Just as with most events, the instant they end the number of online players plummets. My suggestion is for their to be more "bonus'" sporatically, maybe even randomly, so as to help keep the number of players on at any given time higher.
Instead of having an entire weekend event of Xp boost/Item drop, Xp/Item drops could be for 2-4 hrs multiple times randomly, and perhaps unannounced, throughout the month. Or maybe the "coffee card" system could be applied where you get double xp or an xp bonus for "X" amount of games in a row or maybe even for wins in a row, this would surely make for better gameplay and reduce in-battle retreating. Game crashes would get in the way? Don't they already?
Not knowing when a bonus WILL happen is better than knowing that a bonus WONT happen.
I dont know how technically possible this is, to have boosts be determined on an individual basis, but it shouldnt be too far off since wins can be counted for events.
Thoughts/additional Ideas/forseen problems? Dont forget to Rec!
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