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  • New Flagship Tactical Options

    09. 26. 2006 22:25

LordKelvin
Rather than just pointing out the biggest dog on your side of the fleet, I think that
being the Flagship of your side in a battle should give you more tactical options:

1. When Team Chat is enabled, the Flagship's name and text should be specially colored
(for example, it appears in blue among the grey and yellow text).

2. There should be an option to designate scouting requests; put the mouse over a point,
press a "Request Scout" key, and a (EDIT: gold) dot appears in all players' minimaps on
that area.

3. "Attack target" tool; put the mouse over a ship, press a key, and a red circle
surrounds that ship's dot on all players' minimaps; it stays there until the ship is
destroyed, and disappears from the map as the ship itself disappears from sight, like
normal, but remains highlighted when it's sighted again.

4. "Defend point" tool; works the same as "Request Scout", but it puts a (EDIT: gold) X on
the minimap instead; tells players where the line is weak and needs defending.

EDIT: point 5 regarding the transfer of flagship powers removed.
  Index

  • Re : New Flagship Tactical Options

    10. 06. 2006 16:11

glazba
Awesome, yet simple, idea!

  • Re : New Flagship Tactical Options

    10. 06. 2006 12:41

LordKelvin
Bumping this to see if anyone still has anything to say about it.

  • Re : New Flagship Tactical Options

    09. 29. 2006 04:23

Mildaine
I agree with everything but #5. You get more XP for killing a flagship, which is not
acceptable in any game, especially for CV's farming for flagships.

Because of that, I will not recommend this suggestion.

- Mildaine

  • Re : New Flagship Tactical Options

    09. 29. 2006 02:45

magni
good suggestion and I recommend it but I really don't think it will be ever
implemented...
there tons of good suggestions on this forum and yet no dev bother...
I sometimes wonder why there is suggestions forum at all

  • Re : New Flagship Tactical Options

    09. 29. 2006 02:20

DistantUK
i had wondered the entire point of flagships, but this would make them worthy of
using... recommended (when i can)

  • Re : New Flagship Tactical Options

    09. 28. 2006 20:08

S31Navyseal
love it, like it, recommended

  • Re : New Flagship Tactical Options

    09. 28. 2006 19:45

LordKelvin
I don't see how this suggestion is too FPS-ish, it allows teams to coordinate far better
than just by using text communication. And how would it take a long time to develop this?
It's not like I'm asking them to put in a completely new feature, at minimum the first and
third suggestions could probably be immediately implemented, and the other ones shouldn't
be that hard to make either, except maybe the flagship passover suggestion.

  • Re : New Flagship Tactical Options

    09. 27. 2006 22:02

warviper
Your talking about 7 - 12 months or developing (Sound to much like a fps "Sorry",
Good Idea tho)

  • Re : New Flagship Tactical Options

    09. 27. 2006 19:20

LordKelvin
"Only allow one at a time of each other wise knowing some of the idiots that play NF would
love to make it so you cant see any of the map by spamming these......"

-------

I can see this happening in FF, DD, and CL rooms, but there's probably less of a chance of
it happening in regular AWs and GB2s, since most higher-level players that I've met tend
to be more competent and less fool-around-just-for-fun -ish.

  • Re : New Flagship Tactical Options

    09. 27. 2006 07:54

Priest
For one thing the flagship should only be known and shown to the team it belongs
to.

Having the flag identity known by the enemy makes it a prime target with Big neon
Sign over its head saying " SHOOT HERE FOR TACTICAL!!! "
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