Any games with alternate 'characters' to choose from (ships for nf) have the favourites despite the developer's attempt (do they even try?) to balance them. As far as I know KM was never a user-friendly nation to start off with, and that has moved nowhere with the recent inclusion of SN.
Claiming which ships of each tier is the best, largely based on personal experience (whether by driving them, or observing others play with them) will only lead to ego issues by offering wager games or endless arguments.
Most will agree that: Shell damage - higher the better Shell penetration - related to hangtime; if crappy, will largely negate shell damage Range - higher the better; will vary depending rushing/running due to hangtime Reload - faster the better Turning force, Structural strength, DP - higher the better Hitbox - smaller the better Speed - higher the better; depends on crew stats, setup, displacement, etc. Repair - crew dependent; nation dependent Scouts - higher the better AA - yes, is good (though range/damage/displacement variations?)
I'm sure there are more factors, sorry if I didn't mention everything. My point is, some of those factors are simple right off the bat (e.g. higher shell damage is always better), some will be highly player sensitive (e.g. long hangtime - good at anticipating?) or player preference dependent (AA, more scouts, speed over repair).
But most of those factors that look good on paper will mean jack crap depending on the situation. For instance in a GB situation when a true ninja ship gets a chance to jump on enemy line, DPS would probably mean much more than crap turning force or speed. (ninja Colorado with trips will easily clean BBs faster than a ninja H39)
And no one will deny single most important factor is the player's skill. If you are good at masking the disadvantages and exploiting its advantages, good frigging for you. That may make it a good ship for you, but that does not make it the best ship.
As far as this original post is concerned, KM's not the easiest nation to mask its disadvantages and to exploit its advantages (what?) to make it a user friendly 'good' BB nation for the most common GBII environment.
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