ID
Password
FlashGuide
FlashGuide
HA Infomation

General Discussion

  Index

  • Fleet War Mode: Things to fix.

    07. 13. 2012 03:14


Cracko

This is for collecting "things to fix" in the fleet war mode.

 

 

I played it only 2 or 3 times but i suggest these things:

 

 

1-Put option to reduce it to 7 BBs limit, many fleets can't join 10 high lvl BBs.

 

2-Put option if possible to set up a maximum tier limit for BB/CV or at least an option for don't allow BB6s/CV6s to join, some fleets used this mode to emmm "stack" it too much, join a team with full BB6s and farm, lol.

 

3-Put option to minimum and maximum number of players per team, i saw some battle started 20 Vs 1 poor CV from the french fleet, lol. Other times fleets joined decent teams but the opposite team was tooooo large. You need to put some limits for minimum-maximum EACH TEAM.

 

4-Put option for play this Fleet Wars with op convoy !!! That would be awesome.

 

5-Exp rate is ok? Still couldn't play it too much ...

 

 

 

Other bugs or issues ... please post them, this can be a great game mode for the game and for improving fleets gameplay, far more than HA because you can play it everyday if got members enough.

 

They put it out without testing too much, well, we are the ones testing it, let's help to improve it then by saying what needs to be fixed or its wrong.

 

 

  • Re : Fleet War Mode: Things to fix.

    07. 13. 2012 03:47


miatamadman

The Knights Templar did some testing last night:

The experience rates are a bit out of whack, very strange as in 0 attack gold BB6 getting more than BB6 with half attack on prem but thats same old XP system problems...lol 

In order for the room to start, the host must leave then the room auto starts. Tested this several times and it was the case.

There REALLY needs to be a fleet joint option, or at least let the MAIN HOST move people around (like normal rooms?), so you can even things up a bit, to often they were unbalanced either for or against the host fleet. With so many non tagged players jumping into the rooms its hard to sort out any kind of balance without this feature.

Seems there was a 15 number being tossed around, not the case you can start with 4 or the max on th side (10 BB, 3 CV etc etc)

The game mode is pretty awesome, I love the idea, just once again needs polished....


~ Good job on starting this Cracko, we were going to put more things together possible tonight too, I am usually on in the afternoon, evening EST.

  • Re : Fleet War Mode: Things to fix.

    07. 13. 2012 08:39


normpearii

If fleets side has less than 8 players , all side get less than 10k EXP regardless of attack done (shared exp ftw =.=)

You get more EXP with 0 attack than if you have any.

If either side hits the limit, the other side is locked as well. Aka if All side gets 10 BBs before Fleet, Both sides can no longer gain BBs.

1 v 1 battles are possible, no evidence of EXP gained yet.

Impossible to balance rooms.

No Start button, randomly starts battle, kicking people starts battle, mass leaving starts battle. If host leaves battle starts as well. But above work too...

 

 

I'll post more after some more testing...

  • Re : Fleet War Mode: Things to fix.

    07. 13. 2012 09:07


nyerkovic

For those who say that start is random, this is how it works. I posted it before in the Test Server section.


In Fleet vs All: You open a room and wait for people to come in. The first person to enter from the opposing team gets set as "Fleet Leader" for the "All Fleet". That Fleet Leader has the duty to press the "Ready" button which indicates that the "All Fleet" is ready. Only when the All Fleet is ready, the Host Fleet can access the "Start" button to get the battle going.  


So... in order to start, you need the first person who enters into the All Fleet and becomes the leader, to be active and not go AFK. 

  • Re : Fleet War Mode: Things to fix.

    07. 13. 2012 09:12


tappo01

^I can see another success.

Interesting idea but very poorly implemented. Do they even play the game? At the moment 3/5 hosts are afk, how the hell did they even expect this to work.

  • Re : Fleet War Mode: Things to fix.

    07. 13. 2012 09:20


nyerkovic

Originally Posted by tappo01

^I can see another success.

Interesting idea but very poorly implemented. Do they even play the game? At the moment 3/5 hosts are afk, how the hell did they even expect this to work.



I don't think its something that has to change in order to work.

Its another game mode. If people want to go AFK they have GB. If they want to participate in this game mode, stay active. Sometimes it's the players that need to change, not the game.

  • Re : Fleet War Mode: Things to fix.

    07. 13. 2012 09:23


miatamadman

Originally Posted by nyerkovic

For those who say that start is random, this is how it works. I posted it before in the Test Server section.


In Fleet vs All: You open a room and wait for people to come in. The first person to enter from the opposing team gets set as "Fleet Leader" for the "All Fleet". That Fleet Leader has the duty to press the "Ready" button which indicates that the "All Fleet" is ready. Only when the All Fleet is ready, the Host Fleet can access the "Start" button to get the battle going.  


So... in order to start, you need the first person who enters into the All Fleet and becomes the leader, to be active and not go AFK. 




