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  • 3/14(3/15) Maintenance: Servers down 11PM-1AM PDT

    03. 09. 2007 09:47

Servers will be down on the night of March 14th, from 11PM through 1AM Pacific
Daylight Time. (March 14th 06:00:00 -> March 14th 08:00:00 GMT/UTC time)

This is the update for NEXT WEEK.

Because of the widespread speculation around the forums and in game about the
new items, to stop anymore false rumours, here are the update details for next
week's patch:

Patch 1.165:

1. The Following Premium Ships has been added:





*United States Navy*
Ship: BB.Sevastopol
Required Level: Lv.61
DP: 22100
Max Displacement : 29000
R mount space: 350
T mount space: 34
Aircraft space: 160
Price: $6.99

*Royal Navy*
Ship: BB.Dunkerque
Required Level: Lv.61
DP: 22500
Max Displacement : 30000
R mount space: 330
T mount space: 118/74
Aircraft space: 120
Price: $6.99

*Imperial Japanese Navy*
Ship: BB.B65 Project
Required Level: Lv.63
DP: 23200
Max Displacement : 34950
R mount space: 326
T mount space: 62
Aircraft space: 160
Price: $6.99

*Kriegsmarine*
Ship: BB.Andrea Doria
Required Level: Lv.65
DP: 21800
Max Displacement : 28229
R mount space: 346/310
T mount space: 111/35
Aircraft space: 120
Price: $6.99


The Premium Battleships come with exclusive naval guns. When you purchase the
premium BB, it will be place in your port, equipped with naval guns.

2. The Following Naval Guns have been added(Only for Premium Ships):

*United States Navy*
Caliber: 12"
Model: 52 Pattern 1907
Required Level: Lv.61
Space : 325
Number of barrels : 3
Max Angle : 40
Reload Time : 14.81

*Royal Navy*
Caliber: 13"
Model: 50 Model 1931
Required Level: Lv.61
Space : 292
Number of barrels : 4
Max Angle : 35
Reload Time : 16.62

Caliber: 5.1"
Model: 45 Model 1932
Required Level: Lv.30
Space : 54
Number of barrels : 2
Max Angle : 75
Reload Time : 2.39

Caliber: 5.1"
Model: 45 Model 1932
Required Level: Lv.30
Space : 98
Number of barrels : 4
Max Angle : 75
Reload Time : 2.39

*Imperial Japanese Navy*
Caliber: 12"
Model: 50 Model 1940
Required Level: Lv.63
Space : 301
Number of barrels : 3
Max Angle : 45
Reload Time : 15.21

*Kriegsmarine*
Caliber: 12.6"
Model: 44 Model 1936
Required Level: Lv.65
Space : 290
Number of barrels : 2
Max Angle : 30
Reload Time : 15.03

Caliber: 12.6"
Model: 44 Model 1936
Required Level: Lv.65
Space : 320
Number of barrels : 3
Max Angle : 30
Reload Time : 15.03

Caliber: 5.3"
Model: 45 Models 1937
Required Level: Lv.29
Space : 95
Number of barrels : 3
Max Angle : 45
Reload Time : 3.35

Caliber: 5.3"
Model: 50 Model 1939
Required Level: Lv.12
Space : 17
Number of barrels : 1
Max Angle : 75
Reload Time : 1.38

3. The Following Engine has been added.
*Imperial Japanese Navy*
Model: IJN BC Engine I
Space: 283
HP: 170000
Ship: BB.B65 Project

*Kriegsmarine*
Model: KM BB Engine IV
Space: 125
HP: 75000
Ship: BB.Andrea Doria

4. The following FCS has been added.
*Royal Navy*
Model: FN FCS
Space: 118
Accuracy: +80

5. Naval Mines have been added. [Ship Item]
- Naval mine launchers could be equipped on FF/DD/CL class ships.
- In order to use mines, the user must own lvl 12 or higher sailor with torpedo
ability.
- In order to purchase mines in game, the user must have purchased the mine item
from N.F Store.
- Users can use mines, same way as torpedoes.
- The launched mines do not move and enabled 10 seconds after launch.
- The friendly mines can be detected by all ship classes.
- Enemy mines can only be detected by FF/DD class ships.
- The amount of naval mine items owned by the users decreases when users equip
mines on their ship.
- If you decrease the number of mines equipped on ship, or if you sell the mines
equipped on ship, it will not increase the number of naval mine items. but will be
given back to users, in credits.

*United States Navy*
Model: Mark 6
Space: 24
HE attack power: 9906

*Royal Navy*
Model: Type H Mark VA
Space: 24
HE attack power: 10032

*Imperial Japanese Navy*
Model: Mark 6 Model 1
Space: 49
HE attack power: 10404

*Kriegsmarine*
Model: EMC
Space: 28
HE attack power: 11868

Price:
500 Naval Mines = $1.00
1000 Naval Mines = $2.00

6. AAA, AAC shells are now just AA.

- The Anti Air shells, AAC and AAA shells are now merged as AA shells.

- Therefore, all AAC and AAA shells will be sold.

- Only the names have been changed, there are no changes in damage levels.

- If you have equipped AAC and AAA shells together, your AAA shells will be
converted to AA shells, and your AAC shells will be sold.

- If you have equipped AAC or AAA shells "only", then they will be converted to AA
shells.

7. Location fix on Iowa, Nelson, Taiho, U Rodney (The ship yard image fix)

8. Fixed HA bug on battle rooms automatically closing, when the attacking fleet wins
the battle.

Thank You

-NFGM
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