I disagree with Richard's assertion. I went back and read every AAW thread I could find. There were a quite a few assertions about how AAW worked. Here are some of the key points I found:
-AAW does not "shoot" at planes. Once plane are inside a set circle around the ship, they begin taking damage. Once they leave this circle of death it stops.
-Altitude plays a factor in how much damage occurs. Higher altitiude means less or no damage.
-"Bomber" ability, not pilot type deterimine how much resistance to damage planes take. Also they are not quite "immune" but rather highly resistant. This is why some high level fighters can take more hits than even lower level bombers.
- There is no luck factor. Once in the circle, damage begins.
- Different ships do more damage because of their "base" AAW capability. With my own experience, I found that there are some ships classes that tore my low flying/low level TBs apart with AAW. I also found someone doing tests awhile back and stated that for some reason "random no name Sodaks" shot down his high level planes yet when other times Sodaks were not doing any damage AAW damage at all. Putting two and two together, if the ships base AAW didn't change, then that means that the crew ability did. Also, it should be noted that the reason he found it happening only with Sodaks is because they have one of the highest AAW stats in the game, even higher than Nebraska and Iowa. It can be reasoned that it took the combining of two stats, ship AAW and crew AAW to beat his pilots' bomber skill. I would take that to mean that reaching an AAW cap would be tough to beat.
So yes, the crew AAW does matter. It somehow adds to the ship AAW and becomes the base for damage. I would go ahead and put a bunch of them on the same ship and see what happens. I'm slowly starting to get close to the Sodak and I'm probably going to load it up with AAW just to see if it works.
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