Well, that goes to say that any ship in the wrong hands is going to be suxxors and any ship in the right hands is going to rock your world. Honestly, if you play the Kberg as a CL1, not a DD3 rusher, and range the Atlanta/Oakland/Juneau II, Agano, and Dido/Sirius, you'll pummel every CL1 and DDs 1 - 3 in the game. Watch your face against higher CL's, such as the MPro and the Brooklyn, both of which are going to overpower and out range the Kberg. The ships you should be facing alone or supported by escorting DDs and other CL1's: The USN DD Line: Fletcher, Gearing, Somers, DDX The USN CL1s: Atlanta, Juneau II, Oakland The KM DD Line: Z1, Z31, Z46, Z52, Spaehkreuzer (D38), Z99 The KM CL1(s): Other Kbergs, Spaehkreuzer (D40) The IJN DD Line(s). Kagero, Akisuki, Akisuki-Kai, Tsukikei (Note: Do /not/ face off against IJN TW DDs/CLs. You've no bulge to fend off a good/decent TW) The IJN CL1: Agano The RN DD Line: O Class, Q Class, L Class The RN CL1(s): Dido, Sirius
The ships you should stick close to in GB2: Allied CAs, such as Pensacola, Baltimore, Mogami '41, ect. Allied BCs and BB Tier 1's, such as Alaska, Revenge, Kongo, ect. Your role with the CAs is to push back enemy CAs and CLs to keep Allied CA's range slightly longer than the enemies' range. /Warning/ You become the focal point of fire - Know when to retreat and let the front like take it's own pummeling Your role with BCs and BB1's is to swat at enemy DDs. You fire at rushers and strays attempting to close in and pound on the Allied BB's soft defense via their exposed belt armor. BB's will love you in small GB2's (24 ~ 36 people) for this, as long as your accurate enough to keep 2 ~ 4 DDs away.
|