Originally Posted by megabstr
Originally Posted by Alsinor
Originally Posted by mako089
Don't play hobbit. Learn to dodge and use range. Haven't been hit with a Kita torp in blitz in at least a year. Also learn the safety range and dud the torps. These are good things to pick up on as you progress through the game.
Blitz is harder to balance than GB. Don't add another factor with SS.
Let me be clearer. What i am saying is Blitz is really for leaning in the lower level ships, If subs can't be allowed in blitz, then there needs to be a room where they can go to lean. I stoped playing my low level subs and have my sub driveres driving gun ships until they level up to a higher sub because I got tired of dieing in great Battle in a under powered sub. My son and I are working on a propossel for a Blitz-2 room for level 37 to level 73 ships to give the low level subs a place to go. That is the short of it.
Please do realize that most ships in GB have 900SD, and 90% of the ships in blitz have less than 100.
Also, like mako said, kita should not be a reason to allow ss1s in blitz. If so, SS1 and 2s are easily the most powerful ships in blitz. Hobbit map is the problem, and that can be easily solved.
They were never allowed in blitz to begin with. I believe it was an unintentional mistake a while back when SS1s were able to join.
Sure, a blitz for mid level ships may be good with certain restrictions. But the current exp system gives out so much that the majority of the new players get to mid-high level without learning much about the game. The current blitz had already driven the average level of play way lower than it was before. Yes, its a bit of a steep learning curve, but its those people who gring thru who become the more dominant players of the game.
I'm entirely behind Alsinor, and for good reason.
The biggest problems I see in Navy Field as a whole, you just put to words. "its those people who grind thru who become the more dominant players of the game."
Any game should be trying to build a player base, regardless of it's age. All games and reality show that if an idea stagnates, it dies. Change is the basis of all life, and as such games should follow the example.
Navy Field panders to it's older player base. It does very little to make new players feel welcome. New Players are treated to a very fast climb which teaches very little in the way of the broader game, and then punishes those same players with a long and trying grind.
The only way to make it easier on yourself is to spend large amounts of money on bonuses, some of which only make new players resentful, and if the new player doesn't find any enjoyment, they leave, thereby having wasted their money.
I am a programmer, and if there is one thing I have learned, it is that the best way to make money at it, is not to soak up as much as you can fast as you can. It is to instil confidence in your customers, make them happy, give them options that help both of you, and their confidence will bring a greater part of their wealth to the proverbial party.
The fact that the Average Level is getting lower shows that there is a blatant dislike of the current system. A want, as it were, to make the game more fun, more fast paced, and dare I say, more challenging.
The only reason anyone would claim an SS1 is too powerful, and in the same sentence claim a Kitakami is not, is that they do not want to be challenged.
Challenge is the key here, GB is, at this point, the only game type anyone sees when an event isn't causing Blitz to revive like a kind of Frankenstein.
In GB the Older players dominate so thoroughly as to be disheartening for those newer players who can't compete. As a result new players try their hand at games like Blitz, but as the number of New players falls, so does the number of Blitz rooms. Suddenly we reach an impasse, Not enough players arrive to start the rooms, and the new players as a result leave all together.
It makes no sense to limit SS1's, with no training/practice, to GB, by default of the above, "Only GB rooms appear." Likewise an SS2 who has minimal training/practice.
Remember that Blitz has a level 60 cap, this means that the crews that make SS's so deadly, are not yet of a level to be nearly as dangerous.
Planes-men don't refill air as fast, Torpedo-men don't reload the SS's tubes as fast, and The deck gun rarely sees combat in any game mode.
SS1-2 have only 3 support slots, so when you account for the Planes-men and Sonar-men, that leaves only room for say, a Medic, Engineer, or otherwise.
Finally we return to the tubes, there are 6 tubes in most SS1-2's and while the singular torpedoes have high damage, GB's show emphatically that these too may be dodged.
After all, is not the biggest argument for Kitakami that it's 50 torpedoes may be dodged?
And SS1-2's don't carry too many torpedoes to begin with.
That means that even if an SS were allowed, it would only be able to take about as many ships as say, a BB or CV which are also allowed in Blitz.
SS1-2's have lower health and speed than almost any ship in Navy Field, and are just as susceptible to torpedoes as other ships. They are even more susceptible to standard depth charges, premium mines, and even cannonade than other ships.
SS1-2's have no real armor to speak of while every surface ship can install enough bulge to survive at least 1 torpedo.
I don't see any logical reason not to allow for at least SS1's in Blitz. SS2's I can accept as being on the boarder of dangerous, but that could be solved with a Blitz2 option.
However; I stand by the statement that if a Kitakami is not too powerful, than neither is an SS1.
TL;DR
SS1's are not nearly as deadly as most old players make them out to be, and it seems IMO to be cowardice that blows there danger out of proportion.