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  • Crew growth

    05. 17. 2011 07:58

Lionel2
So I'm back to fooling around with the sailors again/thinking outside the box. What
previously was my blitz and GB2 ASW crews are now well over L61. So now, I've got a new
set of problems. I thought before the crews were heavy, so I was stripping them of
recruits which didn't turn out as well as I hopped. My new thought is to have specialized
DD/CL crew for ASW/AA. I want to make the skill high but keep the crew low. My question
is, what makes crews grow? Do they grow because of level or do they grow because they are
classed? So in theory, if I have some L30 reload gunners and I never class them again,
will the always carry only 100 guys?
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  • Re : Crew growth

    05. 17. 2011 10:37

Lionel2
I did spend a considerable amount of time reading his guide. I've got 5 pairs of USN
gunners, so it wouldn't kill me to have one get "ruined". They would only be for low level
ships. The other gunners would be for the bigger ships. So they'll grow like weeds no
matter what, but classing them makes it worse?

  • Re : Crew growth

    05. 17. 2011 10:04

AlexCaboose
It's a mixture of both and depends on the sailor class. Gunners gain more maximum
sailors each time they level and each time they get classed. Keeping your gunners
as the base gunner would not only prevent you from using high level guns, but you
would have very limited sailors to use on them. Pilots, on the other hand, gain
sailors each time they level but each new classing decreases their maximum possible
sailors. This is why it's generally a better idea to leave pilots at their first classing
level and put 200+ vets on them. Take a look at adalbert's true ability guides for
more info on this.
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