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  • Who has the best fighters?

    11. 05. 2005 08:21

tarrif
Being a carrier man myself, I thought I'd take a close look at this question. Being a
webmaster, I thought I'd make my findings public. Here's what I found...

http://www.tarrif.net/navyfield/guides/fighters.htm

My website is under-going some changes to the way it looks at the moment, but
everything is still there. Hope you enjoy the article. I plan on doing a few more for
other units. Any suggestions?

- Tarrif
  Index

  • Re : Who has the best fighters?

    11. 07. 2005 00:15

l231d
Just saying COMMA is easier :)

  • Re : Who has the best fighters?

    11. 06. 2005 23:42

toxic
"4. If there is AA, fly planes lower than default height (select your plane squad, press
";" to lower and "L" to raise altitude so you can bomb as low altitude DBs will not
bomb)"

its ',', not ';'...

nub =P

  • Re : Who has the best fighters?

    11. 06. 2005 16:28

Synapse
Great Guide! Suddenly I don't feel so bad about going american CV.

  • Re : Who has the best fighters?

    11. 06. 2005 14:43

enwhyoo
Here are some tips and such for CV players.

1. Observe high level CV players. This means watch 4bars/goldbar CV players use their CV
and how they bomb, manuever fighters. Even though there are many fake power-leveled CV
players out there, there are still some real pros (Nico, Smedd, Tidus, Archer, Delta,
Xiamen, Xiandai, Nukie56). Watch these players play their CV and you will learn a lot,
such as where to scout, how to dodge bombs, how many planes to launch, who to bomb, when
to bomb, etc.

2. Always stay in the back. A CV is a vulnerable ship, stay behind most if not all your
friendly ships, but not too far that if a DD rushes through to you you have no help
getting rid of him.

3. Don't bomb DDs unless you really have to. If a DD is not in your CV's field of vision
(meaning if the DD can't see you, don't bomb it) go for targets you can handle. Oyos:
CL/CA; CV1: CL-CV2 (CV3s would just eat your bombers alive); CV2: CL+; CV3: CL+ (not like
you guys don't know how to bomb already)

4. If there is AA, fly planes lower than default height (select your plane squad, press
";" to lower and "L" to raise altitude so you can bomb as low altitude DBs will not bomb)

5. If you see a scout, shoot it down. Scouts are dangerous because they give distinct
sight advantage, and that disrupts the efficiency of you as a CV player as people panic
when they get bombed but they don't know where it is coming from.

6. Don't always look for easy bombing targets. This is a CV1+ tip, as Oyos rarely carry
fighters and those they do carry suck anyways. But as a CV1+ always look around in the
middle of the map (from mid-top all the way to mid-bottom) to see whether there are any
incoming planes. Also look around your BBs, as there wil most likely be enemy scouts or
incoming fighters/bombrs. Shoot those planes down or you will suffer the consequences.

7. Don't fly planes directly over your head unless you are the only real worthy target to
bomb. Even then, you should be careful and attentative, and any planes you hear, look
around and send your fighters to intercept.

8. Keep moving. CVs should never stay still. You'll make an easy targt.

9. Fly your planes through areas with little AA fire. This applies to friendly zones
where the friendly AA is shooting at enemy planes and enemy zones where the enemy AA is
shooting your planes. If you fly your planes through AA fire 90% of the time at least 1
plane will die. The AA don't care, frankly they only get happier as they get credit and
experience from killing planes friendly or foe.

10. Bomb enemy CVs if you see them. Unless there is a BB there to bomb, there is too much
AA to fly through, you don't know where the CVs are, or the CVs are too far, bomb them.
Why not bomb a CA instead of an Oyodo? Because CAs don't retreat. They will always be
there. Unless the CA is blockshotting or is really high level crew, get the CV first,
even if it is an Oyodo.

