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  • Base values on high level sailors

    06. 17. 2012 06:13


FoxDonut77

Hi,

I'm still pretty new to how some of the game mechanics work and I'm wondering, how can I see what the initial base values are on a high level sailor?

I have this boosted (premium sailor) KM gunner that I rolled as I started playing some time back and I'm wondering wether he's worth anything on the market:


Stats:

 

LV 61 Heavy Gunner

Accuracy: 34

Reloading: 34

V:26 E:33: R:6

 

(yeah I know, why the hell did I bother to boost with that amount of exp/vet?) =)

The crew itself is pretty poor as I hadn't grasped the whole expert/veteran thingy until I changed to IJN.

 

Worth having?

 

And as I asked in the beginning, If I for some reason forget (or don't name the sailor according to his skills as I roll him) the initial base values, how do I calculate/backtrack?

 

 

 

  • Re : Base values on high level sailors

    06. 17. 2012 06:43


BernardHenri

Use this:

http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=6841&searchtype=0&pagecount=0&searchvalue=&sort=5&category=D01&page1=1

 

By the way, fill up your sailors with rookies, your sailor can hold a lot more of them. More rookies means less ability lost and more expert gain. And 26 vets is quite low.

 

Sorry if it doesn't really make sence, I'm not a native english speaker

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