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  • Super Yamato Gun

    06. 16. 2010 13:50

Krauts08
Hi there,

After recently getting my Super Yamato, I've loved playing in it. It really is a competitive
BB5 and makes you think before you act.

However, when I first got into it my gunners were lvl 103 and the spread was great.
Blocks and if it wasnt it was very tight. Now however I GAINED a lvl (104) maxed out
recruits 109 vets 500 experts and the spread is crap. Like Kongo crap... WDF?

A fleet mate suggested I go back to Yamato and play there until 110. Now that sounds
like a good idea but the range difference is bugging me as I'm used to a little more
wiggle room against BB5s and 6s..

So.. suggestions?
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  • Re : Super Yamato Gun

    06. 16. 2010 15:41

angus725
SY's spread can be a bit random at times, espically at low levels.

At level SYs are good enough for line battles, so it shouldn't be too much of a problem
unless you're faced with a BB6.

I should be on vets vent if you want to talk to me/get more advice.

  • Re : Super Yamato Gun

    06. 16. 2010 15:10

DeathAddict
There are Four ways to get this better.
1. Put more Experts on your gunners till the recruits are 10- and add-in vets that
make the vets 130+. 130+ vets and max experts will give you the advantage you
need.
2. Buy new gunners with stats like 12/11 13/11 11/12 11/13 full b/v=130+/e
3. or stay in Yamato untill your gunners hit 110.
OR get a new B.O or make your current better.

  • Re : Super Yamato Gun

    06. 16. 2010 14:42

Krauts08
No it was a very visual difference Ninja.. hmm Maybe I will get back in SY at 105 and try
it again..

  • Re : Super Yamato Gun

    06. 16. 2010 14:37

meuhbat
Give your gunners a cookie and they will have a better spread.

Your gunners are capped since lvl 70, thats not a true ability problem, its just a random
NF spread...

  • Re : Super Yamato Gun

    06. 16. 2010 14:27

Ninjafroggie
Dunno. Could be lower percentage of promoted sailers on the gunners has lowered their
true ability slightly, or more likely you were just immagining having good spread with at
level gunners. When you do get to lvl 110 dont bother with the dual guns, they're horrible.
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