11. Try to partner with CVs that you know you get along well with. When you play CV, play
with those that you like and that you know will be supportive of you and you will be
supportive of them. When CVs work together as a team then they run a smaller risk of
getting picked off. For instance, when Xiandai's Yorktown and my Hiryu pair up, I let
Xiandai run bombers up first and I shoot out fighters to set up a protective zone. While
he is bombing I am constantly looking around us for enemy planes and I shoot them ASAP.
This way he can focus on bombing and I can earn credits from planes. Sure sometimes it
isn't as profitable as bombing, but at least you know you have a higher chance of winning.
Like any rule, two is better than one.

12. Try to find a CV player's launching pattern. Though this isn't evident yet, and this
tip might be a lot of hassle, it helps. Every CV player has a certain pattern they launch
their planes with. Some prefer launching X amounts of fighters and Y amounts of bombers
in the first minute, and then rotate between launching A fighters and B bombers; or go by
C fighters + D bombers and then D fighters + C bombers. Most players would always have a
playing habit. Learn their habits while you play against or with them, and it will pay
off greatly. This also applies to where the CV would move, where they usually send their
fighters or bombers, etc.

Hope this helps, and any additional tips would be welcomed.

  • Re : Who has the best fighters?

    11. 06. 2005 05:03

kittyhawk
Great guide but there is an error on the second table for the +10 german, you put the
aircraft ability but it should be the fighter ability.

  • Re : Who has the best fighters?

    11. 06. 2005 01:24

murrue
GREAT guide !!!
Thx a lot Enwhyoo and Tarrif !!!

Anyone mind making this sticky??

  • Re : Who has the best fighters?

    11. 05. 2005 21:30

nes249
Yes nice article it helps :)

  • Re : Who has the best fighters?

    11. 05. 2005 16:59

tarrif
Enywhoo,

Great guide! To answer your question, I play only one account: Drone1 The only
time I use Tarrif is for testing.

  • Re : Who has the best fighters?

    11. 05. 2005 16:39

rolley
In real terms the USA had the best fighters mainly the F6F and the Vought Corsair

  • Re : Who has the best fighters?

    11. 05. 2005 15:17

enwhyoo
Here is my CV FAQ (please feel free to add any additional information on basics of CV
gameplay/stats).

What is the purpose of a CV?

CVs in the current NFNA server serves two purposes: bomb and intercept.

Of the two purposes, bombing is the prevalent one in the current NFNA. The reason for
this is because most CV players are using low level CVs (Hoshos, Attackers, Bogues,
Oyodos, and the occasional Mogami CV). With such limited plane space, the CV player can
only focus on either bombing or intercepting. And as bombing is the more attractive
method (gives better experience and credits), that is what people choose. Why is bombing
important? Because you help your team. With gunships in most cases the bigger the ship
the more damage it would cause in an All Welcome game with all the ship classes. When a
team has a CV, the CV can balance or get rid of this threat to the team quickly and with
relatively little casualties or risk of sinking.

What is bombing?

For CVs there are two ways to bomb: with dive bombers (DB) or with torp bombers (TB). The
advantage of dive bombers is that they can fly through entire ranks of enemy ships, reach
their target, do heavy damage, and return. However, DBs are extremely susceptible to
enemy anti-aircraft (AA) fire and enemy fighter planes, and are usually unsuccessful
against small targets like DD and FF unless the bomber pilot is relatively high level and
loaded with experts/veterans. Currently Germany has the best bomb damage, followed by
Japan, US and UK tied for third. With TBs, your planes are less susceptible to AA but
more susceptible to AAW (automatic anti-aircraft weaponry, shown as the little orange
pellets ships shoot into the air when an enemy plane flies by). It is harder for TBs to
bomb ships deep within enemy ranks if there are many ships around it as those planes would
most likely die before they reach torp launching altitude, but once the zone is clear, TBs
are more efficient than DBs as they do more damage. TBs are also more effective overall
against small ships since you can launch torps that will cover an area whereas DBs can
only bomb on one point, and if you miss that point on the ship (which is very common when
trying to bomb a DD) you just wasted a lot of time and some bombs when you could뭭e used
it to bomb an easier target. UK torp bombers are the best with high durability and great
torps that go fast and do high damage. US torps are high damage but slow. IJN torps are
fast but weak, and KM torps are the worst.


What to bomb?

