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  • HH Tune Up (vs Surface Ships/Dual T slots)

    12. 12. 2012 06:09

Recommend : 1

W1SH

Hi, i've searched here for some similiar posts and couldnt find anything so I'll post here my proposal for a little bit tunning to HH/PHH

1. General HH/PHH:
a) Lowering dmg from phh/hh done to surfaced ships by 80% (then hh would deal 20% of its current dmg to surfaced ships)
PHH dmg per hedgehog - 900 -> 180
HH dmg per hedgehog - 396 -> 79

resoning: some so-caled-ASW instead of using HH as intented (to fight subs), rush and use it against surfaced targets to deal considerable amount of dmg (especially on PHH which has short reload and shots 7 "units" per launcher)

b) slight increase the dmg of HH/PHH vs submerged targets 
PHH dmg per hedgehog - 900 -> 1000
HH dmg per hedgehog - 396 -> 500 - 800

reasoning: high lvl subs can survive massive swarm of HH's and still be on full hp (or near full). sometimes even 50+ hedgehogs can't drop SS below "green" health

c) PHH/HH deals dmg to critically submerged targets + removal of dmg dealt to crit dived ss
HH should deal 10-20% of its normal attack to cirt. submerged targets, so now even crit dive won't completely save SS from receiving any considerable amounts of dmg. as a compensation for the ss, i would propose removal of dmg done to them while they remain in crit dive (** along with proposals from other topics with increasing time between being able to shot and crit diving - but i dont want to mirror their posts)

2. Making T slots as a dual purpose slots
now we can have certain weapon mounted on T slots, and we can change ammo type (if its possible) by pressing deafault Y button. my proposal is to make those slots as duals, so u can mount i.e. AA and HH, changing between them would be done by similiar button (Y default - like changing ammo lockers) or other.
- gun space would remain same (+ additional "tune up" to be able to mount both guns and hh to single slot - i.e. lowering space taken by guns and hh by 50% if those 2 types of weaponry would be mount together. if not, no change - similiar to changing sailors weight while mounting them on SS)
-  ammo divided between i.e. AA and HH binds (so u can have regular amount of AA shells, or lower amount but with ability to have HH - similiar to having AA/HE ammo on single guns)


** i same ideas r to be found somewhere on this forum, pls inform me and i'll delete this thread :)** 

 

  • Re : HH Tune Up (vs Surface Ships/Dual T slots)

    12. 12. 2012 07:35


crackmonk

phh should just removed totally the normal hh is enough to kill subs if done right but against ships ya is it abit crazy at there damage. the surface damage of normal hh isn't really that big of a deal unless ur using a ship with alot of gun spots "T" or "R" such as emden for it's 8 "R" spots and molts 10(5 on each side) "T" spots also factor in how close you are to that ship. 

  • Re : HH Tune Up (vs Surface Ships/Dual T slots)

    12. 12. 2012 07:50


Figate

HH Deal damage to subs while in crit? Never.

If i use my IJN SS4 and i fire off 1 torp about 120 HH's from like 5 ASW's start raining down on me, most of the time i lose about 4k dp from crit during that time. After it stops i go to normal level and the hh rain starts again, and i have to spray torps everywhere to get the retarded fast DD's/CL's/CA's.

Then i have to keep crit. diving every 3 to 10 seconds, and so i lose my airsupply and have to get up to the surface and get 1hit by 7phh shells. 

  • Re : HH Tune Up (vs Surface Ships/Dual T slots)

    12. 12. 2012 08:03


Cpt_Slusher

You can already d your dual-purpose idea

how to:

1.) setup both PHH/HH and AA guns on your R or T slots

2.) load HH shells in their A locker

3.) Load AA shells in the B locker

4.) press Y to switch from ASW mode to AA mode and vice versa

 

It is not very effective because i would think you would need at least 5 guns on each side 2 for PHH/HH and 3 for AA because anything less than 6 AA shells in 1 salvo is ineffective

  • Re : HH Tune Up (vs Surface Ships/Dual T slots)