Sir, I beg to differ slightly, it is not random (true), but It does not quite work the way intended (as posted). Consistantly with plenty of players on both sides (almost balanced) it still requires host that opens the room to leave for game to auto start. I can do it each time, regardless of players and balance etc. I have been the "sub" host as well as the main host.

As main host and "sub" host I was not afk, in fact chatting and discussing within fleet and out. Moving my ship etc. No way I was anywhere near being afk.

Will attempt screens of the processs to document better (wish livestram worked better)

It is very glitchy, also many reported negative XP even on win... that should never happen, premium or not. If this is the case, make it a normal mode room.

Just my many cents haha :)

  • Re : Fleet War Mode: Things to fix.

    07. 13. 2012 10:42


nyerkovic

Originally Posted by miatamadman

Sir, I beg to differ slightly, it is not random (true), but It does not quite work the way intended (as posted). Consistantly with plenty of players on both sides (almost balanced) it still requires host that opens the room to leave for game to auto start. I can do it each time, regardless of players and balance etc. I have been the "sub" host as well as the main host.


As main host and "sub" host I was not afk, in fact chatting and discussing within fleet and out. Moving my ship etc. No way I was anywhere near being afk.

Will attempt screens of the processs to document better (wish livestram worked better)

It is very glitchy, also many reported negative XP even on win... that should never happen, premium or not. If this is the case, make it a normal mode room.

Just my many cents haha :)



The problem here is that the room doesn't need to autostart and its not meant to need it like GB. So people don't have to leave. The fact that it starts when one of them leaves is something that needs to be checked, because it shouldn't do that.

The room requires 2 active players. The room host and the sub-host (Team Leader of the All Fleet).  The sub-host needs to press the "Ready" button so that the host can access the "Start" button. When both players are active and do what they need to do, room will start.  

  • Re : Fleet War Mode: Things to fix.

    07. 13. 2012 12:42


ChicagoBears

If the original host leaves then the game starts instantly.

  • Re : Fleet War Mode: Things to fix.

    07. 13. 2012 12:57


AdmHoliday

Originally Posted by nyerkovic

Originally Posted by miatamadman

Sir, I beg to differ slightly, it is not random (true), but It does not quite work the way intended (as posted). Consistantly with plenty of players on both sides (almost balanced) it still requires host that opens the room to leave for game to auto start. I can do it each time, regardless of players and balance etc. I have been the "sub" host as well as the main host.


As main host and "sub" host I was not afk, in fact chatting and discussing within fleet and out. Moving my ship etc. No way I was anywhere near being afk.

Will attempt screens of the processs to document better (wish livestram worked better)

It is very glitchy, also many reported negative XP even on win... that should never happen, premium or not. If this is the case, make it a normal mode room.

Just my many cents haha :)



The problem here is that the room doesn't need to autostart and its not meant to need it like GB. So people don't have to leave. The fact that it starts when one of them leaves is something that needs to be checked, because it shouldn't do that.

The room requires 2 active players. The room host and the sub-host (Team Leader of the All Fleet).  The sub-host needs to press the "Ready" button so that the host can access the "Start" button. When both players are active and do what they need to do, room will start.  



I don't have a screen of it, but the sub host had set it to ready, but it took the original host to leave to make it work.  I do not believe he had any start options.  Would that be correct Miatamadman?  I believe that's what we discussed on TS testing it out that A326411 had no options to start and Sub host had set to ready.  A326411 left room...and it started immediately upon his departure.

  • Re : Fleet War Mode: Things to fix.

    07. 13. 2012 13:25


nyerkovic

Originally Posted by AdmHoliday

Originally Posted by nyerkovic

Originally Posted by miatamadman

Sir, I beg to differ slightly, it is not random (true), but It does not quite work the way intended (as posted). Consistantly with plenty of players on both sides (almost balanced) it still requires host that opens the room to leave for game to auto start. I can do it each time, regardless of players and balance etc. I have been the "sub" host as well as the main host.


As main host and "sub" host I was not afk, in fact chatting and discussing within fleet and out. Moving my ship etc. No way I was anywhere near being afk.

Will attempt screens of the processs to document better (wish livestram worked better)

It is very glitchy, also many reported negative XP even on win... that should never happen, premium or not. If this is the case, make it a normal mode room.

Just my many cents haha :)



The problem here is that the room doesn't need to autostart and its not meant to need it like GB. So people don't have to leave. The fact that it starts when one of them leaves is something that needs to be checked, because it shouldn't do that.

The room requires 2 active players. The room host and the sub-host (Team Leader of the All Fleet).  The sub-host needs to press the "Ready" button so that the host can access the "Start" button. When both players are active and do what they need to do, room will start.  



I don't have a screen of it, but the sub host had set it to ready, but it took the original host to leave to make it work.  I do not believe he had any start options.  Would that be correct Miatamadman?  I believe that's what we discussed on TS testing it out that A326411 had no options to start and Sub host had set to ready.  A326411 left room...and it started immediately upon his departure.



If you can confirm that, then its indeed a problem.

1 2