What to bomb will be determined by many different factors. In most cases when you will
not be able to see the enemy CVs or BBs, and you are an Oyodo or a CV1, it is best to bomb
CLs/CAs. The reason being is because these targets are relatively big (easy to bomb) but
dangerous (to the lower level ships on your team). So when your plane space is limited it
is always good to bomb targets that would prevent your team from advancing onto enemy
territory. As eventually when your team gains more and more of the map, the enemy team is
clustered more and more and susceptible to getting more damage from shell spread and from
torp spread.

If you are a CV2+, your job is different. Your very first objective is to locate the
enemy CVs (whether it is just 1 Oyodo or 5 CV2s) fast, bomb them, and then go for any big
target you can find as these targets are more profitable to bomb, easier to bomb, and will
be more helpful for your teammates if you bombed the larger enemy ships (ALWAYS BOMB
TARGETS FROM BIG TO SMALL; however, many BBs now have very high soft defense, so the trick
is to bomb them in groups very fast so they take a lot of damage at once and cannot repair
themselves, sometimes leading to a burn-sink, which can help your team even if you don뭪
have the tactical points).

Some CV2+ players would now think 밳ah, I know, bomb enemy CVs first.? Yes, you know
that, as well as everyone on your team. The reason though, most CV players don뭪 know.
There are many reasons to why people should bomb enemy CVs first, and most CV players
would think 뱖ell, if I bomb enemy CV first, then he can뭪 bomb me.? That is correct;
however, that is not the main reason. The real reason why CVs should bomb other CVs is
because it helps your teammate뭩 survivability, especially the capital ships. As the
manual stated, NF is a primarily gun-based game, and as many players have seen the awesome
strength of elite BBs, you can easily figure why. Sure, CVs do great damage, but we have
an extremely long reload time. BBs do equally as much damage but in 1/10 the time, that
is why they are the key assets to the success of your team. If the enemy CV finds and
mass-bombs your BB, it will be a blow to the team morale and a blow to the team뭩
efficiency (you뭗 have lost a BB to face off enemy BBs/CAs) and not to mention a huge gain
for enemy tactical. So if you found the enemy CV early and you know that you can have a
good chance at killing him (if there is no AA cover or fighter cover), even if you are an
Oyodo, take a deep breath and go for that enemy CV. Another benefit of bombing enemy CVs
is that you will cripple their morale. Take for example the enemy team has a Yorktown.
If you and friendly CVs found that Yorktown, rushed in, and sunk him, then the enemy
morale would drop tremendously, and when morale drops, so does their will to fight and
efficiency in battle drop. This is especially evident with CVs. Once you bombed the
enemy primary CV, the others would play a lot more defensively, instead of sending
fighters to protect capital ships such as BBs, they just hover fighters above themselves,
which makes it easier for you to bomb the BBs and let all the smaller ships push into the
enemy territory and rush those CVs.

That is why CVs should never play selfishly or cowardly. Either take a risk and go for
the bigger reward, or play calculated and take out strategic targets.

What is intercepting?

Intercepting means that you send your fighters out to shoot down enemy planes (usually
enemy DBs) that are coming to bomb a target on your team.

Why intercept?
First off, you get good credits from killing enemy planes. Secondly, it would discourage
and irritate the person whose bombers you just shot down. Third, would you want your
team뭩 only BB to sink from bombers, when the enemy has 2 BBs left? No, because then
those BBs would eat away at your team until you뭨e up, and I뭢 sure no one is too eager to
taste BB shells. What do you do then? Keep your team뭩 capital ships alive by killing
enemy bombers. Currently, some aspects that prevent CVs from protecting friendly capital
ships. First off, CVs are afraid to lose their fighters. This is a very common situation
when CVs send out fighters to circle around BBs but the fighters are too close and
overzealous AA ships shoot down friendly fighters and enemy DBs. Another reason why CVs
are unwilling to intercept is because they are afraid of getting bombed themselves. A
third reason is just that they don뭪 have fighters. And the final reason is that they are
plain ignorant and all they want to do is bomb.

