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  • NF X sailor

    01. 28. 2018 12:18 PST

Recommend : 0

greywolf_eu

Whats the best job for an x sailor, engi, fighter or what?

 

  • Re : NF X sailor

    01. 28. 2018 19:37 PST


BWOopsy

If you have a pair... gunners... if just one.... meh.. anything really...

  • Re : NF X sailor

    01. 29. 2018 06:24 PST


greywolf_eu

anything...its +18

  • Re : NF X sailor

    01. 29. 2018 07:20 PST


onestepclose

only fighter engineer or Seaman  . Dont use it on gunners , coz on 120 level you get cap on reload and accuracy even with 109 vets . Fighter , seaman , engineer  ability still no capped , so go for either one of these ;)

  • Re : NF X sailor

    01. 29. 2018 10:53 PST


galashiguy

Yes:

Fighter or Engineer or Planesman or (Repair-nation and state of crew dependant)

No !!! :

Seaman, Gunner, Restorer, Bomber/torper, Scout, Torpedoman etc

  • Re : NF X sailor

    01. 30. 2018 20:28 PST


Whatzzup

If you want a light as possible crew gunners would be a good choice.

There is a small chance that a X sailor can reach the last range upgrade sonar gets, before the elites where unable to reach those caps.

  • Re : NF X sailor

    01. 31. 2018 13:50 PST


Pernambucano

Suck sailors NF X 
i use one as fighter RM 125 lvl  vet 260 nad play like 90 lvl 
NF make many sailors for event but dong giving to sailors true abbility.
Fighting abillity 4700 but fake.I ask some mod why this and say only vet are importan .

  • Re : NF X sailor

    02. 01. 2018 05:31 PST


greywolf_eu

so u mean elite fighters arent better than +9 fighters if they both have let´s say 260 vets?

  • Re : NF X sailor

    02. 01. 2018 20:34 PST


gauchoarg

Its really hard to test, but fighters had a CAP time ago. If they didn't change the code, at certain level (high, far beyond lvl 100), almost any base fighter with more than 200 vets should be capped, having then the same true ability in practice. Cap is still level dependant, so if we suppose caps are still there, a base 9 BVE 125 fighter should beat a X sailor base 18, lvl 115.

In the end, the most important thing for fighters is micromanaging.

Also 1 fighter pilot alone is useless, you should have at least 4. Otherwise you are using your best fighter just 1/4 of the time in the best case, or 1/6.

Now planesman has no known cap, and ships have speed cap but engineer's overheat time is uncapped. I don't know about sonarman, but I would go planes or engy.

  • Re : NF X sailor

    02. 04. 2018 11:10 PST


greywolf_eu

Thx for all answers!

  • Re : NF X sailor

    02. 08. 2018 15:32 PST


SSquadleader

Most abilities in NF are cap, but you can use these NF X sailors to give good repair as fighter, engineer, bomber, planesman, sonar, etc. (so do not class them into repair).  Usually, the best choice is engineer.  For planesman or sonar, use super elite because they are also +18 (a waste of NF sailor), unless again, you want the +18 repair to help your ss.  Even if fighter is cap (not sure about this), you still get +20 repair/s at 125 level on each of these sailors (vs. super elite fighter that has +6 repair/s), making your CV very durable; 2-3 of these are the same as putting a 125 level repair on your CV and 7-8 of them, your CV will have 200+ repair/s from all the sailors (useful in case you are not careful and get bombed). 

I do not know if planesman are cap or not because when I tested my planesman from around 5 mil true ability to 5.5 mil true ability, there was little change in air refilling time that I measured using a regular digital watch (maybe there is small difference if I used a stopwatch). 

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