This guide is tailored to players who have clocked up a hundred or so games on NF and have a firm grasp of the basics of the game. For those who are less experienced i highly recommend Obst's guide at www.nf-guides.com, Its detailed, informative and has pretty pictures. This guide is also designed so that when you start considering buying a BB you will be in the best shape possible to use it and not need to buy crew to augment your own efforts.
First off, start from scratch, forget any previous efforts this is a new beginning..
Make sure you have 50,000 credits and 50,000 points. When you have this go to the trade area and make a room called "i need points". You will quickly get donations as higher lvl players have little use of points. When you have 250,000+ points we can begin making babies.
Now go to the Shipyard and make 4 new sailors, but not just any sailors, sailors with the right statistics. I cannot stress enough how important a sailors stats are, the are vital if your going to have fun playing this game. This is going to take a while, but keep rolling the dice until you find these sailors
1 sailor with potential of 14 or above 2 sailors with Accuracy 12 reloading 10 or better 12/11 recommended but rare 3 sailor with 12 repair 10 restore 10 Engine or better 12/10/11 recommended 4 sailors with 10 repair 10 restore 12 Engine or better 1 sailor with 12 aircraft
Dont settle for less!, these guys are going to be with you for years probably, so take your time to find the best ones
When they reach level 12 (you wont be able to level them all at once, so check stats before you start changing them into something they shouldnt be) you should change them into respectively
1. Bridge operator 2. Arm sailors 7. Support sailors 1. Special Force
For all sailors its recommended they have a high number for AAW and restore, all sailors contribute to these so the more the better
Alternatively you can buy Elite sailors from the website. Many players will tell you the difference between an elite acc gunner and a 12/10 is not that much different... and the are right. But Elites are better, they all have +11 aaw and restore. With 13 instead of 12 as a base a lvl 50 acc gunner will have 50 more accuracy (equivalent to being 1-2 levels higher than he is). It depends on you.
Now start levelling up. There are guides on Ships and weapons and tactics so i wont repeat their advice. I will say this, put in a manual FCS, this is a new start so you may as well learn a new skill, the quickest way to level is to be on the winning side in blitz games, so do that.. Hit someone.. dont die, if you can help it, help your team win.
Now take these ships as you progress, take them at the level i suggest as well for maximum joy
lvl 15 O class - 1.BO 2. Arm sailors 4. Support
lvl 21 Q class - 1. BO 2. Gunners 5 suuport
lvl 30 Emerald - 1.BO 2 Gunners 3 repairman 2 Engineers 1. Special force (after lvl25 rookie Scout)
Lvl 37 Edinburgh - 1BO 2 Gunners 3 Repair 2 Engi 1 Rookie Pilot
Lvl 43 County Class - 1BO 2 Heavy ACCURACY gunners 3 repair 3 Engi 1 rookie pilot
When you Reach Lvl 50 ....
STOP!!!!..............
Now go right back to the beginning and start again.... (mass groaning)
Make (or buy)
1. Bridge operator 2. Gunners with +12 RELOAD Any other free slots for Engineers
Do the exact same thing until you get to lvl 37 then choose the york line instead of the Edinburgh line
Now on that York put
Bridge operator at lvl 37 Your 2 Heavy ACCURACY gunners at level 50 on the main guns Your 2 Lvl 37 RELOAD gunners in the T slots with AA guns
Now you should have a fair few support crew, out of that lot choose 3 repair and 4 engi that you want to keep for good. You can either level the best ones higher or level the weaker ones into line. The reason i told you to make all those extra UK Engineers is because they are valueable.. Vetern players will pay lots of money for them because they need them to get their BB's moving. So you make lots of cash for yourself.
Now keep playing in that ship until your 2 Bridge operator are at an even level. It is always good to have Gunners that are higher than your bridge operator as most of the Useful guns on the BB's are higher than the ship requirement.
Congratulations, your now in excellent shape for a crack at a BB of your own. You can now
- Choose whichever line you prefer or have a BO for both ( or even save one of your BO's for the CV line if that floats your boat.. no pun intended)
-Progress with 2 decent sets of gunners, ACC gunners as your main and RELOAD as your AA gunners (proper UK AA gunners are mince, so just do it this way)
- Sell as these extra Engineers for a high Price, which will afford you luxuries such as Boosts for your sailors ( i highly recommend ) veterns ( i highly recommend ) and maybe some armour too.
- A future proof crew, as you go higher in the game you will not be hit by a sudden need to get some sailor you dont have.
I havent listed half of the technical reasons why this is all a good idea. Maybe you already know, maybe you dont, maybe you'll discover in the passage of time, maybe you dont care how it works... So i put it to you... Do it this way and your crew will be in good shape when you leave blitz at level 60. Ignore all other stimuli apart from this guide when it comes to questions about your crew... dont be tempted into making AAgunners, 2nd seaman, Torpedo men, Medics etc etc etc.. JUST DONT DO IT
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