For the first situation I stated above, the best solution is to keep your fighters a bit
ahead of the BBs and AA ships. Always be on the constant lookout for enemy planes flying
around. If you see planes flying in squads of 3 or 4, estimate where it would head, and
send your fighters there. The further out you intercept the enemy planes, the more room
there is between your fighters and friendly BBs, and so more time for you to kill the
bombers.

When a CV is afraid to send fighters, then that is a CV that will be a lot riskier to play
with. Why? Having fighters right above your head solves nothing, fighters need TIME to
intercept and shoot down bombers, the higher level the bomer, the more time to shoot him.
When your planes are RIGHT above your head, they don뭪 have that time, especially if a
CV2+ bombs you, then you뭨e as good as dead. So send those fighters out to shoot them,
there is a reason why you as a CV should stay in the back in the shadows and not out there
rushing with DDs (no, even Oyos shouldn뭪 go out there).

When a CV doesn뭪 have room for fighters, then you just can뭪 help it. As Oyos only have
8 space, which means 8 DBs, then it is better for them to focus on bombing and having
spares to replace killed DBs than to have them run out of bombers early and decide to act
heroic and torp; haha, no.

If a CV is ignorant to the importance of intercepting enemy planes, either tell him to be
more aware, or just decide whether you want to risk it or not.

Which planes are good for interception?

IJN and USN planes are good for intercepting since they have fast planes that do good
damage. As is the case now, many times you would watch your fighters chase enemy bombers
but they never seem to kill, why is that you ask? The answer to that is because the pilot
is low level or because your fighters are too far away from the enemy planes to do damage,
but they would still waste bullets nonetheless, and bullets do run out. The reason why
IJN and USN are better at intercepting is because their planes are fast. When you have
fast planes, you can catch up to the bombers before your guy runs out of ammo and actually
kill the bombers. IJN and USN tier 2 fighters are even better at this since the fighters
are actually significantly faster than tier 1 fighters (refer to www.trainworld.us or
http://www.tarrif.net/navyfield/guides/fighters.htm), meaning they can catch up to bombers
in no time, and do damage quick enough to kill. Do note, however, I am not saying UK or
KM planes are BAD at intercepting, that is not the case, it is just that if they are
chasing a high level bomber group, since they are slow, they would probably be
consistently behind the DBs and would probably waste bullets missing. So in order to use
KM and UK fighters more efficiently, it would be best to send them out further when
intercepting.

So what is good about UK or KM fighters?

As Tarrif stated, UK fighters have high durability (live longer) and KM fighters have high
attack (kill faster). The downside to these two nations?fighters is the lack of speed.
So what are the UK and KM fighters good for then? Dogfights. If you want to shoot down
enemy fighters that will intercept your bombers or just distract them long enough to slip
your bombers through the fighter zone, then UK and KM are more useful. KM fighters are
extremely useful against other fighters since they have higher attack (significantly
higher attack for tier 2 planes) so they make great planes to take out enemy interceptors
(or potential-interceptors). UK planes live longer so given the same fire power and the
CV players leave their fighters to fight each other, UK planes would be able to win (given
that the fighter pilots are equal level and the non-UK player didn뭪 send in more fighters).

Which nation should I go for CV?

This is open to your own choices. The advantages US CVs have is the immense plane
capacity their CVs hold, the discrepancy between US CV plane space and other national CVs
of equal level stays consistently large. IJN CVs are the earliest accessible CVs and the
IJN has two CV routes to choose from. The majority of IJN CV players choose the Hosho
route because it has more CVs to choose from but it is the weaker route. The Junyo route
has better CVs but the grind between CVs is long and tedious. All IJN CVs have the second
largest plane space among similar level CVs. UK CVs don뭪 hold as many planes as US or
IJN CVs but they have high durability and displacement, making them the toughest CVs of
the batch. If you are into strong individual planes that do awesome damage and don뭪 mind
plane space or long grinds and a short CV route, then KM is a viable option. KM planes,
as stated above, have great individual stats, but the CVs are costly (meaning high
tactical worth, so don뭪 get it sunk) and have the least plane space of all four nations.
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