This is just my assumptions as an outside observer, but I think the main KM problems are as follows:
Completely dependency on range whoring for (almost) ALL ships
The main problem isn't that KM lack strong ships or have huge unbridgable gaps in the ship tree where getting exp is impossible. (the biggest would be lv38~lv55 PS line in Mpro, but that is not that much more than lv38~51 in mogami CL or lv30~46 in Altanta to NO, or lv33 to lv45 in Sirus and lv45 to 70 in York)
The problem is that the German tree is too consistant, with the same play style and similar guns with nothing to break the monotony, or ships suitable for different game types.
Consider the main US Ship tree: Fletcher -> Somers -> DDX -> Atlanta -> Brook -> Cleveland -> Alaska -> Guam
Fletcher is balanced DD, Somers is semi-whore DD (TW/AW), DDX is gun DD, Altanta is HA boat, Brook is rush CL, Cleveland is balanced CA and Alaska is low BC.
Every boat on the line plays very differently.... Not all is suited for every game type, for example Altanta is not so good in DD/CL, but there is always another boat of the clas that can do the job in the tree (say brook).
Consider the German Ship tree: Z1 -> Z46/52 -> Z99 -> Kberg -> Mpro -> Deuschland/Hipper -> Eugen/P-Pro
Z1 is gun DD with torps. Z46/52 is gun DD with torps. Z99 is gun dd with torps. Kberg is range CL. Mpro is range CL. Deschland is range CA. Hipper is normal CA. Eugen is range CA. PPro is super range CA........
omg everyone is an range gun boat.... --------------------------------------------------------------------------------------------------------- Personally, I think to make the KM actually interesting..... you have to make some KM ships capable of closer range combat, so KM can stop running for once.
Ideas: Bluff 5.9" triples.....making them blockshoot at lower level would be a good touch, as near blocks at 100% lv45 would change the way KM is played forever... might have to nerf reload a bit if blocks prove too much though.
Lower space and level requirements of 14.96" first set so they fit around lv65 would be crazy but probably doable, together with armor whoring O-pro, you'd have an solid slugger for its level.
Ideas that I think won't work: Remodels into ships that are effectively identical. It won't work because the ship is played the same way and add no real diversity to the tree but acts as a credit sink due to remodel fees.
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