    12. 12. 2012 08:09


W1SH

Originally Posted by Cpt_Slusher

You can already d your dual-purpose idea

how to:

1.) setup both PHH/HH and AA guns on your R or T slots

2.) load HH shells in their A locker

3.) Load AA shells in the B locker

4.) press Y to switch from ASW mode to AA mode and vice versa

 

It is not very effective because i would think you would need at least 5 guns on each side 2 for PHH/HH and 3 for AA because anything less than 6 AA shells in 1 salvo is ineffective



and im talking about using i.e. all 5 slots for both roles, not 3 for one and 2 for other :)

@ Figate, and u loose 3-10s out of like 2min of ur underwater time. imo its a small price for being untargetable or not receiving any hits :)

  • Re : HH Tune Up (vs Surface Ships/Dual T slots)

    12. 12. 2012 14:19


Cpt_Slusher

Originally Posted by W1SH

Originally Posted by Cpt_Slusher

You can already d your dual-purpose idea

how to:

1.) setup both PHH/HH and AA guns on your R or T slots

2.) load HH shells in their A locker

3.) Load AA shells in the B locker

4.) press Y to switch from ASW mode to AA mode and vice versa

 

It is not very effective because i would think you would need at least 5 guns on each side 2 for PHH/HH and 3 for AA because anything less than 6 AA shells in 1 salvo is ineffective



and im talking about using i.e. all 5 slots for both roles, not 3 for one and 2 for other :)

@ Figate, and u loose 3-10s out of like 2min of ur underwater time. imo its a small price for being untargetable or not receiving any hits :)


So your saying you want to mount two different guns on the same slot? not gonna happen unless they decide to add tertiary gun mounts.

  • Re : HH Tune Up (vs Surface Ships/Dual T slots)

    12. 12. 2012 15:10


Figate

Originally Posted by W1SH

Originally Posted by Cpt_Slusher

You can already d your dual-purpose idea

how to:

1.) setup both PHH/HH and AA guns on your R or T slots

2.) load HH shells in their A locker

3.) Load AA shells in the B locker

4.) press Y to switch from ASW mode to AA mode and vice versa

 

It is not very effective because i would think you would need at least 5 guns on each side 2 for PHH/HH and 3 for AA because anything less than 6 AA shells in 1 salvo is ineffective



and im talking about using i.e. all 5 slots for both roles, not 3 for one and 2 for other :)

@ Figate, and u loose 3-10s out of like 2min of ur underwater time. imo its a small price for being untargetable or not receiving any hits :)




Do you even have a sub, or ever used one? Getting into crit already takes 2 secs, shooting the HHs on gradual isnt going to last 3-10 seconds...

  • Re : HH Tune Up (vs Surface Ships/Dual T slots)

    12. 12. 2012 16:10


Happymeal2

Originally Posted by W1SH

Originally Posted by Cpt_Slusher

You can already d your dual-purpose idea

how to:

1.) setup both PHH/HH and AA guns on your R or T slots

2.) load HH shells in their A locker

3.) Load AA shells in the B locker

4.) press Y to switch from ASW mode to AA mode and vice versa

 

It is not very effective because i would think you would need at least 5 guns on each side 2 for PHH/HH and 3 for AA because anything less than 6 AA shells in 1 salvo is ineffective



and im talking about using i.e. all 5 slots for both roles, not 3 for one and 2 for other :)

@ Figate, and u loose 3-10s out of like 2min of ur underwater time. imo its a small price for being untargetable or not receiving any hits :)


try 15-20s at the very least on gradual.

  • Re : HH Tune Up (vs Surface Ships/Dual T slots)

    12. 12. 2012 16:13


Happymeal2

1c: The whole point of crit diving is to avoid damage. Historically (early war) the german U-Boats could dive deep enough to avoid UK anti-sonar AND not implode from pressure. This didnt last forever obviously but it did happen. If you take away crit or its advantage you take away the sub's survivability. This could be considered after a full SS/ASW rebalance.

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