, it is just that if they are chasing a high level bomber group, since they are slow, they would probably be consistently behind the DBs and would probably waste bullets missing. So in order to use KM and UK fighters more efficiently, it would be best to send them out further when intercepting.
So what is good about UK or KM fighters?
As Tarrif stated, UK fighters have high durability (live longer) and KM fighters have high attack (kill faster). The downside to these two nations?fighters is the lack of speed. So what are the UK and KM fighters good for then? Dogfights. If you want to shoot down enemy fighters that will intercept your bombers or just distract them long enough to slip your bombers through the fighter zone, then UK and KM are more useful. KM fighters are extremely useful against other fighters since they have higher attack (significantly higher attack for tier 2 planes) so they make great planes to take out enemy interceptors (or potential-interceptors). UK planes live longer so given the same fire power and the CV players leave their fighters to fight each other, UK planes would be able to win (given that the fighter pilots are equal level and the non-UK player didn뭪 send in more fighters).
Which nation should I go for CV?
This is open to your own choices. The advantages US CVs have is the immense plane capacity their CVs hold, the discrepancy between US CV plane space and other national CVs of equal level stays consistently large. IJN CVs are the earliest accessible CVs and the IJN has two CV routes to choose from. The majority of IJN CV players choose the Hosho route because it has more CVs to choose from but it is the weaker route. The Junyo route has better CVs but the grind between CVs is long and tedious. All IJN CVs have the second largest plane space among similar level CVs. UK CVs don뭪 hold as many planes as US or IJN CVs but they have high durability and displacement, making them the toughest CVs of the batch. If you are into strong individual planes that do awesome damage and don뭪 mind plane space or long grinds and a short CV route, then KM is a viable option. KM planes, as stated above, have great individual stats, but the CVs are costly (meaning high tactical worth, so don뭪 get it sunk) and have the least plane space of all four nations.
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