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  • Adalbert's guides on ability

    07. 06. 2007 15:41

Adalbert
As all my "formula-posts" have been recently bumped, I was approached to put
them all into one post so it could be stikied... here it is.

These guides contain advanced information. If you are just starting to play the
game please go ahead and read Obst's guides on www.nf-guides.com. That
webpage gives you all the information you need to start with. If you have done that
and
are still curious about some details, go read ahead.

Since it has quite some information, I divided it into several parts, that are posted as
replies by myself.

0) Ability - how they are calculated / base stats
1) BO's Potential - guideline length / marking distance
2) Accuracy - where's the cap, how is it calculated
3) Reload - where's the cap
4) Torpedo - reload cap
5) AAW - chance of shooting down planes at horizontal and vertical distances with
auto fire
6) Repair - Repairrate and Burnrate
7) Restore - SD
8) Engine
. A - General
. B - Overheat time
. C - Base speed
. D - natural overheat speed
. E - overheat speed with crew
9) Aircraft - not yet posted
10) Fighter - not yet posted
11) Bomber - not yet posted
12) Special Sailors
. A - Sonarmen

If you have questions or remarks to any of those posts - please send a PM to me.
Also if you think that you have found a mistake, please contact me directly as it most
probably will just be a misunderstanding and I don't want an obsolete discussion in
this post as it just blows it up and might scare ppl away.
I have not included all "proof" in this post - if you are looking for some numbers how
I came up with the formulas, feel free to look for my old posts from between 2005
and now,
and you will find more information in there.
  Index

  • Re : Adalbert's guides on ability

    09. 16. 2009 18:44

mitoloji
so much calculation omg.. i think i'll just lvl up my sailors lol.. btw are u mathematician ?

  • Re : Adalbert's guides on ability

    09. 10. 2009 02:40

Nafet
@Adalbert
One simple question whats about elite bombers classed as fighter pilot or is the fighter
ability to low?
Good or bad?

  • Re : Adalbert's guides on ability

    09. 09. 2009 11:05

DOOOM
thanx

  • Re : Adalbert's guides on ability

    08. 31. 2009 14:13

SirAlden
Dear Adalbert,

Thank you for your guide and the time you have taken updating it.
I have a question about Pilots.

The classic view on Pilots from reading many inaccurate guides was:

The Aircraft Base helped Lower Launch Times, and Increased the Damage a plane could take.
The Fighter Base Increased the chances of a plane Shooting Down other planes.
The Bomber Base helped a plane's success in Bombing Accuracy of ships.

The Best Scout would be a 12/11/10 or 9 or 8 (Aircraft/Fighter/Bomber)
The Best Fighter would be a 11/12/10 or 9 or 8
The Best Bomber would be a 11/10 or 9 or 8/12

This all seems logical, and because new players read guides, it continues to be the
conventional wisdom even though is it completely wrong. Navy Field should fix these things
so we do not waste time and can enjoy the game more. I wonder why they refuse
to do this?

I rolled 2 -- 12/10/8 's and Named them Scouts
I rolled 2 -- 11/8/12 's and named them Bombers

What are the ideal Base Stats for Scouts, Fighters, and Bombers? After reading your
post I am assuming:

x/11 then 10 then 9 then 8 /12 for Scouts -- they on occasion try to fight.
x/11/12 for Fighters
x/11 then 10 then 9 then 8/12 for Bombers

You state that all Pilots should be converted to Rookie Pilots at 25 and then not changed
under the current game coding. Does the Fighter Base matter for Scouts and not for Bombers
or for both?

If I had an x/11/12 would you advise making him a Fighter? Why even have a Scout?
Why not just have good 1 or 2 x/11/12 s you sometimes send out in a Scout Planes with
Better Ranges?
Are x/11/12 's better Fighters than x/12/11 's?
If I had a x/8/12 would it be be just as good a Bomber as a x/11/12?
Or do they every act like fighters?

If you were Rolling and starting from scratch, and could have Scouts, Fighters, and
Bombers with the best Starting Base ratings what would they be?

Thank you again.



  • Re : Adalbert's guides on ability

    08. 24. 2009 11:15

JahThunder
First: great guide and thanks.

Second: please don't flame but, still, I'm not sure if it's worth classing after 2nd
repairer or 2nd restorer.

It seems that for engyes classing is ok. Also, seems it's wrong to go past 2nd sonarman or
to make ace pilots. Correct me if I'm wrong.

It's not so clear to me how should I class my repairer, mainly, and my restorer.

I'm too lazy to do the maths and of course I tried to search but the best thing I found
was talking about wrong true ability formulas and suggesting to use 2 restorers... :S

Thanks in advance.

  • Re : Adalbert's guides on ability

    08. 22. 2009 05:56

Gandlore
very good post, thanks for the time it took to put it together

  • Re : Adalbert's guides on ability

    08. 19. 2009 16:34

Devgod
Bertyb to anser your question aircraft was put there for time but since NF XXXX the
sailor to speed up launch time, and everyone assumed air ment defence as I did.
Fighter ment attack and bomber ment how accurate u could DB someone. These
where later disprove aka lvl 120 DB missing an AFK ship. Since accuracy of a db is a
coded to all db are the same (relatively)

  • Re : Adalbert's guides on ability

    08. 09. 2009 12:48

Bertyb
First off, Great guide! i cant do math but its very comprehensive!

Secondly, this is therefore confirming that the Air Base on a pilot has nothing to do with
how the pilot performs at all regard less of Fighter or bomber classification? i was under
the impression that the Air base gave u some resistance to AAW fire? IE would of been
perfect for Torp Bombing helping more planes survive after the run?

Thirdly, if so why the hell did they put the Air base stat in to the game?

  • Re : Adalbert's guides on ability

    08. 08. 2009 16:09

Challen76
Interesting to know about bomber stat being so helpful for fighter vs. fighter
combat... even moreso than fighter stat. I knew bomber stat was helpful vs. AAW,
and suspected it was helpful vs. enemy fighters. Good to know that you confirmed
this, great job!

Elites are truely a waste of money now... I feel bad for those people that bought
elites for KM and US and classed them at 60 and 75

Adalbert > Mythbusters

So given all stats the same at creation, the best lvl 120 fighters would be in the
following order... IJN > UK > KM > US?

Also, it is my belief the aircraft stat is helpful vs. flak, tho I haven't done any tests.

  • Re : Adalbert's guides on ability

    08. 06. 2009 03:28

yuansheng4b
lol
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