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  • The Km way

    03. 29. 2010 22:53

p7610
Ok i am almost lvl 89 and i would like to know what and how shell i play h39 and do i
need any deck on?
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  • Re : The Km way

    04. 01. 2010 21:27

Verfallen
@someone who claims its impossible to keep your range in GB or GB2 due to more "distractions".

Ever learned to focus and being always aware of your surrounding, and then playing
tactically smart in answer to what you know so you can pull the max out of a situation?
thats how you keep on top of your game and can keep the range advantage.

  • Re : The Km way

    04. 01. 2010 20:42

Ramp4ge
If you hate the H39, you're going to love H44. Especially with the 18".

  • Re : The Km way

    04. 01. 2010 17:03

Mortee
"Most FF and DD will go in circles and shoot at an angle of 0 degrees until they sink
themselves with the fear you present. "

I lol'd

  • Re : The Km way

    03. 31. 2010 12:01

No_Aim
The REAL Km way.

Put torps on all R and T slots on H39. Put on as much armor as you can (forget scout since
your CV's should know that you need room for what your about to attempt)

You dont have to worry about subs since they will run at the first sight of you.

Most FF and DD will go in circles and shoot at an angle of 0 degrees until they sink
themselves with the fear you present.

The CL and CA will fire at you, but do not be afraid. Since you armored your H-39, their
shells will bounce off your KM armor and ricochet at them, making them lose about 50+
sailors instantly.

Since KM ships have bows that are able to slice through ice, you must rapidly tap "F" when
a BB comes in sight. They will not expect you to ram them, just make sure you go in
between their ship. The second they fire, they will instantly kill themselves. Because NF
will realize that you ram-killed their ship, it will automatically delete their sailors
that they had aboard their ship at that time.

Hope that helps, it's a tried-and-true method that helped me reach my Kaiser in about 2
months.

/SARCASM/ i was bored :P

  • Re : The Km way

    03. 31. 2010 07:13

rulebot2
raven, youre off with gun caliber, triples are 15" and 16,5" are H44 guns

my advice: the KM way is just like the Way of the Dragon. Play it like that and you
will own even Chuck Norris (you have to be faster than others or they will round-
house kick you).

edit: this edit is informing about ravens edit :-D

  • Re : The Km way

    03. 31. 2010 04:26

raven722
The KM way may be the cookie cutter "run and gun" method, but that's certainly not
the only way, except if you only play BB rooms, which no one does anymore.

"Range is life" works in theory only in a GB2 room. Because of the greater number of
distractions in GB/2 such as torp walls, subs, AA and blindness, tactics are far more
important to me than range.

I still use 12x15" guns much of the time with H39 and 100+ gunners. If you can get
close enough, and you can, they do devistating damage, compared to the 8x16s
at max range with a horrid spread.

  • Re : The Km way

    03. 30. 2010 22:42

aingeal
range is life. Being smart is a must. since when do you armor a KM ship with other thing
than .2 belt and bulge? I mean range is life. Sooo smart guy makes the link: I need as
much speed as I can to keep the range.

If this logical link doesnt make sense, I suggest you push the easy button fast

http://www.navyfield.com/board/list.asp?Sort=A02

  • Re : The Km way

    03. 30. 2010 15:30

Rehor
Feels like a premium ship user all the way.

  • Re : The Km way

    03. 30. 2010 13:05

OneLegPirate
wow, just wow.

  • Re : The Km way

    03. 30. 2010 12:51

Ramp4ge
You should've learned the KM way in an MPro..not a BB4..

Jeeze.

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