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  • The Best Sailor setting for USN CVs

    05. 04. 2011 17:51

Clark_PJ
Here is the best settings for USN CVs (this is for the final CV6), some content are true for
other nations as well.

1. one BO with 12/11 restore/repair or repair/restore, also looking for 10+ fight;
Class him to USN at level 12, then stop classing as BO, level him up at lv120 then class as
BO, he will give great SD and repair bonus (you will need another bo to carry him)

2. two huge reload gunners, look for 12 rld and 11+ restore, also 10+ repair, acc is not
important at all
Class him to USN at level 12, then stop classing, level him up at lv120 then class to
arnament/gunner/heavy/huge, he will give great SD bonus as well as acceptatble loading
speed for your aa gun on CV6(you will need to carry him)

2. two bombers, either torp or dive, depend on the need of your clan, look for 12 restore,
10+ in bomber and aircraft (aaw resistence and vision, if torp you need at least 11 bomber)
Class him to USN at level 12, then stop classing, level him up at lv120 then class to special
forcer/bomber/advance bomber, he will give great SD bonus(you will need to carry him)

3. 1 engine, 12 eng and 10+ restore/repair, look for 11 restore
Class him on time

4. 1 scout (optional) 12 restore/ 11 aircraft
Class to usn at lv12 then finish classing at lv120, you will need to carry him

5. 6 fighters, save your time use all elite fighter (13 fight), class on time
Don't believe in late classing or fighter cap, the number in fight is of utmost importance. You
will know when you meet other top fighters.

6. Last step, vet all of them to cap

Advantage:
Use this settings you can go with 6F/2B or 1S/5F/2B or 1S/6F/1B; you will have the speed to
dodge with the engine; you will have the enough best fighters against whoever it is; you will
have 900 SD and enough fire power to defend yourself against ff/dd/enemy planes/ or even
subs; 6 fighters for 12 deck is enough, go 2/4/6 or 4/4/4, and send out bombers when you
clear the sky.

Disadvantage:
The high restore is hard to roll and you won't get any of those on market, and also you need
to carry them all up to level 120 which will take quite a time. Reaching vet cap is also hard,
so make sure you have enough backup resource and always have fun on the way towards
this ultimate setting.

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  • Re : The Best Sailor setting for USN CVs

    05. 05. 2011 11:15

V2CxBongRipz
I do not think they quite understand the concept of true ability. The whole ability change
thing that they recently did I think WAS their fix. It backfired though because bomber
ability wasnt the only thing not classing impacted.

  • Re : The Best Sailor setting for USN CVs

    05. 05. 2011 11:15

V2CxBongRipz
I do not think they quite understand the concept of true ability. The whole ability change
thing that they recently did I think WAS their fix. It backfired though because bomber
ability wasnt the only thing not classing impacted.

  • Re : The Best Sailor setting for USN CVs

    05. 05. 2011 09:34

richardphat
**For classing ACE fighters, they said will fix it.**

They won`t, read the thread about USN AA sailors fixing. They said they will
need to go through everyone`s account, thing that they refused.

Else, if they did expect some bugg and failure. The player base will open direct
insult against SDE, some people will ragequit, etc.




  • Re : The Best Sailor setting for USN CVs

    05. 05. 2011 00:43

V2CxBongRipz
Unclassed fighter pilots give more SD then classed. Plus what level is that sonar man? I
assume it has decent restore ability as well. Along with all those vets you have.

  • Re : The Best Sailor setting for USN CVs

    05. 04. 2011 23:22

SK_Bismarck
@Clark_PJ

It is not so hard to reach 900 SD without restorer...and still I have one free spot on
my GZ2 for repairer...


  • Re : The Best Sailor setting for USN CVs

    05. 04. 2011 23:04

V2CxBongRipz
There isnt much they can do to fix it without messing up everyone's sailors or hurting
UK/MN/IJN.

  • Re : The Best Sailor setting for USN CVs

    05. 04. 2011 21:23

Clark_PJ
For classing ACE fighters, they said will fix it.
And for restore vs repair, it's true that restore is capped lower (900SD), but without any
restorer on the ship and only one support engine, it's hard to reach. More repair is definitely
impoartant but SD give you the ability to endure two round of bomb or shots which is very
important for CV, and you can put up more fighters/bombers to avoid being hit next time.
For high tier BB, they will seek more repairs and less restorers as their lv is high.

  • Re : The Best Sailor setting for USN CVs

    05. 04. 2011 20:02

V2CxBongRipz
Air = scout attack/defense
Fighter = fighter attack/defense
bomber = bomber attack/defence

Not classing past Ace will give you more crew growth. More crew growth = more true
ability. This applies to both fighters and bombers.

As for pilot setup, at least 2 fighters and the rest bombers. Its all about personal
preference and play style. It also dosnt hurt to have more then you can use at one time
since you can play any style. I have 7 fighters (my crew is pre CV6 and CV patch when CV5
had 7 slots), 8 dbs, and 2 TBs.

Also I would like to add that finding any crew with high repair is much more important
then high restore. SD is capped relatively low, repair is not.

  • Re : The Best Sailor setting for USN CVs

    05. 04. 2011 18:33

Clark_PJ
Blazer, I'm not sure about that, no one knows what aircraft does. On kr server, discussion is
about its impact on vision or attacking range for fighters/ or tier 4 scouts.
I agree if other stats looks good ignore aircraft.

  • Re : The Best Sailor setting for USN CVs

    05. 04. 2011 18:30

Blazer4show
"2. two bombers, either torp or dive, depend on the need of your clan, look for 12 restore,
10+ in bomber and aircraft (aaw resistence and vision, if torp you need at least 11 bomber)"

As far as I know, no stat (other than the plane type itself) has any impact on vision.
I've run high vetted scouts, and ghosted scouts and seen no difference in vision.
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